diff options
Diffstat (limited to 'src/entities')
-rw-r--r-- | src/entities/Ped.cpp | 2 | ||||
-rw-r--r-- | src/entities/Ped.h | 24 | ||||
-rw-r--r-- | src/entities/PlayerInfo.cpp | 3 | ||||
-rw-r--r-- | src/entities/PlayerInfo.h | 71 | ||||
-rw-r--r-- | src/entities/PlayerPed.h | 39 |
5 files changed, 131 insertions, 8 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 55e33a2d..90ee54be 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -6,7 +6,7 @@ Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44; Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A; Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59; - + void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } diff --git a/src/entities/Ped.h b/src/entities/Ped.h index adf24c88..28ad6624 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -2,6 +2,7 @@ #include "Physical.h" #include "Weapon.h" +#include "PathFind.h" enum { PED_MAX_WEAPONS = 13 @@ -163,13 +164,30 @@ public: int32 m_nPedState; int32 m_nLastPedState; int32 m_nMoveState; - uint8 stuff2[188]; + int32 m_nStoredActionState; + int32 m_nPrevActionState; + int32 m_nWaitState; + int32 m_nWaitTimer; +private: + uint32 stuff0[28]; +public: + uint16 m_nPathNodes; + uint8 m_nCurPathNode; + int8 m_nPathState; +private: + int8 _pad2B5[3]; +public: + CPathNode *m_pNextPathNode; + CPathNode *m_pLastPathNode; + Float m_fHealth; + Float m_fArmour; + uint8 stuff2[34]; CEntity *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; CEntity *m_pCurSurface; uint8 stuff3[16]; CVehicle *m_pMyVehicle; - bool bInVehicle; + Bool bInVehicle; uint8 stuff4[23]; int32 m_nPedType; @@ -188,7 +206,7 @@ public: bool UseGroundColModel(void); void KillPedWithCar(CVehicle *veh, float impulse); CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } - + static Bool &bNastyLimbsCheat; static Bool &bPedCheat2; static Bool &bPedCheat3; diff --git a/src/entities/PlayerInfo.cpp b/src/entities/PlayerInfo.cpp new file mode 100644 index 00000000..796481a4 --- /dev/null +++ b/src/entities/PlayerInfo.cpp @@ -0,0 +1,3 @@ +#include "common.h" +#include "patcher.h" +#include "PlayerInfo.h" diff --git a/src/entities/PlayerInfo.h b/src/entities/PlayerInfo.h new file mode 100644 index 00000000..eb15f53f --- /dev/null +++ b/src/entities/PlayerInfo.h @@ -0,0 +1,71 @@ +#pragma once +#include "Automobile.h" +#include "PlayerPed.h" + +enum eWastedBustedState { + WBSTATE_PLAYING = 0x0, + WBSTATE_WASTED = 0x1, + WBSTATE_BUSTED = 0x2, + WBSTATE_FAILED_CRITICAL_MISSION = 0x3, +}; + +struct CCivilianPed { + +}; + +class CPlayerInfo { +public: + CPlayerPed *m_pPed; + CVehicle *m_pRemoteVehicle; + CColModel m_ColModel; + CVehicle *m_pVehicleEx; + char m_aszPlayerName[70]; +private: + int8 _pad0[2]; +public: + int32 m_nMoney; + int32 m_nVisibleMoney; + int32 m_nCollectedPackages; + int32 m_nTotalPackages; + int32 field_188; + int32 m_nSwitchTaxiTime; + Bool m_bSwitchTaxi; + int8 field_197; + int8 field_198; + int8 field_199; + int32 m_nNextSexFrequencyUpdateTime; + int32 m_nNextSexMoneyUpdateTime; + int32 m_nSexFrequency; + CCivilianPed *m_pHooker; + int8 m_bWBState; // eWastedBustedState + int8 field_217; + int8 field_218; + int8 field_219; + int32 m_nWBTime; + Bool m_bInRemoteMode; + int8 field_225; + int8 field_226; + int8 field_227; + int32 m_nTimeLostRemoteCar; + int32 m_nTimeLastHealthLoss; + int32 m_nTimeLastArmourLoss; + int32 field_240; + int32 m_nUpsideDownCounter; + int32 field_248; + int16 m_nTrafficMultiplier; + int8 field_254; + int8 field_255; + Float m_fRoadDensity; + int32 m_nPreviousTimeRewardedForExplosion; + int32 m_nExplosionsSinceLastReward; + int32 field_268; + int32 field_272; + Bool m_bInfiniteSprint; + Bool m_bFastReload; + Bool m_bGetOutOfJailFree; + Bool m_bGetOutOfHospitalFree; + uint8 m_aSkinName[32]; + RwTexture *m_pSkinTexture; +}; + +static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerPed: error"); diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h index 35128f46..6721f975 100644 --- a/src/entities/PlayerPed.h +++ b/src/entities/PlayerPed.h @@ -1,11 +1,42 @@ #pragma once #include "Ped.h" +#include "Wanted.h" -class CPlayerPed : public CPed -{ +class CPlayerPed : public CPed { public: - // 0x53C - uint8 stuff[180]; + CWanted *m_pWanted; + CCopPed *m_pArrestingCop; + Float m_fMoveSpeed; + Float m_fCurrentStamina; + Float m_fMaxStamina; + Float m_fStaminaProgress; + Bool m_bWeaponSlot; + Bool m_bSpeedTimerFlag; + Bool m_bShouldEvade; + int8 field_1367; + int32 m_nSpeedTimer; + int32 m_nShotDelay; + Float field_1376; + int8 field_1380; + int8 field_1381; + int8 field_1382; + int8 field_1383; + CEntity *m_pEvadingFrom; + int32 m_nTargettableObjects[4]; + Bool m_bAdrenalineActive; + Bool m_bHasLockOnTarget; + int8 field_1406; + int8 field_1407; + Bool m_bAdrenalineTime; + Bool m_bCanBeDamaged; + int8 field_1413; + int8 field_1414; + int8 field_1415; + CVector field_1416[6]; + int32 field_1488[6]; + Float field_1512; + Float m_fFPSMoveHeading; }; + static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error"); |