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-rw-r--r--src/objects/Object.cpp456
1 files changed, 228 insertions, 228 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 9d08dc72..1ff71b23 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -84,37 +84,37 @@ CObject::~CObject(void)
void
CObject::ProcessControl(void)
{
- CVector point, impulse;
- if (m_nCollisionDamageEffect)
- ObjectDamage(m_fDamageImpulse);
- CPhysical::ProcessControl();
- if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
- bIsInWater = true;
- bIsStatic = false;
- ApplyMoveForce(impulse);
- ApplyTurnForce(impulse, point);
- float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
- m_vecMoveSpeed *= fTimeStep;
- m_vecTurnSpeed *= fTimeStep;
- }
- if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible
- && CGeneral::GetRandomNumberInRange(0, 31) == 10) {
- bExplosionProof = true;
- bIsVisible = false;
- bUsesCollision = false;
- bAffectedByGravity = false;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- }
+ CVector point, impulse;
+ if (m_nCollisionDamageEffect)
+ ObjectDamage(m_fDamageImpulse);
+ CPhysical::ProcessControl();
+ if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
+ bIsInWater = true;
+ bIsStatic = false;
+ ApplyMoveForce(impulse);
+ ApplyTurnForce(impulse, point);
+ float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
+ m_vecMoveSpeed *= fTimeStep;
+ m_vecTurnSpeed *= fTimeStep;
+ }
+ if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible
+ && CGeneral::GetRandomNumberInRange(0, 31) == 10) {
+ bExplosionProof = true;
+ bIsVisible = false;
+ bUsesCollision = false;
+ bAffectedByGravity = false;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
}
void
CObject::Teleport(CVector vecPos)
{
- CWorld::Remove(this);
- m_matrix.GetPosition() = vecPos;
- m_matrix.UpdateRW();
- UpdateRwFrame();
- CWorld::Add(this);
+ CWorld::Remove(this);
+ m_matrix.GetPosition() = vecPos;
+ m_matrix.UpdateRW();
+ UpdateRwFrame();
+ CWorld::Add(this);
}
void
@@ -156,7 +156,7 @@ void
CObject::ObjectDamage(float amount)
{
if (m_nCollisionDamageEffect && bUsesCollision) {
- static int8_t nFrameGen = 0;
+ static int8 nFrameGen = 0;
bool bBodyCastDamageEffect = false;
if (m_modelIndex == MI_BODYCAST){
if (amount > 50.0f)
@@ -167,141 +167,141 @@ CObject::ObjectDamage(float amount)
bBodyCastDamageEffect = true;
amount = 0.0f;
}
- if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
- if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
- bRenderDamaged = true;
- return;
- }
- if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) {
- if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- return;
- }
- if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
- uint8 audioId = 0;
- const CVector& vecPos = m_matrix.GetPosition();
- const float fDirectionZ = 0.0002f * amount;
- switch (m_nCollisionDamageEffect)
- {
- case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color = {96, 48, 0, 255};
- for (int32_t i = 0; i < 25; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
- RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
- }
- audioId = _SCRSOUND_CARDBOARD_BOX_SMASH;
- break;
- }
- case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color = {128, 128, 128, 255};
- for (int32_t i = 0; i < 45; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
- RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
- }
- audioId = _SCRSOUND_WOODEN_BOX_SMASH;
- break;
- }
- case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = {200, 0, 0, 255};
- const RwRGBA color2 = {200, 200, 200, 255};
- for (int32_t i = 0; i < 10; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
- }
- audioId = _SCRSOUND_TYRE_BUMP;
- break;
- }
- case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = {200, 0, 0, 255};
- const RwRGBA color2 = {200, 200, 200, 255};
- for (int32_t i = 0; i < 32; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
- }
- audioId = _SCRSOUND_COL_CAR;
- break;
- }
- default:
- return;
- }
- PlayOneShotScriptObject(audioId, vecPos);
- return;
- }
- if (!bRenderDamaged) {
- bRenderDamaged = true;
- } else {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- }
- }
- }
+ if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
+ if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
+ bRenderDamaged = true;
+ return;
+ }
+ if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) {
+ if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ return;
+ }
+ if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
+ uint8 audioId = 0;
+ const CVector& vecPos = m_matrix.GetPosition();
+ const float fDirectionZ = 0.0002f * amount;
+ switch (m_nCollisionDamageEffect)
+ {
+ case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = {96, 48, 0, 255};
+ for (int32 i = 0; i < 25; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
+ RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ audioId = _SCRSOUND_CARDBOARD_BOX_SMASH;
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = {128, 128, 128, 255};
+ for (int32 i = 0; i < 45; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
+ RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
+ }
+ audioId = _SCRSOUND_WOODEN_BOX_SMASH;
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = {200, 0, 0, 255};
+ const RwRGBA color2 = {200, 200, 200, 255};
+ for (int32 i = 0; i < 10; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ audioId = _SCRSOUND_TYRE_BUMP;
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = {200, 0, 0, 255};
