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-rw-r--r--src/extras/shaders/Makefile16
-rw-r--r--src/extras/shaders/colourfilterVC.frag28
-rw-r--r--src/extras/shaders/colourfilterVC_PS.csobin0 -> 648 bytes
-rw-r--r--src/extras/shaders/colourfilterVC_PS.hlsl23
-rw-r--r--src/extras/shaders/colourfilterVC_PS.inc56
-rw-r--r--src/extras/shaders/colourfilterVC_fs_gl3.inc30
-rw-r--r--src/extras/shaders/contrast.frag18
-rw-r--r--src/extras/shaders/contrastPS.csobin0 -> 344 bytes
-rw-r--r--src/extras/shaders/contrastPS.hlsl21
-rw-r--r--src/extras/shaders/contrastPS.inc31
-rw-r--r--src/extras/shaders/contrast_fs_gl3.inc20
-rw-r--r--src/extras/shaders/im2d.vert21
-rw-r--r--src/extras/shaders/im2d_gl3.inc23
-rw-r--r--src/extras/shaders/make.cmd3
-rw-r--r--src/extras/shaders/makeinc.sh5
15 files changed, 295 insertions, 0 deletions
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
new file mode 100644
index 00000000..effb6afc
--- /dev/null
+++ b/src/extras/shaders/Makefile
@@ -0,0 +1,16 @@
+all: im2d_gl3.inc colourfilterVC_fs_gl3.inc contrast_fs_gl3.inc
+
+im2d_gl3.inc: im2d.vert
+ (echo 'const char *im2d_vert_src =';\
+ sed 's/..*/"&\\n"/' im2d.vert;\
+ echo ';') >im2d_gl3.inc
+
+colourfilterVC_fs_gl3.inc: colourfilterVC.frag
+ (echo 'const char *colourfilterVC_frag_src =';\
+ sed 's/..*/"&\\n"/' colourfilterVC.frag;\
+ echo ';') >colourfilterVC_fs_gl3.inc
+
+contrast_fs_gl3.inc: contrast.frag
+ (echo 'const char *contrast_frag_src =';\
+ sed 's/..*/"&\\n"/' contrast.frag;\
+ echo ';') >contrast_fs_gl3.inc
diff --git a/src/extras/shaders/colourfilterVC.frag b/src/extras/shaders/colourfilterVC.frag
new file mode 100644
index 00000000..e19a8600
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC.frag
@@ -0,0 +1,28 @@
+uniform sampler2D tex0;
+uniform vec4 u_blurcolor;
+
+in vec4 v_color;
+in vec2 v_tex0;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ float a = u_blurcolor.a;
+
+ vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
+ vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec4 prev = dst;
+ for(int i = 0; i < 5; i++){
+// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);
+ vec4 tmp = dst*(1.0-a) + prev*doublec*a;
+ tmp += prev*u_blurcolor;
+ tmp += prev*u_blurcolor;
+ prev = clamp(tmp, 0.0, 1.0);
+ }
+ color.rgb = prev.rgb;
+ color.a = 1.0f;
+}
+
diff --git a/src/extras/shaders/colourfilterVC_PS.cso b/src/extras/shaders/colourfilterVC_PS.cso
new file mode 100644
index 00000000..4b0e9f3f
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC_PS.cso
Binary files differ
diff --git a/src/extras/shaders/colourfilterVC_PS.hlsl b/src/extras/shaders/colourfilterVC_PS.hlsl
new file mode 100644
index 00000000..1e62950b
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC_PS.hlsl
@@ -0,0 +1,23 @@
+sampler2D tex : register(s0);
+float4 blurcol : register(c10);
+
+//float4 blurcols[10] : register(c15);
+
+
+float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
+{
+ float a = blurcol.a;
+
+ float4 doublec = saturate(blurcol*2);
+ float4 dst = tex2D(tex, texcoord.xy);
+ float4 prev = dst;
+ for(int i = 0; i < 5; i++){
+// float4 doublec = saturate(blurcol*2);
+ float4 tmp = dst*(1-a) + prev*doublec*a;
+ tmp += prev*blurcol;
+ tmp += prev*blurcol;
+ prev = saturate(tmp);
+ }
+ prev.a = 1.0f;
+ return prev;
+}
diff --git a/src/extras/shaders/colourfilterVC_PS.inc b/src/extras/shaders/colourfilterVC_PS.inc
new file mode 100644
index 00000000..daa18360
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC_PS.inc
@@ -0,0 +1,56 @@
+static unsigned char colourfilterVC_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00,
+ 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72,
+ 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
+ 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
+ 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x17, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x0a, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xff, 0xa0,
+ 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
+ 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/colourfilterVC_fs_gl3.inc b/src/extras/shaders/colourfilterVC_fs_gl3.inc
new file mode 100644
index 00000000..acb9b15c
--- /dev/null
+++ b/src/extras/shaders/colourfilterVC_fs_gl3.inc
@@ -0,0 +1,30 @@
+const char *colourfilterVC_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec4 u_blurcolor;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" float a = u_blurcolor.a;\n"
+
+" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
+" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" vec4 prev = dst;\n"
+" for(int i = 0; i < 5; i++){\n"
+"// vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n"
+" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n"
+" tmp += prev*u_blurcolor;\n"
+" tmp += prev*u_blurcolor;\n"
+" prev = clamp(tmp, 0.0, 1.0);\n"
+" }\n"
+" color.rgb = prev.rgb;\n"
