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-rw-r--r--src/peds/Ped.cpp367
1 files changed, 1 insertions, 366 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 88b09e91..89c0b6af 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -66,48 +66,6 @@ uint16 gnNumTempPedList;
static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
-// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
-PedAudioData CommentWaitTime[39] = {
- {500, 800, 500, 2},
- {500, 800, 500, 2},
- {500, 800, 500, 2},
- {500, 800, 500, 2},
- {100, 2, 100, 2},
- {700, 500, 1000, 500},
- {700, 500, 1000, 500},
- {5000, 2000, 15000, 3000},
- {5000, 2000, 15000, 3000},
- {5000, 2000, 15000, 3000},
- {6000, 6000, 6000, 6000},
- {1000, 1000, 2000, 2000},
- {1000, 500, 2000, 1500},
- {1000, 500, 2000, 1500},
- {800, 200, 1000, 500},
- {800, 200, 1000, 500},
- {800, 400, 2000, 1000},
- {800, 400, 2000, 1000},
- {400, 300, 2000, 1000},
- {2000, 1000, 2500, 1500},
- {200, 200, 200, 200},
- {6000, 3000, 5000, 6000},
- {6000, 3000, 9000, 5000},
- {6000, 3000, 9000, 5000},
- {6000, 3000, 9000, 5000},
- {400, 300, 4000, 1000},
- {400, 300, 4000, 1000},
- {400, 300, 4000, 1000},
- {1000, 500, 3000, 1000},
- {1000, 500, 1000, 1000},
- {3000, 2000, 3000, 2000},
- {1000, 500, 3000, 6000},
- {1000, 500, 2000, 4000},
- {1000, 500, 2000, 5000},
- {1000, 500, 3000, 2000},
- {1600, 1000, 2000, 2000},
- {3000, 2000, 5000, 3000},
- {1000, 1000, 1000, 1000},
- {1000, 1000, 5000, 5000},
-};
uint16 nPlayerInComboMove;
RpClump *flyingClumpTemp;
@@ -160,228 +118,11 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
-static char ObjectiveText[][28] = {
- "No Obj",
- "Wait on Foot",
- "Flee on Foot Till Safe",
- "Guard Spot",
- "Guard Area",
- "Wait in Car",
- "Wait in Car then Getout",
- "Kill Char on Foot",
- "Kill Char Any Means",
- "Flee Char on Foot Till Safe",
- "Flee Char on Foot Always",
- "GoTo Char on Foot",
- "Follow Char in Formation",
- "Leave Car",
- "Enter Car as Passenger",
- "Enter Car as Driver",
- "Follow Car in Car",
- "Fire at Obj from Vehicle",
- "Destroy Obj",
- "Destroy Car",
- "GoTo Area Any Means",
- "GoTo Area on Foot",
- "Run to Area",
- "GoTo Area in Car",
- "Follow Car on Foot Woffset",
- "Guard Attack",
- "Set Leader",
- "Follow Route",
- "Solicit",
- "Take Taxi",
- "Catch Train",
- "Buy IceCream",
- "Steal Any Car",
- "Mug Char",
-#ifdef VC_PED_PORTS
- "Leave Car and Die"
-#endif
-};
-
-static char StateText[][18] = {
- "None",
- "Idle",
- "Look Entity",
- "Look Heading",
- "Wander Range",
- "Wander Path",
- "Seek Pos",
- "Seek Entity",
- "Flee Pos",
- "Flee Entity",
- "Pursue",
- "Follow Path",
- "Sniper Mode",
- "Rocket Mode",
- "Dummy",
- "Pause",
- "Attack",
- "Fight",
- "Face Phone",
- "Make Call",
- "Chat",
- "Mug",
- "AimGun",
- "AI Control",
- "Seek Car",
- "Seek InBoat",
- "Follow Route",
- "C.P.R.",
- "Solicit",
- "Buy IceCream",
- "Investigate",
- "Step away",
- "On Fire",
- "Unknown",
- "STATES_NO_AI",
- "Jump",
- "Fall",
- "GetUp",
- "Stagger",
- "Dive away",
- "STATES_NO_ST",
- "Enter Train",
- "Exit Train",
- "Arrest Plyr",
- "Driving",
- "Passenger",
- "Taxi Passngr",
- "Open Door",
- "Die",
- "Dead",
- "CarJack",
- "Drag fm Car",
- "Enter Car",
- "Steal Car",
- "Exit Car",
- "Hands Up",
- "Arrested",
-};
-
-static char PersonalityTypeText[][18] = {
- "Player",
- "Cop",
- "Medic",
- "Fireman",
- "Gang 1",
- "Gang 2",
- "Gang 3",
- "Gang 4",
- "Gang 5",
- "Gang 6",
- "Gang 7",
- "Street Guy",
- "Suit Guy",
- "Sensible Guy",
- "Geek Guy",
- "Old Guy",
- "Tough Guy",
- "Street Girl",
- "Suit Girl",
- "Sensible Girl",
- "Geek Girl",
- "Old Girl",
- "Tough Girl",
- "Tramp Male",
- "Tramp Female",
- "Tourist",
- "Prostitute",
- "Criminal",
- "Busker",
- "Taxi Driver",
- "Psycho",
- "Steward",
- "Sports Fan",
- "Shopper",
- "Old Shopper"
-};
-
-static char WaitStateText[][16] = {
- "No Wait",
- "Traffic Lights",
- "Pause CrossRoad",
- "Look CrossRoad",
- "Look Ped",
- "Look Shop",
- "Look Accident",
- "FaceOff Gang",
- "Double Back",
- "Hit Wall",
- "Turn 180deg",
- "Surprised",
- "Ped Stuck",
- "Look About",
- "Play Duck",
- "Play Cower",
- "Play Taxi",
- "Play HandsUp",
- "Play HandsCower",
- "Play Chat",
- "Finish Flee",
-};
-
#ifdef TOGGLEABLE_BETA_FEATURES
bool CPed::bPopHeadsOnHeadshot = false;
bool CPed::bMakePedsRunToPhonesToReportCrimes = false;
#endif
-#ifndef MASTER
-int nDisplayDebugInfo = 0;
-
-void
-CPed::SwitchDebugDisplay(void)
-{
- nDisplayDebugInfo = !nDisplayDebugInfo;
-}
-
-void
-CPed::DebugRenderOnePedText(void)
-{
- if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) {
- float width, height;
- RwV3d screenCoords;
- CVector bitAbove = GetPosition();
- bitAbove.z += 2.0f;
- if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
-
- float lineHeight = SCREEN_SCALE_Y(Min(height/100.0f, 0.7f) * 22.0f);
-
- DefinedState();
- CFont::SetPropOn();
- CFont::SetBackgroundOn();
-
- // Originally both of them were being divided by 60.0f.
