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-rw-r--r--src/peds/Ped.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 80d99e29..412b1f04 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -62,7 +62,7 @@
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
-CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
+CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[39] = {
@@ -106,8 +106,6 @@ PedAudioData CommentWaitTime[39] = {
{1000, 1000, 1000, 1000},
{1000, 1000, 5000, 5000},
};
-// *(CPedAudioData(*)[39]) * (uintptr*)0x5F94C4;
-
uint16 nPlayerInComboMove;
RpClump *flyingClumpTemp;
@@ -139,10 +137,9 @@ FightMove tFightMoves[NUM_FIGHTMOVES] = {
{ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
};
-// *(FightMove(*)[NUM_FIGHTMOVES])* (uintptr*)0x5F9844;
-uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
-uint16 &CPed::nEnterCarRangeMultiplier = *(uint16*)0x5F8C94;
+uint16 CPed::nThreatReactionRangeMultiplier = 1;
+uint16 CPed::nEnterCarRangeMultiplier = 1;
CVector vecPedCarDoorAnimOffset;
CVector vecPedCarDoorLoAnimOffset;
@@ -151,9 +148,9 @@ CVector vecPedQuickDraggedOutCarAnimOffset;
CVector vecPedDraggedOutCarAnimOffset;
CVector vecPedTrainDoorAnimOffset;
-bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
-bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
-bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
+bool CPed::bNastyLimbsCheat;
+bool CPed::bPedCheat2;
+bool CPed::bPedCheat3;
CVector2D CPed::ms_vec2DFleePosition;
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
@@ -1231,7 +1228,7 @@ CPed::Attack(void)
weaponAnimAssoc->SetCurrentTime(0.0f);
if (IsPlayer()) {
- ((CPlayerPed*)this)->field_1376 = 0.0f;
+ ((CPlayerPed*)this)->m_fAttackButtonCounter = 0.0f;
((CPlayerPed*)this)->m_bHaveTargetSelected = false;
}
}
@@ -4143,7 +4140,7 @@ CPed::SetGetUp(void)
&& ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8
|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
- &aTempPedColPts, nil, nil) > 0)) {
+ aTempPedColPts, nil, nil) > 0)) {
bGetUpAnimStarted = false;
if (IsPlayer())