+" color.a = 1.0f;\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/contrast.frag b/src/extras/shaders/contrast.frag
new file mode 100644
index 00000000..d6dec478
--- /dev/null
+++ b/src/extras/shaders/contrast.frag
@@ -0,0 +1,18 @@
+uniform sampler2D tex0;
+uniform vec3 u_contrastAdd;
+uniform vec3 u_contrastMult;
+
+in vec4 v_color;
+in vec2 v_tex0;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;
+ color.a = 1.0f;
+}
+
diff --git a/src/extras/shaders/contrastPS.cso b/src/extras/shaders/contrastPS.cso
new file mode 100644
index 00000000..a87c48d7
--- /dev/null
+++ b/src/extras/shaders/contrastPS.cso
Binary files differ
diff --git a/src/extras/shaders/contrastPS.hlsl b/src/extras/shaders/contrastPS.hlsl
new file mode 100644
index 00000000..a1de1d81
--- /dev/null
+++ b/src/extras/shaders/contrastPS.hlsl
@@ -0,0 +1,21 @@
+struct PS_INPUT
+{
+ float4 position : POSITION;
+ float3 texcoord0 : TEXCOORD0;
+ float4 color : COLOR0;
+};
+
+uniform float3 contrastMult : register(c10);
+uniform float3 contrastAdd : register(c11);
+
+sampler2D tex : register(s0);
+
+float4
+main(PS_INPUT In) : COLOR
+{
+ float4 dst = tex2D(tex, In.texcoord0.xy);
+
+ dst.rgb = dst.rgb*contrastMult + contrastAdd;
+ dst.a = 1.0;
+ return dst;
+}
diff --git a/src/extras/shaders/contrastPS.inc b/src/extras/shaders/contrastPS.inc
new file mode 100644
index 00000000..5386792f
--- /dev/null
+++ b/src/extras/shaders/contrastPS.inc
@@ -0,0 +1,31 @@
+static unsigned char contrastPS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x35, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x9f, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x98, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0b, 0x00,
+ 0x01, 0x00, 0x2e, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00, 0x01, 0x00, 0x2a, 0x00,
+ 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x88, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6e, 0x74, 0x72, 0x61, 0x73, 0x74,
+ 0x41, 0x64, 0x64, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6e, 0x74,
+ 0x72, 0x61, 0x73, 0x74, 0x4d, 0x75, 0x6c, 0x74, 0x00, 0x74, 0x65, 0x78,
+ 0x00, 0xab, 0xab, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32,
+ 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74,
+ 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68,
+ 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65,
+ 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33,
+ 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80,
+ 0x0b, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/contrast_fs_gl3.inc b/src/extras/shaders/contrast_fs_gl3.inc
new file mode 100644
index 00000000..58aaf079
--- /dev/null
+++ b/src/extras/shaders/contrast_fs_gl3.inc
@@ -0,0 +1,20 @@
+const char *contrast_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec3 u_contrastAdd;\n"
+"uniform vec3 u_contrastMult;\n"
+
+"in vec4 v_color;\n"
+"in vec2 v_tex0;\n"
+"in float v_fog;\n"
+
+"out vec4 color;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n"
+" color.a = 1.0f;\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/im2d.vert b/src/extras/shaders/im2d.vert
new file mode 100644
index 00000000..241593b1
--- /dev/null
+++ b/src/extras/shaders/im2d.vert
@@ -0,0 +1,21 @@
+uniform vec4 u_xform;
+
+layout(location = 0) in vec4 in_pos;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+
+out vec4 v_color;
+out vec2 v_tex0;
+out float v_fog;
+
+void
+main(void)
+{
+ gl_Position = in_pos;
+ gl_Position.w = 1.0;
+ gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;
+ v_fog = DoFog(gl_Position.z);
+ gl_Position.xyz *= gl_Position.w;
+ v_color = in_color;
+ v_tex0 = in_tex0;
+}
diff --git a/src/extras/shaders/im2d_gl3.inc b/src/extras/shaders/im2d_gl3.inc
new file mode 100644
index 00000000..68341b39
--- /dev/null
+++ b/src/extras/shaders/im2d_gl3.inc
@@ -0,0 +1,23 @@
+const char *im2d_vert_src =
+"uniform vec4 u_xform;\n"
+
+"layout(location = 0) in vec4 in_pos;\n"
+"layout(location = 2) in vec4 in_color;\n"
+"layout(location = 3) in vec2 in_tex0;\n"
+
+"out vec4 v_color;\n"
+"out vec2 v_tex0;\n"
+"out float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" gl_Position = in_pos;\n"
+" gl_Position.w = 1.0;\n"
+" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n"
+" v_fog = DoFog(gl_Position.z);\n"
+" gl_Position.xyz *= gl_Position.w;\n"
+" v_color = in_color;\n"
+" v_tex0 = in_tex0;\n"
+"}\n"
+;
diff --git a/src/extras/shaders/make.cmd b/src/extras/shaders/make.cmd
new file mode 100644
index 00000000..8404ac6c
--- /dev/null
+++ b/src/extras/shaders/make.cmd
@@ -0,0 +1,3 @@
+@echo off
+for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f
+for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f
diff --git a/src/extras/shaders/makeinc.sh b/src/extras/shaders/makeinc.sh
new file mode 100644
index 00000000..a649af33
--- /dev/null
+++ b/src/extras/shaders/makeinc.sh
@@ -0,0 +1,5 @@
+#!sh
+for i in *cso; do
+ (echo -n 'static '
+ xxd -i $i | grep -v '_len = ') > ${i%cso}inc
+done