+ const RwRGBA color2 = {200, 200, 200, 255};
+ for (int32 i = 0; i < 32; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ audioId = _SCRSOUND_COL_CAR;
+ break;
+ }
+ default:
+ return;
+ }
+ PlayOneShotScriptObject(audioId, vecPos);
+ return;
+ }
+ if (!bRenderDamaged) {
+ bRenderDamaged = true;
+ } else {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }
+ }
+ }
}
}
@@ -315,34 +315,34 @@ CObject::RefModelInfo(int32 modelId)
void
CObject::Init(void)
{
- m_type = ENTITY_TYPE_OBJECT;;
- CObjectData::SetObjectData(m_modelIndex, *this);
- m_nEndOfLifeTime = 0;
- ObjectCreatedBy = GAME_OBJECT;
- bIsStatic = true;
- bIsPickup = false;
- m_obj_flag2 = false;
- bOutOfStock = false;
- bGlassCracked = false;
- bGlassBroken = false;
- bHasBeenDamaged = false;
- bUseVehicleColours = false;
- m_nRefModelIndex = -1;
- m_colour1 = 0;
- m_colour2 = 0;
- m_nBonusValue = 0;
- m_pCollidingEntity = nil;
- CColPoint point;
- CEntity* outEntity = nil;
- const CVector& vecPos = m_matrix.GetPosition();
- if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
- m_pCurSurface = outEntity;
- else
- m_pCurSurface = nil;
- if (m_modelIndex == MI_BODYCAST)
- nBodyCastHealth = 1000;
- else if (m_modelIndex == MI_BUOY)
- bTouchingWater = true;
+ m_type = ENTITY_TYPE_OBJECT;;
+ CObjectData::SetObjectData(m_modelIndex, *this);
+ m_nEndOfLifeTime = 0;
+ ObjectCreatedBy = GAME_OBJECT;
+ bIsStatic = true;
+ bIsPickup = false;
+ m_obj_flag2 = false;
+ bOutOfStock = false;
+ bGlassCracked = false;
+ bGlassBroken = false;
+ bHasBeenDamaged = false;
+ bUseVehicleColours = false;
+ m_nRefModelIndex = -1;
+ m_colour1 = 0;
+ m_colour2 = 0;
+ m_nBonusValue = 0;
+ m_pCollidingEntity = nil;
+ CColPoint point;
+ CEntity* outEntity = nil;
+ const CVector& vecPos = m_matrix.GetPosition();
+ if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
+ m_pCurSurface = outEntity;
+ else
+ m_pCurSurface = nil;
+ if (m_modelIndex == MI_BODYCAST)
+ nBodyCastHealth = 1000;
+ else if (m_modelIndex == MI_BUOY)
+ bTouchingWater = true;
}
bool
@@ -365,40 +365,40 @@ CObject::CanBeDeleted(void)
void
CObject::DeleteAllMissionObjects()
{
- CObjectPool* objectPool = CPools::GetObjectPool();
- for (int32_t i = 0; i < objectPool->GetSize(); i++) {
- CObject* pObject = objectPool->GetSlot(i);
- if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
- CWorld::Remove(pObject);
- delete pObject;
- }
- }
+ CObjectPool* objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject* pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
}
void
CObject::DeleteAllTempObjects()
{
- CObjectPool* objectPool = CPools::GetObjectPool();
- for (int32_t i = 0; i < objectPool->GetSize(); i++) {
- CObject* pObject = objectPool->GetSlot(i);
- if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
- CWorld::Remove(pObject);
- delete pObject;
- }
- }
+ CObjectPool* objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject* pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
}
void
CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
{
- CObjectPool *objectPool = CPools::GetObjectPool();
- for (int32_t i = 0; i < objectPool->GetSize(); i++) {
- CObject *pObject = objectPool->GetSlot(i);
- if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
- CWorld::Remove(pObject);
- delete pObject;
- }
- }
+ CObjectPool *objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject *pObject = objectPool->GetSlot(i);
+ if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
+ CWorld::Remove(pObject);
+ delete pObject;
+ }
+ }
}
#include <new>
@@ -411,9 +411,9 @@ public:
CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
void dtor(void) { CObject::~CObject(); }
void Render_(void) { CObject::Render(); }
- void ProcessControl_(void) { CObject::ProcessControl(); }
- bool SetupLighting_(void) { return CObject::SetupLighting(); }
- void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
+ void ProcessControl_(void) { CObject::ProcessControl(); }
+ bool SetupLighting_(void) { return CObject::SetupLighting(); }
+ void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
};
STARTPATCHES
@@ -421,16 +421,16 @@ STARTPATCHES
InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
- InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
- InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
+ InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
+ InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
- InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
- InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
- InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
- InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
- InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
- InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
- InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
- InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
- InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
+ InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
+ InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
+ InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
+ InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
+ InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
+ InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
+ InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
+ InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
+ InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
ENDPATCHES