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-rw-r--r--src/modelinfo/ClumpModelInfo.cpp72
-rw-r--r--src/modelinfo/PedModelInfo.cpp164
-rw-r--r--src/modelinfo/PedModelInfo.h17
3 files changed, 243 insertions, 10 deletions
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp
index 464bda61..44faf3c5 100644
--- a/src/modelinfo/ClumpModelInfo.cpp
+++ b/src/modelinfo/ClumpModelInfo.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
@@ -15,12 +16,40 @@ CClumpModelInfo::DeleteRwObject(void)
}
}
+#ifdef PED_SKIN
+static RpAtomic*
+SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data)
+{
+ RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data);
+ return nil;
+}
+#endif
+
RwObject*
CClumpModelInfo::CreateInstance(void)
{
- if(m_clump)
- return (RwObject*)RpClumpClone(m_clump);
- return nil;
+ if(m_clump == nil)
+ return nil;
+ RpClump *clone = RpClumpClone(m_clump);
+#ifdef PED_SKIN
+ if(IsClumpSkinned(clone)){
+ RpHAnimHierarchy *hier;
+ RpHAnimAnimation *anim;
+
+ hier = GetAnimHierarchyFromClump(clone);
+ assert(hier);
+ // This seems dangerous as only the first atomic will get a hierarchy
+ // can we guarantee this if hands and head are also in the clump?
+ RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier);
+ anim = HAnimAnimationCreateForHierarchy(hier);
+ RpHAnimHierarchySetCurrentAnim(hier, anim);
+// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
+ // the rest is xbox only:
+ // RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone))));
+ RpHAnimHierarchyUpdateMatrices(hier);
+ }
+#endif
+ return (RwObject*)clone;
}
RwObject*
@@ -48,8 +77,45 @@ CClumpModelInfo::SetClump(RpClump *clump)
CVisibilityPlugins::SetClumpModelInfo(m_clump, this);
AddTexDictionaryRef();
RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil);
+
+ // TODO: also set for player?
if(strncmp(GetName(), "playerh", 8) == 0)
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
+
+#ifdef PED_SKIN
+ if(IsClumpSkinned(clump)){
+ int i;
+ RpHAnimHierarchy *hier;
+ RpAtomic *skinAtomic;
+ RpSkin *skin;
+
+ // mobile:
+// hier = nil;
+// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier);
+// assert(hier);
+// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
+// skinAtomic = GetFirstAtomic(clump);
+
+ // xbox:
+ hier = GetAnimHierarchyFromClump(clump);
+ assert(hier);
+ RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier);
+ skinAtomic = IsClumpSkinned(clump);
+
+ assert(skinAtomic);
+ skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic));
+ // ignore const
+ for(i = 0; i < RpGeometryGetNumVertices(RpAtomicGetGeometry(skinAtomic)); i++){
+ RwMatrixWeights *weights = (RwMatrixWeights*)&RpSkinGetVertexBoneWeights(skin)[i];
+ float sum = weights->w0 + weights->w1 + weights->w2 + weights->w3;
+ weights->w0 /= sum;
+ weights->w1 /= sum;
+ weights->w2 /= sum;
+ weights->w3 /= sum;
+ }
+// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
+ }
+#endif
}
void
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index 5c801a2b..47080e23 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -1,6 +1,9 @@
#include "common.h"
+#include "RwHelper.h"
#include "General.h"
+#include "Bones.h"
+#include "SurfaceTable.h"
#include "Ped.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
@@ -9,13 +12,31 @@
void
CPedModelInfo::DeleteRwObject(void)
{
- CClumpModelInfo::DeleteRwObject();
if(m_hitColModel)
delete m_hitColModel;
m_hitColModel = nil;
+#ifdef PED_SKIN
+ RwFrame *frame;
+ if(m_head){
+ frame = RpAtomicGetFrame(m_head);
+ RpAtomicDestroy(m_head);
+ RwFrameDestroy(frame);
+ }
+ if(m_lhand){
+ frame = RpAtomicGetFrame(m_lhand);
+ RpAtomicDestroy(m_lhand);
+ RwFrameDestroy(frame);
+ }
+ if(m_rhand){
+ frame = RpAtomicGetFrame(m_rhand);
+ RpAtomicDestroy(m_rhand);
+ RwFrameDestroy(frame);
+ }
+#endif
+ CClumpModelInfo::DeleteRwObject(); // PC calls this first
}
-RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[12] = {
+RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = {
{ "Smid", PED_MID, 0, }, // that is strange...
