diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 160 |
1 files changed, 79 insertions, 81 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index c5b19241..26147667 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -15403,17 +15403,17 @@ CPed::ProcessObjective(void) CVector distance = m_nextRoutePointPos - GetPosition(); distance.z = 0.0f; if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) { - if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) { + if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) { SetMoveState(PEDMOVE_WALK); bIsRunning = false; } - else if (CWeather::Rain < 0.2f && m_attractor) { + if (CWeather::Rain < 0.2f && m_attractor) { GetPedAttractorManager()->DeRegisterPed(this, m_attractor); return; } } else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) { - if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) { + if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) { SetMoveState(PEDMOVE_WALK); bIsRunning = false; } @@ -15439,8 +15439,10 @@ CPed::ProcessObjective(void) } } if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) { - if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) + if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) { + m_vecSeekPos = m_nextRoutePointPos; SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); + } } else { if (!bReachedAttractorHeadingTarget) { @@ -15510,6 +15512,10 @@ CPed::ProcessObjective(void) SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN); break; } + } else { + m_prevObjective = OBJECTIVE_NONE; + SetObjective(OBJECTIVE_WAIT_ON_FOOT); + m_objectiveTimer = 0; } } } @@ -15693,11 +15699,11 @@ CPed::ProcessObjective(void) } if (!pVan->m_bSirenOrAlarm) { GetPedAttractorManager()->DeRegisterPed(this, m_attractor); - return; // ??? + return; // Why? } if (pVan->GetStatus() == STATUS_WRECKED) { GetPedAttractorManager()->DeRegisterPed(this, m_attractor); - return; // ??? + return; // Why? } break; } @@ -16422,11 +16428,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (!collidingEnt->IsBuilding()) ((CPhysical*)collidingEnt)->AddCollisionRecord(this); - if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) { + if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) { bHasHitWall = true; } } - if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) { + if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) { if (bWasStanding) { CVector sphereNormal; float normalLength; @@ -17003,72 +17009,69 @@ CPed::ProcessBuoyancy(void) } } } - float speedMult = 0.0f; - if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep() - || mod_Buoyancy.m_waterlevel > GetPosition().z) { + } + float speedMult = 0.0f; + if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep() + || mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) { + speedMult = pow(0.9f, CTimer::GetTimeStep()); + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + m_vecMoveSpeed.z *= speedMult; + bIsStanding = false; + bIsDrowning = true; + InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); + } + if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) { + if (speedMult == 0.0f) { speedMult = pow(0.9f, CTimer::GetTimeStep()); - m_vecMoveSpeed.x *= speedMult; - m_vecMoveSpeed.y *= speedMult; - m_vecMoveSpeed.z *= speedMult; - bIsStanding = false; - bIsDrowning = true; - InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0); - } - if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) { - if (speedMult == 0.0f) { - speedMult = pow(0.9f, CTimer::GetTimeStep()); - } - m_vecMoveSpeed.x *= speedMult; - m_vecMoveSpeed.y *= speedMult; - if (m_vecMoveSpeed.z >= -0.1f) { - if (m_vecMoveSpeed.z < -0.04f) - m_vecMoveSpeed.z = -0.02f; - } else { - m_vecMoveSpeed.z = -0.01f; - DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); - CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) - aBitForward.z = level; - - CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); - nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; - nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; - } } - } else - return; - } else - bTouchingWater = false; - - if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { - CVector pos = GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(pos, &level, false)) - pos.z = level; + m_vecMoveSpeed.x *= speedMult; + m_vecMoveSpeed.y *= speedMult; + if (m_vecMoveSpeed.z >= -0.1f) { + if (m_vecMoveSpeed.z < -0.04f) + m_vecMoveSpeed.z = -0.02f; + } else { + m_vecMoveSpeed.z = -0.01f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); + CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) + aBitForward.z = level; - if (pos.z != 0.0f) { - nGenerateWaterCircles = 0; - for(int i = 0; i < 4; i++) { - pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); - pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); - CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; } } - } + if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; - if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { - CVector pos = GetPosition(); - float level = 0.0f; - if (CWaterLevel::GetWaterLevel(pos, &level, false)) - pos.z = level; + if (pos.z != 0.0f) { + nGenerateWaterCircles = 0; + for(int i = 0; i < 4; i++) { + pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); + } + } + } + if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) { + CVector pos = GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(pos, &level, false)) + pos.z = level; - if (pos.z >= 0.0f) { - pos.z += 0.25f; - nGenerateRaindrops = 0; - CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); + if (pos.z >= 0.0f) { + pos.z += 0.25f; + nGenerateRaindrops = 0; + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); + } } - } + } else + bTouchingWater = false; } // --MIAMI: Done @@ -18411,7 +18414,7 @@ CPed::SeekCar(void) { m_fRotationCur = m_fRotationDest; if (!bVehEnterDoorIsBlocked) { - vehToSeek->bIsStatic = false; + vehToSeek->SetIsStatic(false); if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) { SetSolicit(1000); } else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { @@ -20037,15 +20040,13 @@ CPed::Save(uint8*& buf) CopyToBuf(buf, GetPosition().z); SkipSaveBuf(buf, 288); CopyToBuf(buf, CharCreatedBy); - SkipSaveBuf(buf, 351); + SkipSaveBuf(buf, 499); CopyToBuf(buf, m_fHealth); CopyToBuf(buf, m_fArmour); - SkipSaveBuf(buf, 148); - for (int i = 0; i < 13; i++) // has to be hardcoded + SkipSaveBuf(buf, 172); + for (int i = 0; i < 10; i++) // has to be hardcoded m_weapons[i].Save(buf); - SkipSaveBuf(buf, 5); - CopyToBuf(buf, m_maxWeaponTypeAllowed); - SkipSaveBuf(buf, 162); + SkipSaveBuf(buf, 252); } void @@ -20057,16 +20058,15 @@ CPed::Load(uint8*& buf) CopyFromBuf(buf, GetMatrix().GetPosition().z); SkipSaveBuf(buf, 288); CopyFromBuf(buf, CharCreatedBy); - SkipSaveBuf(buf, 351); + SkipSaveBuf(buf, 499); CopyFromBuf(buf, m_fHealth); CopyFromBuf(buf, m_fArmour); - SkipSaveBuf(buf, 148); + SkipSaveBuf(buf, 172); + m_currentWeapon = WEAPONTYPE_UNARMED; CWeapon bufWeapon; - for (int i = 0; i < 13; i++) { // has to be hardcoded + for (int i = 0; i < 10; i++) { // has to be hardcoded bufWeapon.Load(buf); - if (i >= 10) - continue; // tmp hack before we fix save/load if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) { int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId; @@ -20081,9 +20081,7 @@ CPed::Load(uint8*& buf) GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal); } } - SkipSaveBuf(buf, 5); - CopyFromBuf(buf, m_maxWeaponTypeAllowed); - SkipSaveBuf(buf, 162); + SkipSaveBuf(buf, 252); } #undef CopyFromBuf #undef CopyToBuf |