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-rw-r--r--src/peds/Ped.cpp160
1 files changed, 79 insertions, 81 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index c5b19241..26147667 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -15403,17 +15403,17 @@ CPed::ProcessObjective(void)
CVector distance = m_nextRoutePointPos - GetPosition();
distance.z = 0.0f;
if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
- if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) {
+ if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) {
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
}
- else if (CWeather::Rain < 0.2f && m_attractor) {
+ if (CWeather::Rain < 0.2f && m_attractor) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return;
}
}
else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
- if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) {
+ if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) {
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
}
@@ -15439,8 +15439,10 @@ CPed::ProcessObjective(void)
}
}
if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) {
- if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS)
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) {
+ m_vecSeekPos = m_nextRoutePointPos;
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ }
}
else {
if (!bReachedAttractorHeadingTarget) {
@@ -15510,6 +15512,10 @@ CPed::ProcessObjective(void)
SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN);
break;
}
+ } else {
+ m_prevObjective = OBJECTIVE_NONE;
+ SetObjective(OBJECTIVE_WAIT_ON_FOOT);
+ m_objectiveTimer = 0;
}
}
}
@@ -15693,11 +15699,11 @@ CPed::ProcessObjective(void)
}
if (!pVan->m_bSirenOrAlarm) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
- return; // ???
+ return; // Why?
}
if (pVan->GetStatus() == STATUS_WRECKED) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
- return; // ???
+ return; // Why?
}
break;
}
@@ -16422,11 +16428,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (!collidingEnt->IsBuilding())
((CPhysical*)collidingEnt)->AddCollisionRecord(this);
- if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) {
+ if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
bHasHitWall = true;
}
}
- if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) {
+ if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
if (bWasStanding) {
CVector sphereNormal;
float normalLength;
@@ -17003,72 +17009,69 @@ CPed::ProcessBuoyancy(void)
}
}
}
- float speedMult = 0.0f;
- if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep()
- || mod_Buoyancy.m_waterlevel > GetPosition().z) {
+ }
+ float speedMult = 0.0f;
+ if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep()
+ || mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) {
+ speedMult = pow(0.9f, CTimer::GetTimeStep());
+ m_vecMoveSpeed.x *= speedMult;
+ m_vecMoveSpeed.y *= speedMult;
+ m_vecMoveSpeed.z *= speedMult;
+ bIsStanding = false;
+ bIsDrowning = true;
+ InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
+ if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) {
+ if (speedMult == 0.0f) {
speedMult = pow(0.9f, CTimer::GetTimeStep());
- m_vecMoveSpeed.x *= speedMult;
- m_vecMoveSpeed.y *= speedMult;
- m_vecMoveSpeed.z *= speedMult;
- bIsStanding = false;
- bIsDrowning = true;
- InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
- }
- if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) {
- if (speedMult == 0.0f) {
- speedMult = pow(0.9f, CTimer::GetTimeStep());
- }
- m_vecMoveSpeed.x *= speedMult;
- m_vecMoveSpeed.y *= speedMult;
- if (m_vecMoveSpeed.z >= -0.1f) {
- if (m_vecMoveSpeed.z < -0.04f)
- m_vecMoveSpeed.z = -0.02f;
- } else {
- m_vecMoveSpeed.z = -0.01f;
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
- CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
- float level = 0.0f;
- if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
- aBitForward.z = level;
-
- CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
- nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
- nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
- }
}
- } else
- return;
- } else
- bTouchingWater = false;
-
- if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
- CVector pos = GetPosition();
- float level = 0.0f;
- if (CWaterLevel::GetWaterLevel(pos, &level, false))
- pos.z = level;
+ m_vecMoveSpeed.x *= speedMult;
+ m_vecMoveSpeed.y *= speedMult;
+ if (m_vecMoveSpeed.z >= -0.1f) {
+ if (m_vecMoveSpeed.z < -0.04f)
+ m_vecMoveSpeed.z = -0.02f;
+ } else {
+ m_vecMoveSpeed.z = -0.01f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
+ CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
+ aBitForward.z = level;
- if (pos.z != 0.0f) {
- nGenerateWaterCircles = 0;
- for(int i = 0; i < 4; i++) {
- pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
- pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
- CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
+ CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
+ nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
+ nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
}
}
- }
+ if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
+ CVector pos = GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(pos, &level, false))
+ pos.z = level;
- if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
- CVector pos = GetPosition();
- float level = 0.0f;
- if (CWaterLevel::GetWaterLevel(pos, &level, false))
- pos.z = level;
+ if (pos.z != 0.0f) {
+ nGenerateWaterCircles = 0;
+ for(int i = 0; i < 4; i++) {
+ pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
+ pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
+ CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
+ }
+ }
+ }
+ if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
+ CVector pos = GetPosition();
+ float level = 0.0f;
+ if (CWaterLevel::GetWaterLevel(pos, &level, false))
+ pos.z = level;
- if (pos.z >= 0.0f) {
- pos.z += 0.25f;
- nGenerateRaindrops = 0;
- CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
+ if (pos.z >= 0.0f) {
+ pos.z += 0.25f;
+ nGenerateRaindrops = 0;
+ CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
+ }
}
- }
+ } else
+ bTouchingWater = false;
}
// --MIAMI: Done
@@ -18411,7 +18414,7 @@ CPed::SeekCar(void)
{
m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) {
- vehToSeek->bIsStatic = false;
+ vehToSeek->SetIsStatic(false);
if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
SetSolicit(1000);
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
@@ -20037,15 +20040,13 @@ CPed::Save(uint8*& buf)
CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
CopyToBuf(buf, CharCreatedBy);
- SkipSaveBuf(buf, 351);
+ SkipSaveBuf(buf, 499);
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
- SkipSaveBuf(buf, 148);
- for (int i = 0; i < 13; i++) // has to be hardcoded
+ SkipSaveBuf(buf, 172);
+ for (int i = 0; i < 10; i++) // has to be hardcoded
m_weapons[i].Save(buf);
- SkipSaveBuf(buf, 5);
- CopyToBuf(buf, m_maxWeaponTypeAllowed);
- SkipSaveBuf(buf, 162);
+ SkipSaveBuf(buf, 252);
}
void
@@ -20057,16 +20058,15 @@ CPed::Load(uint8*& buf)
CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288);
CopyFromBuf(buf, CharCreatedBy);
- SkipSaveBuf(buf, 351);
+ SkipSaveBuf(buf, 499);
CopyFromBuf(buf, m_fHealth);
CopyFromBuf(buf, m_fArmour);
- SkipSaveBuf(buf, 148);
+ SkipSaveBuf(buf, 172);
+ m_currentWeapon = WEAPONTYPE_UNARMED;
CWeapon bufWeapon;
- for (int i = 0; i < 13; i++) { // has to be hardcoded
+ for (int i = 0; i < 10; i++) { // has to be hardcoded
bufWeapon.Load(buf);
- if (i >= 10)
- continue; // tmp hack before we fix save/load
if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
@@ -20081,9 +20081,7 @@ CPed::Load(uint8*& buf)
GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
}
}
- SkipSaveBuf(buf, 5);
- CopyFromBuf(buf, m_maxWeaponTypeAllowed);
- SkipSaveBuf(buf, 162);
+ SkipSaveBuf(buf, 252);
}
#undef CopyFromBuf
#undef CopyToBuf