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-rw-r--r--src/extras/postfx.cpp93
-rw-r--r--src/extras/postfx.h5
-rw-r--r--src/extras/shaders/colourfilterLCS_PS.hlsl5
-rw-r--r--src/extras/shaders/obj/colourfilterLCS_PS.csobin292 -> 308 bytes
-rw-r--r--src/extras/shaders/obj/colourfilterLCS_PS.inc11
5 files changed, 70 insertions, 44 deletions
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 360b4f7a..a9e0604b 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -16,13 +16,15 @@
RwRaster *CPostFX::pFrontBuffer;
RwRaster *CPostFX::pBackBuffer;
bool CPostFX::bJustInitialised;
-int CPostFX::EffectSwitch = POSTFX_NORMAL;
+int CPostFX::EffectSwitch = POSTFX_PS2;
bool CPostFX::BlurOn = false;
bool CPostFX::MotionBlurOn = false;
static RwIm2DVertex Vertex[4];
static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
+static RwIm2DVertex BlurVertex[12];
+static RwImVertexIndex BlurIndex[18] = { 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11 };
#ifdef RW_D3D9
void *colourfilterLCS_PS;
@@ -205,9 +207,44 @@ CPostFX::Close(void)
#endif
}
+static float blurOffset = 0.6f;//3.0f/16.0f; // not quite sure sure about this
+static float blurIntensity = 0.25f;
+
void
CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
{
+ memcpy(BlurVertex, Vertex, sizeof(Vertex));
+ memcpy(BlurVertex+4, Vertex, sizeof(Vertex));
+ memcpy(BlurVertex+8, Vertex, sizeof(Vertex));
+ int intensity = 255*blurIntensity;
+ int i;
+ for(i = 0; i < 4; i++){
+ RwIm2DVertexSetScreenX(&BlurVertex[i], RwIm2DVertexGetScreenX(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
+ }
+ for(i = 4; i < 8; i++){
+ RwIm2DVertexSetScreenX(&BlurVertex[i], RwIm2DVertexGetScreenX(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetScreenY(&BlurVertex[i], RwIm2DVertexGetScreenY(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
+ }
+ for(i = 8; i < 12; i++){
+ RwIm2DVertexSetScreenY(&BlurVertex[i], RwIm2DVertexGetScreenY(&BlurVertex[i]) + blurOffset);
+ RwIm2DVertexSetIntRGBA(&BlurVertex[i], 255, 255, 255, intensity);
+ }
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pBackBuffer);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurVertex, 12, BlurIndex, 18);
+
+ // this sucks: should render colourfilter with blending instead
+ // but can't change equation to subtraction for PSP here
+ GetBackBuffer(cam);
+
+/* the old way
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, pFrontBuffer);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -240,6 +277,7 @@ CPostFX::RenderOverlayBlur(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, BlurOn ? Vertex2 : Vertex, 4, Index, 6);
+*/
}
void
@@ -291,7 +329,7 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
blurcolors[0] = r*f/255.0f;
blurcolors[1] = g*f/255.0f;
blurcolors[2] = b*f/255.0f;
- blurcolors[3] = 30/255.0f;
+ blurcolors[3] = EffectSwitch == POSTFX_PSP ? -1.0f : 1.0f;
#ifdef RW_D3D9
rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
rw::d3d::im2dOverridePS = colourfilterLCS_PS;
@@ -339,11 +377,8 @@ CPostFX::NeedBackBuffer(void)
case POSTFX_SIMPLE:
// no actual rendering here
return false;
- case POSTFX_NORMAL:
- if(MotionBlurOn)
- return false;
- else
- return true;
+ case POSTFX_PSP:
+ case POSTFX_PS2:
case POSTFX_MOBILE:
return true;
}
@@ -354,24 +389,11 @@ bool
CPostFX::NeedFrontBuffer(int32 type)
{
// Last frame -- needed for motion blur
- if(CMBlur::Drunkness > 0.0f)
+ if(MotionBlurOn)
return true;
if(type == MOTION_BLUR_SNIPER)
return true;
- switch(EffectSwitch){
- case POSTFX_OFF:
- case POSTFX_SIMPLE:
- // no actual rendering here
- return false;
- case POSTFX_NORMAL:
- if(MotionBlurOn)
- return true;
- else
