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-rw-r--r--src/extras/custompipes_gl.cpp45
1 files changed, 10 insertions, 35 deletions
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index dbd4d7d6..475680aa 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -158,13 +158,8 @@ CreateVehiclePipe(void)
{
-#ifdef RW_GLES2
-#include "gl2_shaders/neoVehicle_fs_gl2.inc"
-#include "gl2_shaders/neoVehicle_vs_gl2.inc"
-#else
-#include "shaders/neoVehicle_fs_gl3.inc"
-#include "shaders/neoVehicle_vs_gl3.inc"
-#endif
+#include "shaders/neoVehicle_fs_gl.inc"
+#include "shaders/neoVehicle_vs_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
neoVehicleShader = Shader::create(vs, fs);
@@ -273,13 +268,8 @@ CreateWorldPipe(void)
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
{
-#ifdef RW_GLES2
-#include "gl2_shaders/neoWorldIII_fs_gl2.inc"
-#include "gl2_shaders/default_UV2_gl2.inc"
-#else
-#include "shaders/neoWorldVC_fs_gl3.inc"
-#include "shaders/default_UV2_gl3.inc"
-#endif
+#include "shaders/neoWorldVC_fs_gl.inc"
+#include "shaders/default_UV2_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil };
neoWorldShader = Shader::create(vs, fs);
@@ -381,13 +371,8 @@ CreateGlossPipe(void)
using namespace rw::gl3;
{
-#ifdef RW_GLES2
-#include "gl2_shaders/neoGloss_fs_gl2.inc"
-#include "gl2_shaders/neoGloss_vs_gl2.inc"
-#else
-#include "shaders/neoGloss_fs_gl3.inc"
-#include "shaders/neoGloss_vs_gl3.inc"
-#endif
+#include "shaders/neoGloss_fs_gl.inc"
+#include "shaders/neoGloss_vs_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil };
neoGlossShader = Shader::create(vs, fs);
@@ -558,13 +543,8 @@ CreateRimLightPipes(void)
}
{
-#ifdef RW_GLES2
-#include "gl2_shaders/simple_fs_gl2.inc"
-#include "gl2_shaders/neoRimSkin_gl2.inc"
-#else
-#include "shaders/simple_fs_gl3.inc"
-#include "shaders/neoRimSkin_gl3.inc"
-#endif
+#include "shaders/simple_fs_gl.inc"
+#include "shaders/neoRimSkin_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimSkinShader = Shader::create(vs, fs);
@@ -572,13 +552,8 @@ CreateRimLightPipes(void)
}
{
-#ifdef RW_GLES2
-#include "gl2_shaders/simple_fs_gl2.inc"
-#include "gl2_shaders/neoRim_gl2.inc"
-#else
-#include "shaders/simple_fs_gl3.inc"
-#include "shaders/neoRim_gl3.inc"
-#endif
+#include "shaders/simple_fs_gl.inc"
+#include "shaders/neoRim_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimShader = Shader::create(vs, fs);