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-rw-r--r--src/extras/shaders/leedsBuilding_VS.hlsl43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/extras/shaders/leedsBuilding_VS.hlsl b/src/extras/shaders/leedsBuilding_VS.hlsl
new file mode 100644
index 00000000..1ed939cc
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_VS.hlsl
@@ -0,0 +1,43 @@
+#include "standardConstants.h"
+
+#define surfEmissive (surfProps.w)
+
+float4 emissive : register(c41);
+float4 ambient : register(c42);
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float4 Color : COLOR0;
+};
+
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+
+ output.Color = input.Prelight;
+ output.Color.rgb *= ambient.rgb;
+ output.Color.rgb += emissive.rgb*surfEmissive;
+
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color.a *= matCol.a;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}