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Diffstat (limited to '')
-rw-r--r-- | src/math/Vector2D.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/math/Vector2D.h b/src/math/Vector2D.h new file mode 100644 index 00000000..3c0013d4 --- /dev/null +++ b/src/math/Vector2D.h @@ -0,0 +1,37 @@ +#pragma once + +class CVector2D +{ +public: + float x, y; + CVector2D(void) {} + CVector2D(float x, float y) : x(x), y(y) {} + CVector2D(const CVector &v) : x(v.x), y(v.y) {} + float Magnitude(void) const { return sqrt(x*x + y*y); } + float MagnitudeSqr(void) const { return x*x + y*y; } + + void Normalise(void){ + float sq = MagnitudeSqr(); + if(sq > 0.0f){ + float invsqrt = 1.0f/sqrt(sq); + x *= invsqrt; + y *= invsqrt; + }else + x = 0.0f; + } + CVector2D operator-(const CVector2D &rhs) const { + return CVector2D(x-rhs.x, y-rhs.y); + } + CVector2D operator+(const CVector2D &rhs) const { + return CVector2D(x+rhs.x, y+rhs.y); + } + CVector2D operator*(float t) const { + return CVector2D(x*t, y*t); + } +}; + +inline float +CrossProduct2D(const CVector2D &v1, const CVector2D &v2) +{ + return v1.x*v2.y - v1.y*v2.x; +} |