diff options
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 371 |
1 files changed, 168 insertions, 203 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 358dee95..2fe2ce02 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -143,11 +143,6 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); } -#ifdef TOGGLEABLE_BETA_FEATURES -bool CPed::bPopHeadsOnHeadshot = false; -bool CPed::bMakePedsRunToPhonesToReportCrimes = false; -#endif - // --MIAMI: Done CPed::~CPed(void) { @@ -812,11 +807,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) if(!IsClumpSkinned(GetClump())) #endif { -#ifdef TOGGLEABLE_BETA_FEATURES - if (bPopHeadsOnHeadshot || nodeId != PED_HEAD) -#else if (nodeId != PED_HEAD) -#endif SpawnFlyingComponent(nodeId, direction); RecurseFrameChildrenVisibilityCB(frame, nil); @@ -2964,7 +2955,7 @@ CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRES bool CPed::IsTemporaryObjective(eObjective objective) { - return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER || + return objective == OBJECTIVE_LEAVE_CAR || objective == OBJECTIVE_SET_LEADER || objective == OBJECTIVE_LEAVE_CAR_AND_DIE || objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; } @@ -2996,7 +2987,7 @@ CPed::ForceStoredObjective(eObjective objective) } switch (m_objective) { - case OBJECTIVE_FLEE_TILL_SAFE: + case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: @@ -3007,13 +2998,13 @@ CPed::ForceStoredObjective(eObjective objective) case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_USE_SEAT_ATTRACTOR: - case OBJECTIVE_USE_ATM_ATTRACTOR: - case OBJECTIVE_USE_STOP_ATTRACTOR: - case OBJECTIVE_USE_PIZZA_ATTRACTOR: - case OBJECTIVE_USE_SHELTER_ATTRACTOR: - case OBJECTIVE_SPRINT_TO_COORD: - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_SPRINT_TO_AREA: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: return; default: m_prevObjective = m_objective; @@ -3028,7 +3019,7 @@ CPed::SetStoredObjective(void) return; switch (m_objective) { - case OBJECTIVE_FLEE_TILL_SAFE: + case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: @@ -3040,13 +3031,13 @@ CPed::SetStoredObjective(void) case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_USE_SEAT_ATTRACTOR: - case OBJECTIVE_USE_ATM_ATTRACTOR: - case OBJECTIVE_USE_STOP_ATTRACTOR: - case OBJECTIVE_USE_PIZZA_ATTRACTOR: - case OBJECTIVE_USE_SHELTER_ATTRACTOR: - case OBJECTIVE_SPRINT_TO_COORD: - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_SPRINT_TO_AREA: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: return; default: m_prevObjective = m_objective; @@ -3060,14 +3051,14 @@ CPed::RestorePreviousObjective(void) if (m_objective == OBJECTIVE_NONE) return; - if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER + if (m_objective != OBJECTIVE_LEAVE_CAR && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER && m_nPedState != PED_CARJACK) m_pedInObjective = nil; - if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) { + if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) { m_objective = OBJECTIVE_NONE; if (m_pMyVehicle) - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } else { m_objective = m_prevObjective; @@ -3106,13 +3097,13 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: - case OBJECTIVE_FOLLOW_PED_IN_FORMATION: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: case OBJECTIVE_GOTO_AREA_ANY_MEANS: - case OBJECTIVE_FIGHT_CHAR: + case OBJECTIVE_GUARD_ATTACK: if (m_pedInObjective == entity) return; break; - case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_FLEE_CAR: #ifdef VC_PED_PORTS case OBJECTIVE_LEAVE_CAR_AND_DIE: @@ -3121,7 +3112,7 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_DESTROY_CAR: - case OBJECTIVE_SOLICIT: + case OBJECTIVE_SOLICIT_VEHICLE: case OBJECTIVE_BUY_ICE_CREAM: if (m_carInObjective == entity) return; @@ -3130,7 +3121,7 @@ CPed::SetObjective(eObjective newObj, void *entity) if (m_leader == entity) return; break; - case OBJECTIVE_AIM_GUN_AT_PED: + case OBJECTIVE_AIM_GUN_AT: if (m_pedInObjective == entity) return; break; @@ -3138,7 +3129,7 @@ CPed::SetObjective(eObjective newObj, void *entity) break; } } else { - if ((newObj == OBJECTIVE_LEAVE_VEHICLE + if ((newObj == OBJECTIVE_LEAVE_CAR #ifdef VC_PED_PORTS || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE #endif @@ -3162,7 +3153,7 @@ CPed::SetObjective(eObjective newObj, void *entity) } switch (newObj) { - case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT: + case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: // In this special case, entity parameter isn't CEntity, but int. SetObjectiveTimer((uintptr)entity); @@ -3183,17 +3174,17 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_GOTO_CHAR_ON_FOOT: case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: case OBJECTIVE_HASSLE_CHAR: - case OBJECTIVE_FIGHT_CHAR: + case OBJECTIVE_GUARD_ATTACK: m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); break; - case OBJECTIVE_FOLLOW_PED_IN_FORMATION: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); m_pedFormation = FORMATION_REAR; break; - case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_LEAVE_CAR: #ifdef VC_PED_PORTS case OBJECTIVE_LEAVE_CAR_AND_DIE: #endif @@ -3222,14 +3213,14 @@ CPed::SetObjective(eObjective newObj, void *entity) } // fall through case OBJECTIVE_DESTROY_CAR: - case OBJECTIVE_SOLICIT: + case OBJECTIVE_SOLICIT_VEHICLE: case OBJECTIVE_BUY_ICE_CREAM: m_carInObjective = (CVehicle*)entity; m_carInObjective->RegisterReference((CEntity**)&m_carInObjective); m_pSeekTarget = m_carInObjective; m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget); m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); - if (newObj == OBJECTIVE_SOLICIT) { + if (newObj == OBJECTIVE_SOLICIT_VEHICLE) { m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR && (m_carInObjective->GetStatus() == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->ArePlayerControlsDisabled())) { @@ -3242,7 +3233,7 @@ CPed::SetObjective(eObjective newObj, void *entity) SetLeader((CEntity*)entity); RestorePreviousObjective(); break; - case OBJECTIVE_AIM_GUN_AT_PED: + case OBJECTIVE_AIM_GUN_AT: m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); break; @@ -3276,7 +3267,7 @@ CPed::SetObjective(eObjective newObj) return; if (newObj == OBJECTIVE_NONE) { - if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER + if ((m_objective == OBJECTIVE_LEAVE_CAR || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) && !IsPlayer() && !IsPedInControl()) { bStartWanderPathOnFoot = true; @@ -3373,6 +3364,7 @@ CPed::ClearChat(void) } } +// --MIAMI: Done bool CPed::IsGangMember(void) { @@ -3660,27 +3652,16 @@ CPed::CheckAroundForPossibleCollisions(void) bool CPed::MakePhonecall(void) { -#ifdef TOGGLEABLE_BETA_FEATURES - if (bMakePedsRunToPhonesToReportCrimes) - if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) { - - FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(), - (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)((CPed*)m_pEventEntity)->m_threatEntity), false); - bRunningToPhone = false; - } -#endif if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer) return false; SetIdle(); gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE; -#ifdef TOGGLEABLE_BETA_FEATURES - crimeReporters[m_phoneId] = nil; -#endif m_phoneId = -1; return true; } +// --MIAMI: Done bool CPed::FacePhone(void) { @@ -4737,7 +4718,7 @@ CPed::ClearObjective(void) if(!IsPlayer()) bWanderPathAfterExitingCar = true; - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } m_nLastPedState = PED_NONE; } else { @@ -6219,11 +6200,11 @@ CPed::CollideWithPed(CPed *collideWith) if ((!IsPlayer() || ((CPlayerPed*)this)->m_fMoveSpeed <= 1.8f) && (IsPlayer() || heIsMissionChar && weAreMissionChar || m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT - || m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION && m_pedInObjective == collideWith - || collideWith->m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION && collideWith->m_pedInObjective == this + || m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_pedInObjective == collideWith + || collideWith->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && collideWith->m_pedInObjective == this )) { - if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) { + if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) { if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) { @@ -8307,7 +8288,7 @@ CPed::Seek(void) if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (m_nPedState != PED_EXIT_TRAIN && m_nPedState != PED_ENTER_TRAIN && m_nPedState != PED_SEEK_IN_BOAT && - m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT && !bDuckAndCover) { + m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) { if ((!m_pedInObjective || !m_pedInObjective->bInVehicle) && !