diff options
Diffstat (limited to 'src/extras/shaders/obj/leedsDefault_frag.inc')
-rw-r--r-- | src/extras/shaders/obj/leedsDefault_frag.inc | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/leedsDefault_frag.inc b/src/extras/shaders/obj/leedsDefault_frag.inc new file mode 100644 index 00000000..312a32a3 --- /dev/null +++ b/src/extras/shaders/obj/leedsDefault_frag.inc @@ -0,0 +1,50 @@ +const char *leedsDefault_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"uniform float u_fxparams;\n" +"uniform vec4 u_colorscale;\n" + +"#define shininess (u_fxparams)\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"#if defined(PASS_BLEND) || defined(PASS_ADD)\n" +"FSIN vec2 v_tex1;\n" +"#endif\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n" +" pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);\n" +" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n" + +" vec4 color;\n" +"#if defined(PASS_BLEND) || defined(PASS_ADD)\n" +" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" +" pass2.a *= shininess;\n" +" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n" + +" // We simulate drawing this in two passes.\n" +"#if defined(PASS_ADD)\n" +" // First pass with standard blending, second with addition\n" +" // We premultiply alpha so render state should be one.\n" +" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n" +" color.a = pass1.a;\n" +"#elif defined(PASS_BLEND)\n" +" // We premultiply alpha so render state should be one.\n" +" color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;\n" +" color.a = pass1.a*(1.0-pass2.a) + pass2.a;\n" +"#endif\n" + +"#else\n" +" color = pass1;\n" +"#endif\n" + +" DoAlphaTest(color.a);\n" + +" FRAGCOLOR(color);\n" +"}\n" +; |