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-rw-r--r--src/extras/shaders/leedsVehicle_vs_gl.inc29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/extras/shaders/leedsVehicle_vs_gl.inc b/src/extras/shaders/leedsVehicle_vs_gl.inc
deleted file mode 100644
index eb36b6e9..00000000
--- a/src/extras/shaders/leedsVehicle_vs_gl.inc
+++ /dev/null
@@ -1,29 +0,0 @@
-const char *leedsVehicle_vert_src =
-"uniform mat4 u_texMatrix;\n"
-
-"VSIN(ATTRIB_POS) vec3 in_pos;\n"
-
-"VSOUT vec4 v_color;\n"
-"VSOUT vec2 v_tex0;\n"
-"VSOUT vec2 v_tex1;\n"
-"VSOUT float v_fog;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
-" gl_Position = u_proj * u_view * Vertex;\n"
-" vec3 Normal = mat3(u_world) * in_normal;\n"
-
-" v_tex0 = in_tex0;\n"
-" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n"
-
-" v_color = in_color;\n"
-" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
-" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
-" v_color = clamp(v_color, 0.0, 1.0);\n"
-" v_color *= u_matColor;\n"
-
-" v_fog = DoFog(gl_Position.w);\n"
-"}\n"
-;