diff options
Diffstat (limited to '')
-rw-r--r-- | src/objects/ParticleObject.cpp | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index e611f5f2..b2a77bc5 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -50,7 +50,7 @@ CAudioHydrant::Remove(CParticleObject *particleobject) { DMAudio.DestroyEntity(List[i].AudioEntity); List[i].AudioEntity = AEHANDLE_NONE; - List[i].pParticleObject = NULL; + List[i].pParticleObject = nil; } } } @@ -59,8 +59,8 @@ CParticleObject::CParticleObject() : CPlaceable(), m_nFrameCounter(0), m_nState(POBJECTSTATE_INITIALISED), - m_pNext(NULL), - m_pPrev(NULL), + m_pNext(nil), + m_pPrev(nil), m_nRemoveTimer(0) { @@ -75,20 +75,20 @@ CParticleObject::~CParticleObject() void CParticleObject::Initialise() { - pCloseListHead = NULL; - pFarListHead = NULL; + pCloseListHead = nil; + pFarListHead = nil; pUnusedListHead = &gPObjectArray[0]; for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) { if ( i == 0 ) - gPObjectArray[i].m_pPrev = NULL; + gPObjectArray[i].m_pPrev = nil; else gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; if ( i == MAX_PARTICLEOBJECTS-1 ) - gPObjectArray[i].m_pNext = NULL; + gPObjectArray[i].m_pNext = nil; else gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; @@ -124,12 +124,12 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { CParticleObject *pobj = pUnusedListHead; - ASSERT(pobj != NULL); + ASSERT(pobj != nil); - if ( pobj == NULL ) + if ( pobj == nil ) { printf("Error: No particle objects available!\n"); - return NULL; + return nil; } MoveToList(&pUnusedListHead, &pCloseListHead, pobj); @@ -147,7 +147,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe pobj->m_bRemove = remove; - pobj->m_pParticle = NULL; + pobj->m_pParticle = nil; if ( lifeTime != 0 ) pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime; @@ -359,12 +359,12 @@ CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const { CParticleObject *pobj = pUnusedListHead; - ASSERT(pobj != NULL); + ASSERT(pobj != nil); - if ( pobj == NULL ) + if ( pobj == nil ) { printf("Error: No particle objects available!\n"); - return NULL; + return nil; } MoveToList(&pUnusedListHead, &pCloseListHead, pobj); @@ -422,7 +422,7 @@ CParticleObject::UpdateAll(void) { CParticleObject *pobj = pCloseListHead; CParticleObject *nextpobj; - if ( pobj != NULL ) + if ( pobj != nil ) { do { @@ -430,7 +430,7 @@ CParticleObject::UpdateAll(void) pobj->UpdateClose(); pobj = nextpobj; } - while ( nextpobj != NULL ); + while ( nextpobj != nil ); } } @@ -440,7 +440,7 @@ CParticleObject::UpdateAll(void) CParticleObject *pobj = pFarListHead; CParticleObject *nextpobj; - if ( pobj != NULL ) + if ( pobj != nil ) { do { @@ -456,7 +456,7 @@ CParticleObject::UpdateAll(void) pobj = nextpobj; } - while ( nextpobj != NULL ); + while ( nextpobj != nil ); } } } @@ -511,7 +511,7 @@ void CParticleObject::UpdateClose(void) flamevel.y = vel.y; flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size); - CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, size); + CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, size); CVector possmoke = pos; @@ -542,7 +542,7 @@ void CParticleObject::UpdateClose(void) float flamesize = 0.8f*size; - CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, flamesize); + CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, flamesize); for ( int32 i = 0; i < 4; i++ ) @@ -561,7 +561,7 @@ void CParticleObject::UpdateClose(void) case POBJECT_FIREBALL_AND_SMOKE: { - if ( this->m_pParticle == NULL ) + if ( this->m_pParticle == nil ) { CVector pos = this->GetPosition(); CVector vel = this->m_vecTarget; @@ -569,7 +569,7 @@ void CParticleObject::UpdateClose(void) CVector expvel = 1.2f*vel; float expsize = 1.2f*size; - this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, NULL, expsize); + this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, nil, expsize); } else { @@ -586,7 +586,7 @@ void CParticleObject::UpdateClose(void) fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y); fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z); - CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, size); + CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, size); } } @@ -595,13 +595,13 @@ void CParticleObject::UpdateClose(void) case POBJECT_ROCKET_TRAIL: { - if ( this->m_pParticle == NULL ) + if ( this->m_pParticle == nil ) { CVector pos = this->GetPosition(); CVector vel = this->m_vecTarget; float size = this->m_fSize; - this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, NULL, size); + this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, nil, size); } else { @@ -614,7 +614,7 @@ void CParticleObject::UpdateClose(void) for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) { - CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, fireballsize); + CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, fireballsize); } } @@ -636,7 +636,7 @@ void CParticleObject::UpdateClose(void) if ( vel.z != 0.0f ) vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); - CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, this->m_fSize, + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize, CGeneral::GetRandomNumberInRange(-6.0f, 6.0f)); } @@ -662,9 +662,9 @@ void CParticleObject::UpdateClose(void) splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f); splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); @@ -672,9 +672,9 @@ void CParticleObject::UpdateClose(void) splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); @@ -682,18 +682,18 @@ void CParticleObject::UpdateClose(void) splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f); splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); } @@ -713,7 +713,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); @@ -723,7 +723,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); @@ -733,7 +733,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); @@ -743,7 +743,7 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); } @@ -775,8 +775,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f); @@ -785,8 +785,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f); splashvel = vel; @@ -794,8 +794,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f); splashvel = vel; @@ -803,8 +803,8 @@ void CParticleObject::UpdateClose(void) splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); - CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); } for ( int32 i = 0; i < 1; i++ ) @@ -823,28 +823,28 @@ void CParticleObject::UpdateClose(void) splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f); splashvel = vel; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f); splashvel = vel; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f); splashvel = vel; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color); } break; @@ -865,12 +865,12 @@ void CParticleObject::UpdateClose(void) if ( CGeneral::GetRandomNumber() & 1 ) { CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f), - NULL, 0.1f, this->m_Color); + nil, 0.1f, this->m_Color); } else { CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f), - NULL, 0.12f, this->m_Color); + nil, 0.12f, this->m_Color); } } @@ -896,30 +896,30 @@ void CParticleObject::UpdateClose(void) splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f); splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f); splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f); splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f); splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); - CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300); } for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) { - CParticle::AddParticle(this->m_ParticleType, pos, vel, NULL, 0.0f, this->m_Color); + CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color); } } @@ -943,25 +943,25 @@ void CParticleObject::UpdateClose(void) splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f); splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); - CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f); splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); - CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f); splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); - CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f); splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f)); - CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, NULL, + CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil, CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000); } @@ -975,7 +975,7 @@ void CParticleObject::UpdateClose(void) for ( int32 i = 0; i < 3; i++ ) { - CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.001f, this->m_Color, 0, 0, 1, 1000); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, nil, 