diff options
Diffstat (limited to 'src/extras/shaders/neoVehicle_fs_gl3.inc')
-rw-r--r-- | src/extras/shaders/neoVehicle_fs_gl3.inc | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/extras/shaders/neoVehicle_fs_gl3.inc b/src/extras/shaders/neoVehicle_fs_gl3.inc new file mode 100644 index 00000000..c75ba717 --- /dev/null +++ b/src/extras/shaders/neoVehicle_fs_gl3.inc @@ -0,0 +1,30 @@ +const char *neoVehicle_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"in vec4 v_color;\n" +"in vec4 v_reflcolor;\n" +"in vec2 v_tex0;\n" +"in vec2 v_tex1;\n" +"in float v_fog;\n" + +"out vec4 color;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;\n" +" pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);\n" +" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" +"// pass1.rgb += v_reflcolor.rgb * v_fog;\n" + +" vec3 pass2 = v_reflcolor.rgb * v_fog;\n" + +" color.rgb = pass1.rgb*pass1.a + pass2;\n" +" color.a = pass1.a;\n" + +"// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" +"}\n" +; |