diff options
Diffstat (limited to 'src/objects/Object.cpp')
-rw-r--r-- | src/objects/Object.cpp | 207 |
1 files changed, 102 insertions, 105 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 5fe3b4b1..aec9eba1 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -169,136 +169,133 @@ CObject::ObjectDamage(float amount) amount = 0.0f; } if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) { + const CVector& vecPos = m_matrix.GetPosition(); + const float fDirectionZ = 0.0002f * amount; + switch (m_nCollisionDamageEffect) + { + case COLDAMAGE_EFFECT_CHANGE_MODEL: bRenderDamaged = true; - return; - } - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SPLIT_MODEL) - return; - if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) { + break; + case COLDAMAGE_EFFECT_SPLIT_MODEL: + break; + case COLDAMAGE_EFFECT_SMASH_COMPLETELY: bIsVisible = false; bUsesCollision = false; bIsStatic = true; bExplosionProof = true; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - return; - } - if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) { - const CVector& vecPos = m_matrix.GetPosition(); - const float fDirectionZ = 0.0002f * amount; - switch (m_nCollisionDamageEffect) - { - case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color = {96, 48, 0, 255}; - for (int32 i = 0; i < 25; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); - RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha}; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); - } - PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos); - break; + case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH: + if (!bRenderDamaged) { + bRenderDamaged = true; } - case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + else { bIsVisible = false; bUsesCollision = false; bIsStatic = true; bExplosionProof = true; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color = {128, 128, 128, 255}; - for (int32 i = 0; i < 45; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); - RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha}; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); - } - PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos); - break; } - case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = {200, 0, 0, 255}; - const RwRGBA color2 = {200, 200, 200, 255}; - for (int32 i = 0; i < 10; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); - } - PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos); - break; + break; + case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 96, 48, 0, 255 }; + for (int32 i = 0; i < 25; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); + RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } - case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { - bIsVisible = false; - bUsesCollision = false; - bIsStatic = true; - bExplosionProof = true; - m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); - const RwRGBA color1 = {200, 0, 0, 255}; - const RwRGBA color2 = {200, 200, 200, 255}; - for (int32 i = 0; i < 32; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); - ++nFrameGen; - int32 currentFrame = nFrameGen & 3; - RwRGBA color = color2; - if (nFrameGen & 1) - color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); - CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); - } - PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos); - break; + PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color = { 128, 128, 128, 255 }; + for (int32 i = 0; i < 45; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); + RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha }; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } - default: - return; + PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos); + break; + } + case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { + bIsVisible = false; + bUsesCollision = false; + bIsStatic = true; + bExplosionProof = true; + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 10; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } - return; + PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos); + break; } - if (!bRenderDamaged) { - bRenderDamaged = true; - } else { + case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { bIsVisible = false; bUsesCollision = false; bIsStatic = true; bExplosionProof = true; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + const RwRGBA color1 = { 200, 0, 0, 255 }; + const RwRGBA color2 = { 200, 200, 200, 255 }; + for (int32 i = 0; i < 32; i++) { + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), + CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + ++nFrameGen; + int32 currentFrame = nFrameGen & 3; + RwRGBA color = color2; + if (nFrameGen & 1) + color = color1; + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); + } + PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos); + break; + } + default: + return; } } } |