0.001f, this->m_Color, 0, 0, 1, 1000); } break; @@ -998,7 +998,7 @@ void CParticleObject::UpdateClose(void) if ( vel.z != 0.0f ) vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); - CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize, this->m_Color); } } @@ -1006,7 +1006,7 @@ void CParticleObject::UpdateClose(void) { for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) { - CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, NULL, + CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, nil, this->m_fSize, this->m_Color); } } @@ -1050,15 +1050,15 @@ CParticleObject::UpdateFar(void) bool CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) { - ASSERT( buffer != NULL ); - ASSERT( length != NULL ); + ASSERT( buffer != nil ); + ASSERT( length != nil ); int32 numObjects = 0; - for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext ) ++numObjects; - for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext ) ++numObjects; *(int32 *)buffer = numObjects; @@ -1067,7 +1067,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1); int32 dataLength = objectsLength + sizeof(int32); - for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext ) { #if 0 // todo better *(CParticleObject*)buffer = *p; @@ -1077,7 +1077,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) buffer += sizeof(CParticleObject); } - for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) + for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext ) { #if 0 // todo better *(CParticleObject*)buffer = *p; @@ -1095,7 +1095,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) bool CParticleObject::LoadParticle(uint8 *buffer, uint32 length) { - ASSERT( buffer != NULL ); + ASSERT( buffer != nil ); RemoveAllParticleObjects(); @@ -1116,7 +1116,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length) CParticleObject *src = (CParticleObject *)buffer; buffer += sizeof(CParticleObject); - if ( dst == NULL ) + if ( dst == nil ) return false; MoveToList(&pUnusedListHead, &pCloseListHead, dst); @@ -1128,7 +1128,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length) dst->m_vecTarget = src->m_vecTarget; dst->m_nFrameCounter = src->m_nFrameCounter; dst->m_bRemove = src->m_bRemove; - dst->m_pParticle = NULL; + dst->m_pParticle = nil; dst->m_nRemoveTimer = src->m_nRemoveTimer; dst->m_Color = src->m_Color; dst->m_fSize = src->m_fSize; @@ -1149,7 +1149,7 @@ CParticleObject::RemoveAllExpireableParticleObjects(void) { CParticleObject *pobj = pCloseListHead; CParticleObject *nextpobj; - if ( pobj != NULL ) + if ( pobj != nil ) { do { @@ -1161,14 +1161,14 @@ CParticleObject::RemoveAllExpireableParticleObjects(void) } pobj = nextpobj; } - while ( nextpobj != NULL ); + while ( nextpobj != nil ); } } { CParticleObject *pobj = pFarListHead; CParticleObject *nextpobj; - if ( pobj != NULL ) + if ( pobj != nil ) { do { @@ -1180,7 +1180,7 @@ CParticleObject::RemoveAllExpireableParticleObjects(void) } pobj = nextpobj; } - while ( nextpobj != NULL ); + while ( nextpobj != nil ); } } } @@ -1190,18 +1190,18 @@ CParticleObject::RemoveAllParticleObjects(void) { pUnusedListHead = &gPObjectArray[0]; - pCloseListHead = NULL; - pFarListHead = NULL; + pCloseListHead = nil; + pFarListHead = nil; for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) { if ( i == 0 ) - gPObjectArray[i].m_pPrev = NULL; + gPObjectArray[i].m_pPrev = nil; else gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; if ( i == MAX_PARTICLEOBJECTS-1 ) - gPObjectArray[i].m_pNext = NULL; + gPObjectArray[i].m_pNext = nil; else gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; @@ -1212,20 +1212,20 @@ CParticleObject::RemoveAllParticleObjects(void) void CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj) { - ASSERT( from != NULL ); - ASSERT( to != NULL ); - ASSERT( obj != NULL ); + ASSERT( from != nil ); + ASSERT( to != nil ); + ASSERT( obj != nil ); - if ( obj->m_pPrev == NULL ) + if ( obj->m_pPrev == nil ) { *from = obj->m_pNext; if ( *from ) - (*from)->m_pPrev = NULL; + (*from)->m_pPrev = nil; } else { - if ( obj->m_pNext == NULL ) - obj->m_pPrev->m_pNext = NULL; + if ( obj->m_pNext == nil ) + obj->m_pPrev->m_pNext = nil; else { obj->m_pNext->m_pPrev = obj->m_pPrev; @@ -1234,7 +1234,7 @@ CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParti } obj->m_pNext = *to; - obj->m_pPrev = NULL; + obj->m_pPrev = nil; *to = obj; if ( obj->m_pNext ) |