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-rw-r--r--src/entities/Ped.cpp75
-rw-r--r--src/entities/Ped.h21
-rw-r--r--src/entities/PedIK.h2
-rw-r--r--src/entities/PlayerPed.h2
4 files changed, 81 insertions, 19 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index df92dd26..f6d9f4b2 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -6,6 +6,8 @@
#include "World.h"
#include "DMaudio.h"
#include "Ped.h"
+#include "PedType.h"
+#include "General.h"
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@@ -228,8 +230,6 @@ CPed::AimGun()
}
}
-
-// After I finished this I realized it's only for SCM opcode...
void
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
{
@@ -338,7 +338,7 @@ CPed::SetLookFlag(CPed *to, bool set)
m_lookTimer = 0;
m_ped_flagA20_look = set;
if (m_nPedState != PED_DRIVING) {
- m_pedIK.m_flags &= ~CPedIK::FLAG_4;
+ m_pedIK.m_flags &= ~CPedIK::FLAG_2;
}
}
}
@@ -354,7 +354,7 @@ CPed::SetLookFlag(float angle, bool set)
m_lookTimer = 0;
m_ped_flagA20_look = set;
if (m_nPedState != PED_DRIVING) {
- m_pedIK.m_flags &= ~CPedIK::FLAG_4;
+ m_pedIK.m_flags &= ~CPedIK::FLAG_2;
}
}
}
@@ -370,8 +370,6 @@ CPed::SetLookTimer(int time)
bool
CPed::OurPedCanSeeThisOne(CEntity* who)
{
- float xDiff;
- float yDiff;
float distance;
CColPoint colpoint;
CEntity* ent;
@@ -381,13 +379,15 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
ourPos = this->GetPosition();
itsPos = who->GetPosition();
- xDiff = itsPos.x - ourPos.x;
- yDiff = itsPos.y - ourPos.y;
+ CVector2D posDiff(
+ itsPos.x - ourPos.x,
+ itsPos.y - ourPos.y
+ );
- if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
+ if ((posDiff.y * this->GetForward().y) + (posDiff.x * this->GetForward().x) < 0.0f)
return 0;
- distance = sqrt(yDiff * yDiff + xDiff * xDiff);
+ distance = posDiff.Magnitude();
if (distance < 40.0f)
return 0;
@@ -396,6 +396,60 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
}
+void
+CPed::Avoid(void) {
+ int8 temper;
+ int moveState;
+ CPed* nearestPed;
+ float rate;
+ float distance;
+
+ temper = m_pedStats->m_temper;
+ if ((temper <= m_pedStats->m_fear || temper <= 50) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
+ moveState = m_nMoveState;
+
+ if (moveState != PEDMOVE_NONE && moveState != PEDMOVE_STILL) {
+ nearestPed = m_nearPeds[0];
+
+ if (nearestPed) {
+ if (nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_field_16C
+ && (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
+ & CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
+
+ CVector2D pedAngleRatio(
+ cos(RADTODEG(m_fRotationCur) / RADTODEG(1)),
+ -sin(RADTODEG(m_fRotationCur) / RADTODEG(1))
+ );
+
+ // sin^2 + cos^2 must always return 1, and it does return... so what's the point?
+ rate = 1.0f / pedAngleRatio.Magnitude();
+
+ // Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
+ // If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
+ CVector2D walkedUpToPed(
+ nearestPed->GetPosition().x - (1.25 * (pedAngleRatio.y * rate) + GetPosition().x),
+ nearestPed->GetPosition().y - (1.25 * (pedAngleRatio.x * rate) + GetPosition().y)
+ );
+
+ distance = walkedUpToPed.Magnitude();
+
+ if (distance <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) {
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
+ + 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
+ % 1000 / 5;
+
+ m_fRotationDest += DEGTORAD(45.0f);
+ if (!m_ped_flagA10) {
+ CPed::SetLookFlag(nearestPed, 0);
+ CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(0, 300) + 500);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
STARTPATCHES
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
@@ -405,4 +459,5 @@ STARTPATCHES
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
+ InjectHook(0x4D2BB0, &CPed::Avoid, PATCH_JUMP);
ENDPATCHES
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 0b0a5562..7496ee67 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -95,9 +95,9 @@ public:
float m_fCollisionSpeed;
uint8 m_ped_flagA1 : 1;
uint8 m_ped_flagA2 : 1;
- uint8 m_ped_flagA4 : 1;
+ uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
uint8 m_ped_flagA8 : 1;
- uint8 m_ped_flagA10 : 1;
+ uint8 m_ped_flagA10 : 1; // set when A20 just changed?
uint8 m_ped_flagA20_look : 1;
uint8 m_ped_flagA40 : 1;
uint8 m_ped_flagA80 : 1;
@@ -114,7 +114,7 @@ public:
uint8 m_ped_flagC4 : 1;
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
- uint8 m_ped_flagC20 : 1;
+ uint8 m_ped_flagC20 : 1; // just left some body part?
uint8 m_ped_flagC40 : 1;
uint8 m_ped_flagC80 : 1;
uint8 m_ped_flagD1 : 1;
@@ -129,7 +129,7 @@ public:
uint8 m_ped_flagE2 : 1;
uint8 m_ped_flagE4 : 1;
uint8 m_ped_flagE8 : 1;
- uint8 m_ped_flagE10 : 1;
+ uint8 m_ped_flagE10 : 1; // can't attack if it's set
uint8 m_ped_flagE20 : 1;
uint8 m_ped_flagE40 : 1;
uint8 m_ped_flagE80 : 1;
@@ -166,7 +166,7 @@ public:
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
uint8 stuff10[15];
- int32 m_field_16C;
+ CPed *m_field_16C;
uint8 stuff12[44];
int32 m_pEventEntity;
float m_fAngleToEvent;
@@ -198,7 +198,10 @@ public:
CPathNode *m_pLastPathNode;
float m_fHealth;
float m_fArmour;
- uint8 stuff2[34];
+ uint8 stuff2[20];
+ float m_fRotationCur;
+ float m_fRotationDest;
+ uint8 stuff13[6];
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
@@ -225,7 +228,10 @@ public:
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
- uint8 stuff9[34];
+ uint32 m_standardTimer;
+ uint32 m_attackTimer;
+ uint32 m_lastHitTime;
+ uint8 stuff9[22];
uint8 m_bodyPartBleeding;
uint8 m_field_4F3;
CPed *m_nearPeds[10];
@@ -249,6 +255,7 @@ public:
void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown);
bool OurPedCanSeeThisOne(CEntity* who);
+ void Avoid(void);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
diff --git a/src/entities/PedIK.h b/src/entities/PedIK.h
index 67aaa469..266372c4 100644
--- a/src/entities/PedIK.h
+++ b/src/entities/PedIK.h
@@ -16,7 +16,7 @@ public:
enum {
FLAG_1,
FLAG_2,
- FLAG_4,
+ FLAG_4, // aims with arm
};
CPed* m_ped;
diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h
index a41135e9..23e7dae5 100644
--- a/src/entities/PlayerPed.h
+++ b/src/entities/PlayerPed.h
@@ -19,7 +19,7 @@ public:
int32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376;
- int8 field_1380;
+ int8 field_1380; // set if can't attack, why?
int8 field_1381;
int8 field_1382;
int8 field_1383;