{ "Shead", PED_HEAD, 0, },
{ "Supperarml", PED_UPPERARML, 0, },
@@ -30,15 +51,70 @@ RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[12] = {
{ nil, 0, 0, },
};
+#ifdef PED_SKIN
+struct LimbCBarg
+{
+ CPedModelInfo *mi;
+ RpClump *clump;
+ int32 frameIDs[3];
+};
+
+RpAtomic*
+CPedModelInfo::findLimbsCb(RpAtomic *atomic, void *data)
+{
+ LimbCBarg *limbs = (LimbCBarg*)data;
+ RwFrame *frame = RpAtomicGetFrame(atomic);
+ const char *name = GetFrameNodeName(frame);
+ if(CGeneral::faststricmp(name, "Shead01") == 0){
+ limbs->frameIDs[0] = RpHAnimFrameGetID(frame);
+ limbs->mi->m_head = atomic;
+ RpClumpRemoveAtomic(limbs->clump, atomic);
+ RwFrameRemoveChild(frame);
+ }else if(CGeneral::faststricmp(name, "SLhand01") == 0){
+ limbs->frameIDs[1] = RpHAnimFrameGetID(frame);
+ limbs->mi->m_lhand = atomic;
+ RpClumpRemoveAtomic(limbs->clump, atomic);
+ RwFrameRemoveChild(frame);
+ }else if(CGeneral::faststricmp(name, "SRhand01") == 0){
+ limbs->frameIDs[2] = RpHAnimFrameGetID(frame);
+ limbs->mi->m_rhand = atomic;
+ RpClumpRemoveAtomic(limbs->clump, atomic);
+ RwFrameRemoveChild(frame);
+ }
+ return atomic;
+}
+#endif
+
void
CPedModelInfo::SetClump(RpClump *clump)
{
+#ifdef PED_SKIN
+
+ // CB has to be set here before atomics are detached from clump
+ if(strncmp(GetName(), "player", 7) == 0)
+ RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
+ if(IsClumpSkinned(clump)){
+ LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
+ RpClumpForAllAtomics(clump, findLimbsCb, &limbs);
+ }
+ CClumpModelInfo::SetClump(clump);
+ SetFrameIds(m_pPedIds);
+ if(m_hitColModel == nil && !IsClumpSkinned(clump))
+ CreateHitColModel();
+ // And again because CClumpModelInfo resets it
+ if(strncmp(GetName(), "player", 7) == 0)
+ RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
+ else if(IsClumpSkinned(clump))
+ // skinned peds have no low detail version, so they don't have the right render Cb
+ RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
+#else
CClumpModelInfo::SetClump(clump);
SetFrameIds(m_pPedIds);
if(m_hitColModel == nil)
CreateHitColModel();
if(strncmp(GetName(), "player", 7) == 0)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
+#endif
}
RpAtomic*
@@ -157,7 +233,7 @@ CPedModelInfo::CreateHitColModel(void)
}
if(nodeFrame){
float radius = m_pColNodeInfos[i].radius;
- if(m_pColNodeInfos[i].pieceType == 6)
+ if(m_pColNodeInfos[i].pieceType == PEDPIECE_HEAD)
RwFrameForAllObjects(nodeFrame, FindHeadRadiusCB, &radius);
RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEREPLACE);
const char *name = GetFrameNodeName(nodeFrame);
@@ -172,7 +248,7 @@ CPedModelInfo::CreateHitColModel(void)
center.x = mat->pos.x + m_pColNodeInfos[i].x;
center.y = mat->pos.y + 0.0f;
center.z = mat->pos.z + m_pColNodeInfos[i].z;
- spheres[i].Set(radius, center, 17, m_pColNodeInfos[i].pieceType);
+ spheres[i].Set(radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
}
}
RwMatrixDestroy(mat);
@@ -186,7 +262,7 @@ CPedModelInfo::CreateHitColModel(void)
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max, 0, 0);
- colmodel->level = 0;
+ colmodel->level = LEVEL_NONE;
m_hitColModel = colmodel;
}
@@ -229,3 +305,81 @@ CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
return colmodel;
}
+
+#ifdef PED_SKIN
+void
+CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
+{
+ CVector center;
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
+ CColModel *colmodel = new CColModel;
+ CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
+ RwFrame *root = RpClumpGetFrame(m_clump);
+ RwMatrix *invmat = RwMatrixCreate();
+ RwMatrix *mat = RwMatrixCreate();
+ RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
+
+ for(int i = 0; i < NUMPEDINFONODES; i++){
+ *mat = *invmat;
+ int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ???
