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-rw-r--r--src/peds/CivilianPed.cpp100
1 files changed, 98 insertions, 2 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 1d6782fc..48785025 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -9,6 +9,9 @@
#include "World.h"
#include "Vehicle.h"
#include "SurfaceTable.h"
+#include "Weather.h"
+#include "PedAttractor.h"
+#include "Object.h"
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
@@ -16,6 +19,8 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
m_nearPeds[i] = nil;
}
+ m_nAttractorCycleState = 0;
+ m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
}
void
@@ -212,7 +217,7 @@ CCivilianPed::ProcessControl(void)
// fall through
case PED_SEEK_POS:
if (Seek()) {
- if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
+ if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
m_pNextPathNode = nil;
#ifdef TOGGLEABLE_BETA_FEATURES
} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
@@ -244,7 +249,7 @@ CCivilianPed::ProcessControl(void)
} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
SetMoveState(m_pedInObjective->m_nMoveState);
- } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) {
+ } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) {
SetIdle();
} else {
RestorePreviousState();
@@ -365,6 +370,10 @@ CCivilianPed::ProcessControl(void)
if (IsPedInControl())
CivilianAI();
+ if (CharCreatedBy == RANDOM_CHAR) {
+ UseNearbyAttractors();
+ }
+
if (CTimer::GetTimeInMilliseconds() > m_timerUnused) {
m_stateUnused = 0;
m_timerUnused = 0;
@@ -373,3 +382,90 @@ CCivilianPed::ProcessControl(void)
if (m_moved.Magnitude() > 0.0f)
Avoid();
}
+
+const int32 gFrequencyOfAttractorAttempt = 11;
+const float gDistanceToSeekAttractors = 50.0f;
+const float gMaxDistanceToAttract = 10.0f;
+
+/* Probably this was inlined */
+void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity)
+{
+ for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
+ CEntity* pEntity = (CEntity*)pNode->item;
+ if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
+ continue;
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
+ for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
+ C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
+ if (pEffect->type != EFFECT_PED_ATTRACTOR)
+ continue;
+ if (!IsAttractedTo(pEffect->pedattr.type))
+ continue;
+ CVector pos;
+ CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
+ if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
+ CPedAttractorManager* pManager = GetPedAttractorManager();
+ if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
+ pClosestAttractor = pEffect;
+ pAttractorEntity = pEntity;
+ minDistance = (pos - GetPosition()).MagnitudeSqr();
+ }
+ }
+ }
+ }
+}
+
+void CCivilianPed::UseNearbyAttractors()
+{
+ if (CWeather::Rain < 0.2f && !m_bAttractorUnk)
+ return;
+ if (HasAttractor())
+ return;
+ if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) {
+ m_nAttractorCycleState++;
+ return;
+ }
+ m_nAttractorCycleState = 0;
+ if (!IsPedInControl())
+ return;
+ if (m_nPedState == PED_FLEE_ENTITY)
+ return;
+
+ float left = GetPosition().x - gDistanceToSeekAttractors;
+ float right = GetPosition().x + gDistanceToSeekAttractors;
+ float top = GetPosition().y - gDistanceToSeekAttractors;
+ float bottom = GetPosition().y + gDistanceToSeekAttractors;
+ int xstart = Max(0, CWorld::GetSectorIndexX(left));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
+ int ystart = Max(0, CWorld::GetSectorIndexY(top));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ float minDistance = SQR(gMaxDistanceToAttract);
+ C2dEffect* pClosestAttractor = nil;
+ CEntity* pAttractorEntity = nil;
+
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity);
+ FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity);
+ }
+ }
+ if (pClosestAttractor)
+ GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix());
+}
+
+bool CCivilianPed::IsAttractedTo(int8 type)
+{
+ switch (type) {
+ case ATTRACTOR_ATM: return true;
+ case ATTRACTOR_SEAT: return true;
+ case ATTRACTOR_STOP: return true;
+ case ATTRACTOR_PIZZA: return true;
+ case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f;
+ case ATTRACTOR_ICECREAM: return false;
+ }
+ return false;
+}