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) { @@ -8332,7 +8313,7 @@ CPed::Seek(void) if (!m_pSeekTarget && m_nPedState == PED_SEEK_ENTITY) ClearSeek(); - if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION && !m_pedInObjective) { + if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && !m_pedInObjective) { m_objective = OBJECTIVE_NONE; ClearObjective(); SetWanderPath(0); @@ -8342,16 +8323,16 @@ CPed::Seek(void) float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D(); if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) { - if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) { + if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL) nextMove = m_pedInObjective->m_nMoveState; } else nextMove = PEDMOVE_WALK; - } else if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION) { + } else if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { - if (m_objective == OBJECTIVE_SPRINT_TO_COORD) + if (m_objective == OBJECTIVE_SPRINT_TO_AREA) nextMove = PEDMOVE_SPRINT; else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) nextMove = PEDMOVE_RUN; @@ -8450,13 +8431,13 @@ CPed::Seek(void) return false; } - if ((m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) { + if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) { m_nPedStateTimer = 0; m_actionX = 0; m_actionY = 0; } - if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_COORD || + if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS || IsUseAttractorObjective(m_objective)) { if (m_pNextPathNode) @@ -9653,10 +9634,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) if (car->pDriver) { CEventList::RegisterEvent((m_nPedType == PEDTYPE_COP ? EVENT_HIT_AND_RUN_COP : EVENT_HIT_AND_RUN), EVENT_ENTITY_PED, this, car->pDriver, 1000); -#ifdef TOGGLEABLE_BETA_FEATURES - if (bMakePedsRunToPhonesToReportCrimes) - m_ped_flagI40 = true; -#endif } ePedPieceTypes pieceToDamage; @@ -10765,7 +10742,7 @@ CPed::ProcessControl(void) && (!IsPlayer() || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA - || m_objective == OBJECTIVE_SPRINT_TO_COORD + || m_objective == OBJECTIVE_SPRINT_TO_AREA || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) { if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) { @@ -11306,7 +11283,7 @@ CPed::ProcessControl(void) bStartWanderPathOnFoot = false; } else if (m_nPedState == PED_DRIVING) { bWanderPathAfterExitingCar = true; - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } } @@ -11765,7 +11742,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) } else if (ped->m_vehEnterType == CAR_DOOR_RF && (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF || (veh->pDriver != nil && - (veh->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE + (veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR && veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) { @@ -11775,7 +11752,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; PedSetInCarCB(nil, ped); - ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh); if (!ped->IsPlayer()) ped->bFleeAfterExitingCar = true; @@ -11942,7 +11919,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_vehEnterType == CAR_DOOR_RF && pedInSeat && veh->IsCar()) - pedInSeat->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + pedInSeat->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); @@ -12150,7 +12127,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) CPed *driver = veh->pDriver; if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { if (veh->bIsBus) { - driver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + driver->SetObjective(OBJECTIVE_LEAVE_CAR, veh); if (driver->IsPlayer()) { veh->bIsHandbrakeOn = true; veh->SetStatus(STATUS_PLAYER_DISABLED); @@ -12161,7 +12138,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->m_nPedType == PEDTYPE_COP || ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { - ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400; return; @@ -12185,7 +12162,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY) && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) { - veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + veh->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, veh); veh->pDriver->Say(SOUND_PED_CAR_JACKED); veh->pDriver->SetRadioStation(); if (veh->m_nDoorLock == CARLOCK_UNLOCKED) @@ -12612,7 +12589,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) // Situation of entering car as a driver while there is already a driver exiting atm. CPed *driver = veh->pDriver; - if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_VEHICLE + if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_CAR && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { if (!ped->IsPlayer() && (ped->CharCreatedBy != MISSION_CHAR || driver->IsPlayer())) { @@ -12717,7 +12694,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) { CPed *passenger = veh->pPassengers[i]; if (passenger && !passenger->bStayInCarOnJack && !passenger->b156_8 && (passenger->m_leader != ped || !ped->bIsLeader)) { - passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh); passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds(); } } @@ -12758,7 +12735,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT - || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); @@ -12794,12 +12771,12 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } ped->SetPedState(PED_DRIVING); if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT - || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); - // VC has conditional OBJECTIVE_LEAVE_VEHICLE here, which runs if it entered the first dead condition. + // VC has conditional OBJECTIVE_LEAVE_CAR here, which runs if it entered the first dead condition. if(slowDown) veh->AutoPilot.m_nCruiseSpeed = 17; @@ -12820,18 +12797,18 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) switch (ped->m_objective) { case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: - case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_FOLLOW_CAR_IN_CAR: case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_USE_SEAT_ATTRACTOR: - case OBJECTIVE_USE_ATM_ATTRACTOR: - case OBJECTIVE_USE_STOP_ATTRACTOR: - case OBJECTIVE_USE_PIZZA_ATTRACTOR: - case OBJECTIVE_USE_SHELTER_ATTRACTOR: - case OBJECTIVE_SPRINT_TO_COORD: - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_SPRINT_TO_AREA: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: break; default: ped->SetObjective(OBJECTIVE_NONE); @@ -12885,21 +12862,13 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg) */ } -// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB, but it's not true, someone made it up. +// --MIAMI: Done bool CPed::RunToReportCrime(eCrimeType crimeToReport) { -#ifdef TOGGLEABLE_BETA_FEATURES - if (!bMakePedsRunToPhonesToReportCrimes) - return false; - - if (bRunningToPhone) - return true; -#else // They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it. if (m_nPedState == PED_SEEK_POS) return false; -#endif CVector pos = GetPosition(); int phoneId = gPhoneInfo.FindNearestFreePhone(&pos); @@ -12912,9 +12881,8 @@ CPed::RunToReportCrime(eCrimeType crimeToReport) return false; bRunningToPhone = true; - SetSeek(phone->m_pEntity->GetPosition() - phone->m_pEntity->GetForward(), 1.3f); // original: phone.m_vecPos, 0.3f + SetSeek(phone->m_vecPos, 0.3f); SetMoveState(PEDMOVE_RUN); - bIsRunning = true; // not there in original m_phoneId = phoneId; m_crimeToReportOnPhone = crimeToReport; return true; @@ -13078,7 +13046,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh && veh->IsBoat()) ped->ApplyMoveSpeed(); - if (ped->m_objective == OBJECTIVE_LEAVE_VEHICLE) + if (ped->m_objective == OBJECTIVE_LEAVE_CAR) ped->RestorePreviousObjective(); else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { ped->m_fHealth = 0.0f; @@ -13727,13 +13695,13 @@ CPed::ProcessObjective(void) case OBJECTIVE_NONE: case OBJECTIVE_GUARD_AREA: case OBJECTIVE_FOLLOW_CAR_IN_CAR: - case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE: - case OBJECTIVE_DESTROY_OBJ: + case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE: + case OBJECTIVE_DESTROY_OBJECT: case OBJECTIVE_GOTO_AREA_IN_CAR: case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: case OBJECTIVE_SET_LEADER: break; - case OBJECTIVE_IDLE: + case OBJECTIVE_WAIT_ON_FOOT: if (GetPedState() == PED_DRIVING) m_objective = OBJECTIVE_NONE; else { @@ -13750,9 +13718,9 @@ CPed::ProcessObjective(void) } } break; - case OBJECTIVE_FLEE_TILL_SAFE: + case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: if (InVehicle()) { - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); bFleeAfterExitingCar = true; } else if (m_nPedState != PED_FLEE_POS) { SetFlee(GetPosition(), 10000); @@ -13794,7 +13762,7 @@ CPed::ProcessObjective(void) case OBJECTIVE_WAIT_IN_CAR: m_nPedState = PED_DRIVING; break; - case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT: + case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: m_nPedState = PED_DRIVING; break; case OBJECTIVE_KILL_CHAR_ANY_MEANS: @@ -13804,7 +13772,7 @@ CPed::ProcessObjective(void) && m_nPedType != PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops && !bKindaStayInSamePlace) { - SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); break; } if (InVehicle()) { @@ -13830,7 +13798,7 @@ CPed::ProcessObjective(void) || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar(false)) { m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } } break; @@ -13907,7 +13875,7 @@ CPed::ProcessObjective(void) { bool killPlayerInNoPoliceZone = false; if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) { - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); break; } @@ -13972,7 +13940,7 @@ CPed::ProcessObjective(void) } if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) { - SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); break; } if (m_pedInObjective->m_fHealth <= 0.0f) { @@ -14263,7 +14231,7 @@ CPed::ProcessObjective(void) { if (InVehicle()) { if (m_nPedState == PED_DRIVING) - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } else if (m_nPedState != PED_FLEE_ENTITY) { int time; if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) @@ -14331,7 +14299,7 @@ CPed::ProcessObjective(void) } break; } - case OBJECTIVE_FOLLOW_PED_IN_FORMATION: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: { if (m_pedInObjective) { CVector posToGo = GetFormationPosition(); @@ -14576,7 +14544,7 @@ CPed::ProcessObjective(void) if (distWithTarget.MagnitudeSqr() < sq(20.0f)) { m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS); - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } break; } @@ -14617,11 +14585,11 @@ CPed::ProcessObjective(void) } case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_SPRINT_TO_COORD: + case OBJECTIVE_SPRINT_TO_AREA: { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_COORD) + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA) && InVehicle()) { - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } else { distWithTarget = m_nextRoutePointPos - GetPosition(); distWithTarget.z = 0.0f; @@ -14657,7 +14625,7 @@ CPed::ProcessObjective(void) break; } - case OBJECTIVE_FIGHT_CHAR: + case OBJECTIVE_GUARD_ATTACK: { if (m_pedInObjective) { SetLookFlag(m_pedInObjective, true); @@ -14690,7 +14658,7 @@ CPed::ProcessObjective(void) SetSeek(m_nextRoutePointPos, 0.8f); } break; - case OBJECTIVE_SOLICIT: + case OBJECTIVE_SOLICIT_VEHICLE: if (m_carInObjective) { if (m_objectiveTimer <= CTimer::GetTimeInMilliseconds()) { if (!bInVehicle) { @@ -14895,7 +14863,7 @@ CPed::ProcessObjective(void) break; } // fall through - case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_LEAVE_CAR: if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { if (InVehicle() && (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() @@ -14921,7 +14889,7 @@ CPed::ProcessObjective(void) } } break; - case OBJECTIVE_AIM_GUN_AT_PED: + case OBJECTIVE_AIM_GUN_AT: if (m_pedInObjective) { if (!bObstacleShowedUpDuringKillObjective) SetPointGunAt(m_pedInObjective); @@ -14962,12 +14930,12 @@ CPed::ProcessObjective(void) } break; } - case OBJECTIVE_USE_SEAT_ATTRACTOR: - case OBJECTIVE_USE_ATM_ATTRACTOR: - case OBJECTIVE_USE_STOP_ATTRACTOR: - case OBJECTIVE_USE_PIZZA_ATTRACTOR: - case OBJECTIVE_USE_SHELTER_ATTRACTOR: - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) { m_objectiveTimer = 0; if (m_attractor) @@ -14976,7 +14944,7 @@ CPed::ProcessObjective(void) else { CVector distance = m_nextRoutePointPos - GetPosition(); distance.z = 0.0f; - if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) { + if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) { if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) { SetMoveState(PEDMOVE_WALK); bIsRunning = false; @@ -14986,7 +14954,7 @@ CPed::ProcessObjective(void) return; } } - else if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) { + else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) { if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) { SetMoveState(PEDMOVE_WALK); bIsRunning = false; @@ -15051,7 +15019,7 @@ CPed::ProcessObjective(void) GetPedAttractorManager()->BroadcastArrival(this, m_attractor); if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) { switch (m_objective) { - case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: if (!bTurnedAroundOnAttractor) { ClearObjective(); SetWaitState(WAITSTATE_SIT_DOWN, 0); @@ -15061,27 +15029,27 @@ CPed::ProcessObjective(void) SetWaitState(WAITSTATE_SIT_DOWN_RVRS, 