diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 315 |
1 files changed, 282 insertions, 33 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index cbd32cea..1cf15cb6 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -44,26 +44,23 @@ #include "WaterLevel.h" #include "CarAI.h" #include "Zones.h" +#include "Cranes.h" +#include "MusicManager.h" WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); } WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); } -WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); } -WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); } WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); } WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } -WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); } WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); } WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); } WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); } -WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); } WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); } WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); } -WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); } WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); } WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); } -WRAPPER void CPed::SetEnterCar(CVehicle*, uint32) { EAXJMP(0x4E0920); } +WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); } WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); } WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); } @@ -391,7 +388,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_vecOffsetSeek.x = 0.0f; m_vecOffsetSeek.y = 0.0f; m_vecOffsetSeek.z = 0.0f; - m_pedFormation = 0; + m_pedFormation = FORMATION_REAR; m_collidingThingTimer = 0; m_nPedStateTimer = 0; m_actionX = 0; @@ -440,7 +437,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_pLookTarget = nil; m_fLookDirection = 0.0f; m_pCurSurface = nil; - m_targetUnused = nil; + m_wanderRangeBounds = nil; m_nPathNodes = 0; m_nCurPathNode = 0; m_nPathState = 0; @@ -2689,7 +2686,7 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_FOLLOW_PED_IN_FORMATION: m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); - m_pedFormation = 1; + m_pedFormation = FORMATION_REAR_LEFT; break; case OBJECTIVE_LEAVE_VEHICLE: #ifdef VC_PED_PORTS @@ -6325,8 +6322,14 @@ CPed::ExitCar(void) void CPed::Fall(void) { - if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer) + if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer +#ifdef VC_PED_PORTS + && bIsStanding +#endif + ) ClearFall(); + + // VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III. } void @@ -7612,28 +7615,28 @@ CPed::GetFormationPosition(void) CVector formationOffset; switch (m_pedFormation) { - case 1: + case FORMATION_REAR: formationOffset = CVector(0.0f, -1.5f, 0.0f); break; - case 2: + case FORMATION_REAR_LEFT: formationOffset = CVector(-1.5f, -1.5f, 0.0f); break; - case 3: + case FORMATION_REAR_RIGHT: formationOffset = CVector(1.5f, -1.5f, 0.0f); break; - case 4: + case FORMATION_FRONT_LEFT: formationOffset = CVector(-1.5f, 1.5f, 0.0f); break; - case 5: + case FORMATION_FRONT_RIGHT: formationOffset = CVector(1.5f, 1.5f, 0.0f); break; - case 6: + case FORMATION_LEFT: formationOffset = CVector(-1.5f, 0.0f, 0.0f); break; - case 7: + case FORMATION_RIGHT: formationOffset = CVector(1.5f, 0.0f, 0.0f); break; - case 8: + case FORMATION_FRONT: formationOffset = CVector(0.0f, 1.5f, 0.0f); break; default: @@ -7769,7 +7772,7 @@ CPed::GetNextPointOnRoute(void) int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint; // Route is complete - if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) { + if (nextPoint < 0 || nextPoint > NUMPEDROUTES || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) { switch (m_routeType) { case PEDROUTE_STOP_WHEN_DONE: @@ -7790,7 +7793,7 @@ CPed::GetNextPointOnRoute(void) return nextPoint; } -// TODO: enum +// These categories are purely random, most of ped models have no correlation. So I don't think making an enum. uint8 CPed::GetPedRadioCategory(uint32 modelIndex) { @@ -10083,7 +10086,7 @@ CPed::ProcessControl(void) if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { SetInTheAir(); #ifdef VC_PED_PORTS - bKnockedUpIntoAir = true; + bKnockedUpIntoAir = false; #endif } #ifdef VC_PED_PORTS @@ -10416,7 +10419,9 @@ CPed::ProcessControl(void) ServiceTalking(); if (bInVehicle && !m_pMyVehicle) bInVehicle = false; +#ifndef VC_PED_PORTS m_pCurrentPhysSurface = nil; +#endif } else { if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer()) || bIsInWater || !bUsesCollision) { @@ -13538,18 +13543,19 @@ CPed::SetSeekBoatPosition(CVehicle *boat) void CPed::SetExitTrain(CVehicle* train) { - if (m_nPedState != PED_EXIT_TRAIN && train->m_status == STATUS_TRAIN_NOT_MOVING && ((CTrain*)train)->Doors[0].IsFullyOpen()) { - /* - // Not used - CVector exitPos; - GetNearestTrainPedPosition(train, exitPos); - */ - m_nPedState = PED_EXIT_TRAIN; - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f); - m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this); - bUsesCollision = false; - LineUpPedWithTrain(); - } + if (m_nPedState == PED_EXIT_TRAIN || train->m_status != STATUS_TRAIN_NOT_MOVING || !((CTrain*)train)->Doors[0].IsFullyOpen()) + return; + + /* + // Not used + CVector exitPos; + GetNearestTrainPedPosition(train, exitPos); + */ + m_nPedState = PED_EXIT_TRAIN; + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f); + m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this); + bUsesCollision = false; + LineUpPedWithTrain(); } #ifdef NEW_WALK_AROUND_ALGORITHM @@ -14386,6 +14392,243 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) return ourCollidedSpheres; } +void +CPed::SetFormation(eFormation type) +{ + switch (m_pedFormation) { + case FORMATION_REAR: + case FORMATION_REAR_LEFT: + case FORMATION_REAR_RIGHT: + case FORMATION_FRONT_LEFT: + case FORMATION_FRONT_RIGHT: + case FORMATION_LEFT: + case FORMATION_RIGHT: + case FORMATION_FRONT: + break; + default: + Error("Unknown formation type, PedAI.cpp"); + break; + } + m_pedFormation = type; +} + +void +CPed::SetFollowRoute(int16 currentPoint, int16 routeType) +{ + m_routeLastPoint = currentPoint; + m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint); + m_routePointsPassed = 0; + m_routeType = routeType; + m_routePointsBeingPassed = 1; + m_objective = OBJECTIVE_FOLLOW_ROUTE; + m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute()); +} + +// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway +void +CPed::WanderRange(void) +{ + bool arrived = Seek(); + if (arrived) { + Idle(); + if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) { + + int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x); + int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y); + + CVector newCoords( + (CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x, + (CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y, + GetPosition().z); + + SetSeek(newCoords, 2.5f); + } + } +} + +bool +CPed::WillChat(CPed *stranger) +{ + if (m_pNextPathNode && m_pLastPathNode) { + if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) { + return false; + } + } + if (m_nSurfaceTouched == SURFACE_TARMAC) + return false; + if (this == stranger) + return false; + if (m_nPedType == stranger->m_nPedType) + return true; + if (m_nPedType == PEDTYPE_CRIMINAL) + return false; + if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType) + return false; + return true; +} + +void +CPed::SetEnterTrain(CVehicle *train, uint32 unused) +{ + if (m_nPedState == PED_ENTER_TRAIN || !((CTrain*)train)->Doors[0].IsFullyOpen()) + return; + + /* + // Not used + CVector enterPos; + GetNearestTrainPedPosition(train, enterPos); + */ + m_fRotationCur = train->GetForward().Heading() - HALFPI; + m_pMyVehicle = train; + m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); + + m_nPedState = PED_ENTER_TRAIN; + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f); + m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this); + bUsesCollision = false; + LineUpPedWithTrain(); + if (IsPlayer()) { + if (((CPlayerPed*)this)->m_bAdrenalineActive) + ((CPlayerPed*)this)->ClearAdrenaline(); + } +} + +void +CPed::SetDuck(uint32 time) +{ + if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer) + return; + + if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) { + CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); + if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f); + bIsDucking = true; + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; + } + } else { + CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN); + if (!duckAssoc || duckAssoc->blendDelta < 0.0f) { + CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f); + bIsDucking = true; + m_duckTimer = CTimer::GetTimeInMilliseconds() + time; + } + } +} + +void +CPed::SeekBoatPosition(void) +{ + if (m_carInObjective && !m_carInObjective->pDriver) { + CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo(); + + CVector enterOffset; + if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT) + enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT]; + else + enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT]; + + enterOffset.x = 0.0f; + CMatrix boatMat(m_carInObjective->GetMatrix()); + SetMoveState(PEDMOVE_WALK); + m_vecSeekPos = boatMat * enterOffset; + if (Seek()) { + // We arrived to the boat + m_vehEnterType = 0; + SetEnterCar(m_carInObjective, 0); + } + } else + RestorePreviousState(); +} + +void +CPed::SetEnterCar(CVehicle *car, uint32 unused) +{ + if (CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { + RestorePreviousState(); + RestorePreviousObjective(); + } else { + uint8 doorFlag; + eDoors door; + switch (m_vehEnterType) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + doorFlag = CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_LR; + door = DOOR_REAR_LEFT; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } + if (!IsPedInControl() || m_fHealth <= 0.0f + || doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags + || car->m_veh_flagC10 || m_pVehicleAnim + || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door)) + SetMoveState(PEDMOVE_STILL); + else + SetEnterCar_AllClear(car, m_vehEnterType, doorFlag); + } +} + +void +CPed::SetRadioStation(void) +{ + uint8 radiosPerRadioCategories[10][4] = { + {JAH_RADIO, RISE_FM, GAME_FM, MSX_FM}, + {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK}, + {RISE_FM, GAME_FM, MSX_FM, FLASHBACK}, + {HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM}, + {HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK}, + {JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK}, + {HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK}, + {HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK}, + {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK}, + {CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM} + }; + uint8 orderInCat; + + if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this) + return; + + uint8 category = GetPedRadioCategory(m_modelIndex); + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (CGeneral::GetRandomNumber() & 15) { + for (orderInCat = 0; orderInCat < 4; orderInCat++) { + if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) + break; + } + } else { + m_pMyVehicle->m_nRadioStation = USERTRACK; + } + } else { + for (orderInCat = 0; orderInCat < 4; orderInCat++) { + if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) + break; + } + } + if (orderInCat == 4) { + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (CGeneral::GetRandomNumber() & 15) + m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + else + m_pMyVehicle->m_nRadioStation = USERTRACK; + } else { + m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + } + } +} + class CPed_ : public CPed { public: @@ -14589,4 +14832,10 @@ STARTPATCHES InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP); InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP); InjectHook(0x4CCEB0, &CPed::SetDirectionToWalkAroundObject, PATCH_JUMP); + InjectHook(0x4DF3E0, &CPed::SetFormation, PATCH_JUMP); + InjectHook(0x4C7340, &CPed::WillChat, PATCH_JUMP); + InjectHook(0x4E32D0, &CPed::SetEnterTrain, PATCH_JUMP); + InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP); + InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP); + InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP); ENDPATCHES
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