- float xScale = Min(width / 240.0f, 0.7f);
- float yScale = Min(height / 80.0f, 0.7f);
-
- CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
- CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_WIDTH);
- CFont::SetJustifyOff();
- CFont::SetColor(CRGBA(255, 255, 0, 255));
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetFontStyle(0);
- AsciiToUnicode(StateText[m_nPedState], gUString);
- CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
- AsciiToUnicode(ObjectiveText[m_objective], gUString);
- CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
- AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
- CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
- AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
- CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
- if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
- sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
- AsciiToUnicode(gString, gUString);
- CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
- }
- DefinedState();
- }
- }
-}
-#endif
-
CPed::~CPed(void)
{
CWorld::Remove(this);
@@ -2369,7 +2110,7 @@ CPed::SetupLighting(void)
#ifndef MASTER
// Originally this was being called through iteration of Sectors, but putting it here is better.
- if (nDisplayDebugInfo && !IsPlayer())
+ if (GetDebugDisplay() != 0 && !IsPlayer())
DebugRenderOnePedText();
#endif
@@ -5566,78 +5307,6 @@ CPed::PlayHitSound(CPed *hitTo)
}
void
-CPed::Say(uint16 audio)
-{
- uint16 audioToPlay = audio;
-
- if (IsPlayer()) {
-
- // Ofc this part isn't in VC.
- switch (audio) {
- case SOUND_PED_DEATH:
- audioToPlay = SOUND_PED_DAMAGE;
- break;
- case SOUND_PED_DAMAGE:
- case SOUND_PED_HIT:
- case SOUND_PED_LAND:
- break;
- case SOUND_PED_BULLET_HIT:
- case SOUND_PED_CAR_JACKED:
- case SOUND_PED_DEFEND:
- audioToPlay = SOUND_PED_HIT;
- break;
- default:
- return;
- }
- } else {
- if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
- return;
-
- if (TheCamera.m_CameraAverageSpeed > 1.65f) {
-#ifdef VC_PED_PORTS
- if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
-#endif
- return;
-
- } else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
- if (audio != SOUND_PED_DEATH &&
-#ifdef VC_PED_PORTS
- audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
-#endif
- audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
- return;
-
- } else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
- switch (audio) {
- case SOUND_PED_DEATH:
-#ifdef VC_PED_PORTS
- case SOUND_PED_DAMAGE:
- case SOUND_PED_HIT:
- case SOUND_PED_LAND:
-#endif
- case SOUND_PED_BURNING:
- case SOUND_PED_FLEE_SPRINT:
- case SOUND_PED_TAXI_WAIT:
- case SOUND_PED_EVADE:
- case SOUND_PED_CAR_COLLISION:
- break;
- default:
- return;
- }
- }
- }
-
- if (audioToPlay < m_queuedSound) {
- if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
- || CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
- + m_lastSoundStart
- + (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
- m_queuedSound = audioToPlay;
- }
- }
-}
-
-void
CPed::CollideWithPed(CPed *collideWith)
{
CAnimBlendAssociation *animAssoc;
@@ -11053,12 +10722,6 @@ CPed::SetJump(void)
}
}
-bool
-CPed::ServiceTalkingWhenDead(void)
-{
- return m_queuedSound == SOUND_PED_DEATH;
-}
-
void
CPed::RemoveInCarAnims(void)
{
@@ -16251,34 +15914,6 @@ CPed::SeekCar(void)
}
void
-CPed::ServiceTalking(void)
-{
- if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
- if (CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) {
- if (m_nPedState == PED_ON_FIRE)
- m_queuedSound = SOUND_PED_BURNING;
- } else {
- m_queuedSound = SOUND_PED_BOMBER;
- }
- if (m_queuedSound != SOUND_NO_SOUND) {
- if (m_queuedSound == SOUND_PED_DEATH)
- m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
-
- if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
- DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
- m_lastSoundStart = CTimer::GetTimeInMilliseconds();
- m_soundStart =
- CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
- + CTimer::GetTimeInMilliseconds()
- + CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
- m_lastQueuedSound = m_queuedSound;
- m_queuedSound = SOUND_NO_SOUND;
- }
- }
- }
-}
-
-void
CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
{
if (m_nPedState == PED_DEAD) {