+ int idx = RpHAnimIDGetIndex(hier, id);
+
+ // This doesn't really work as the positions are not initialized yet
+ RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
+ RwV3d pos = { 0.0f, 0.0f, 0.0f };
+ RwV3dTransformPoints(&pos, &pos, 1, mat);
+
+ center.x = pos.x + m_pColNodeInfos[i].x;
+ center.y = pos.y + 0.0f;
+ center.z = pos.z + m_pColNodeInfos[i].z;
+ spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
+ }
+ RwMatrixDestroy(invmat);
+ RwMatrixDestroy(mat);
+ colmodel->spheres = spheres;
+ colmodel->numSpheres = NUMPEDINFONODES;
+ center.x = center.y = center.z = 0.0f;
+ colmodel->boundingSphere.Set(2.0f, center, 0, 0);
+ CVector min, max;
+ min.x = min.y = -0.5f;
+ min.z = -1.2f;
+ max.x = max.y = 0.5f;
+ max.z = 1.2f;
+ colmodel->boundingBox.Set(min, max, 0, 0);
+ colmodel->level = LEVEL_NONE;
+ m_hitColModel = colmodel;
+}
+
+CColModel*
+CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
+{
+ if(m_hitColModel == nil){
+ CreateHitColModelSkinned(clump);
+ return m_hitColModel;
+ }
+ RwMatrix *invmat, *mat;
+ CColSphere *spheres = m_hitColModel->spheres;
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
+ invmat = RwMatrixCreate();
+ mat = RwMatrixCreate();
+ RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
+
+ for(int i = 0; i < NUMPEDINFONODES; i++){
+ *mat = *invmat;
+ int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode);
+ int idx = RpHAnimIDGetIndex(hier, id);
+
+ RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
+ RwV3d pos = { 0.0f, 0.0f, 0.0f };
+ RwV3dTransformPoints(&pos, &pos, 1, mat);
+
+ spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
+ spheres[i].center.y = pos.y + 0.0f;
+ spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
+ }
+ RwMatrixDestroy(invmat);
+ RwMatrixDestroy(mat);
+ return m_hitColModel;
+}
+
+#endif
diff --git a/src/modelinfo/PedModelInfo.h b/src/modelinfo/PedModelInfo.h
index 0336fa9b..a2bfd122 100644
--- a/src/modelinfo/PedModelInfo.h
+++ b/src/modelinfo/PedModelInfo.h
@@ -28,11 +28,13 @@ public:
ePedStats m_pedStatType;
uint32 m_carsCanDrive;
CColModel *m_hitColModel;
+#ifdef PED_SKIN
RpAtomic *m_head;
RpAtomic *m_lhand;
RpAtomic *m_rhand;
+#endif
- static RwObjectNameIdAssocation m_pPedIds[12];
+ static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX];
CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { }
void DeleteRwObject(void);
@@ -40,7 +42,18 @@ public:
void SetLowDetailClump(RpClump*);
void CreateHitColModel(void);
+ void CreateHitColModelSkinned(RpClump *clump);
CColModel *GetHitColModel(void) { return m_hitColModel; }
static CColModel *AnimatePedColModel(CColModel* colmodel, RwFrame* frame);
+ CColModel *AnimatePedColModelSkinned(RpClump *clump);
+
+#ifdef PED_SKIN
+ static RpAtomic *findLimbsCb(RpAtomic *atomic, void *data);
+ RpAtomic *getHead(void) { return m_head; }
+ RpAtomic *getLeftHand(void) { return m_lhand; }
+ RpAtomic *getRightHand(void) { return m_rhand; }
+#endif
};
-static_assert(sizeof(CPedModelInfo) == 0x54, "CPedModelInfo: error");
+#ifndef PED_SKIN
+static_assert(sizeof(CPedModelInfo) == 0x48, "CPedModelInfo: error");
+#endif \ No newline at end of file