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-rw-r--r--src/main.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 9b8fc145..655cc106 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -57,6 +57,7 @@
uint8 work_buff[55000];
char gString[256];
+wchar *gUString = (wchar*)0x74B018;
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
@@ -140,8 +141,8 @@ Idle(void *arg)
Render2dStuff();
}else{
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
- // ASPECT
- CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
+ CDraw::CalculateAspectRatio();
+ CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@@ -172,8 +173,8 @@ FrontendIdle(void)
return;
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
- // ASPECT
- CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
+ CDraw::CalculateAspectRatio();
+ CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@@ -194,9 +195,8 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
- // ASPECT
- float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
- CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
+ CDraw::CalculateAspectRatio();
+ CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@@ -215,9 +215,8 @@ bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
- // ASPECT
- float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
- CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
+ CDraw::CalculateAspectRatio();
+ CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@@ -324,15 +323,16 @@ Render2dStuff(void)
CRGBA black(0, 0, 0, 255);
// top and bottom strips
- if(weaponType == WEAPONTYPE_ROCKETLAUNCHER){
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(180)), black);
- CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(170), SCREENW, SCREENH), black);
- }else{
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(210)), black);
- CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(210), SCREENW, SCREENH), black);
+ if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(180)), black);
+ CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(170), SCREENW, SCREENH), black);
+ }
+ else {
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - HUD_STRETCH_Y(210)), black);
+ CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + HUD_STRETCH_Y(210), SCREENW, SCREENH), black);
}
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW/2 - SCREEN_STRETCH_X(210), SCREENH), black);
- CSprite2d::DrawRect(CRect(SCREENW/2 + SCREEN_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - HUD_STRETCH_X(210), SCREENH), black);
+ CSprite2d::DrawRect(CRect(SCREENW / 2 + HUD_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
}
MusicManager.DisplayRadioStationName();