- return false;
- case POSTFX_MOBILE:
- return false;
- }
return false;
}
@@ -386,11 +408,17 @@ CPostFX::GetBackBuffer(RwCamera *cam)
void
CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
{
+ // LCS PS2 blur is drawn in three passes:
+ // blend frame with current frame 3 times to blur a bit
+ // blend one more time with colour filter
+ // motion blur like normal
+
if(pFrontBuffer == nil)
Open(cam);
assert(pFrontBuffer);
assert(pBackBuffer);
+/* // LCS: don't need that anymore
if(type == MOTION_BLUR_LIGHT_SCENE){
SmoothColor(red, green, blue, blur);
red = AvgRed;
@@ -398,6 +426,7 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
blue = AvgBlue;
blur = AvgAlpha;
}
+*/
if(NeedBackBuffer())
GetBackBuffer(cam);
@@ -405,10 +434,15 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
DefinedState();
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ if(BlurOn)
+ RenderOverlayBlur(cam, 0, 0, 0, 0);
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+
+ // TODO(LCS): check this out
if(type == MOTION_BLUR_SNIPER){
if(!bJustInitialised)
RenderOverlaySniper(cam, red, green, blue, blur);
@@ -417,21 +451,16 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
case POSTFX_SIMPLE:
// no actual rendering here
break;
- case POSTFX_NORMAL:
- if(MotionBlurOn){
- if(!bJustInitialised)
- RenderOverlayBlur(cam, red, green, blue, blur);
- }else{
- RenderOverlayShader(cam, red, green, blue, blur);
- }
- break;
+ case POSTFX_PSP:
+ case POSTFX_PS2:
case POSTFX_MOBILE:
RenderOverlayShader(cam, red, green, blue, blur);
break;
}
- if(!bJustInitialised)
- RenderMotionBlur(cam, 175.0f * CMBlur::Drunkness);
+ if(MotionBlurOn)
+ if(!bJustInitialised)
+ RenderMotionBlur(cam, bluralpha);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
diff --git a/src/extras/postfx.h b/src/extras/postfx.h
index 9538f8e1..232c151b 100644
--- a/src/extras/postfx.h
+++ b/src/extras/postfx.h
@@ -7,9 +7,8 @@ class CPostFX
public:
enum {
POSTFX_OFF,
-// POSTFX_SIMPLE,
- POSTFX_NORMAL,
-// POSTFX_MOBILE
+ POSTFX_PSP,
+ POSTFX_PS2,
// not so sensible for the moment
POSTFX_SIMPLE = -1,
diff --git a/src/extras/shaders/colourfilterLCS_PS.hlsl b/src/extras/shaders/colourfilterLCS_PS.hlsl
index bd91567d..df1beefc 100644
--- a/src/extras/shaders/colourfilterLCS_PS.hlsl
+++ b/src/extras/shaders/colourfilterLCS_PS.hlsl
@@ -1,13 +1,10 @@
sampler2D tex : register(s0);
float4 blurcol : register(c10);
-//float4 blurcols[10] : register(c15);
-
-
float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
{
float4 dst = tex2D(tex, texcoord.xy);
- dst += dst*blurcol;
+ dst += dst*blurcol*blurcol.a;
dst.a = 1.0;
return dst;
}
diff --git a/src/extras/shaders/obj/colourfilterLCS_PS.cso b/src/extras/shaders/obj/colourfilterLCS_PS.cso
index e5ffa3f1..17f2d612 100644
--- a/src/extras/shaders/obj/colourfilterLCS_PS.cso
+++ b/src/extras/shaders/obj/colourfilterLCS_PS.cso
Binary files differ
diff --git a/src/extras/shaders/obj/colourfilterLCS_PS.inc b/src/extras/shaders/obj/colourfilterLCS_PS.inc
index f9eeab52..20738662 100644
--- a/src/extras/shaders/obj/colourfilterLCS_PS.inc
+++ b/src/extras/shaders/obj/colourfilterLCS_PS.inc
@@ -19,9 +19,10 @@ static unsigned char colourfilterLCS_PS_cso[] = {
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
- 0x00, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
- 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80,
- 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0,
- 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0xff, 0xff, 0x00, 0x00
+ 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xff, 0xa0,
+ 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
};