0); } break; - case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_GOTO_ATM_ON_FOOT: ClearObjective(); SetWaitState(WAITSTATE_USE_ATM, 0); break; - case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: ClearObjective(); - SetObjective(OBJECTIVE_WAIT_FOR_BUS); + SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP); break; - case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: ClearObjective(); m_prevObjective = OBJECTIVE_NONE; - SetObjective(OBJECTIVE_IDLE); + SetObjective(OBJECTIVE_WAIT_ON_FOOT); m_objectiveTimer = CTimer::GetTimeInMilliseconds() + m_attractor->GetHeadOfQueueWaitTime(); break; - case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: m_prevObjective = OBJECTIVE_NONE; - SetObjective(OBJECTIVE_WAIT_FOR_RAIN_TO_END); + SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER); break; - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: m_prevObjective = OBJECTIVE_NONE; - SetObjective(OBJECTIVE_PURCHASE_ICECREAM); + SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN); break; } } @@ -15089,12 +15057,12 @@ CPed::ProcessObjective(void) } } return; - case OBJECTIVE_WAIT_FOR_RAIN_TO_END: + case OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER: SetIdle(); if (m_attractor && CWeather::Rain < 0.2f) GetPedAttractorManager()->DeRegisterPed(this, m_attractor); break; - case OBJECTIVE_WAIT_FOR_BUS: + case OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP: SetIdle(); if (m_attractor) { float left = GetPosition().x - 10.0f; @@ -15134,7 +15102,7 @@ CPed::ProcessObjective(void) if (pBus) { if (pBus->m_nNumPassengers >= pBus->m_nNumMaxPassengers - 1) - SetObjective(OBJECTIVE_IDLE); + SetObjective(OBJECTIVE_WAIT_ON_FOOT); else { GetPedAttractorManager()->DeRegisterPed(this, m_attractor); SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus); @@ -15303,14 +15271,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL) return; -#ifdef TOGGLEABLE_BETA_FEATURES - if (!bMakePedsRunToPhonesToReportCrimes) -#endif - if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { - bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; - SetFindPathAndFlee(obj, 5000, !isRunning); - return; - } + if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) { + bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; + SetFindPathAndFlee(obj, 5000, !isRunning); + return; + } CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f); CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f); @@ -15375,7 +15340,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) } if (m_pSeekTarget == obj && obj->IsVehicle()) { if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER - || m_objective == OBJECTIVE_SOLICIT) { + || m_objective == OBJECTIVE_SOLICIT_VEHICLE) { goingToEnterCar = true; if (IsPlayer()) checkIntervalInTime = 0.0f; @@ -17231,7 +17196,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) default: break; } - if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) { + if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_CAR) { RestorePreviousObjective(); return; } @@ -17578,7 +17543,7 @@ CPed::ScanForInterestingStuff(void) if (veh->IsVehicleNormal()) { if (veh->IsCar()) { if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) { - SetObjective(OBJECTIVE_SOLICIT, veh); + SetObjective(OBJECTIVE_SOLICIT_VEHICLE, veh); Say(SOUND_PED_SOLICIT); return; } @@ -17883,7 +17848,7 @@ CPed::SeekCar(void) m_fRotationCur = m_fRotationDest; if (!bVehEnterDoorIsBlocked) { vehToSeek->bIsStatic = false; - if (m_objective == OBJECTIVE_SOLICIT) { + if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) { SetSolicit(1000); } else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { SetBuyIceCream(); @@ -18228,14 +18193,14 @@ CPed::UpdateFromLeader(void) if (m_leader->m_nPedState == PED_DEAD) { SetLeader(nil); - SetObjective(OBJECTIVE_FLEE_TILL_SAFE); + SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE); return; } if (!m_leader->bInVehicle) { if (m_leader->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (bInVehicle) { - if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT && m_objective != OBJECTIVE_LEAVE_VEHICLE) - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + if (m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT && m_objective != OBJECTIVE_LEAVE_CAR) + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); return; } @@ -18250,12 +18215,12 @@ CPed::UpdateFromLeader(void) } } if (bInVehicle || !m_leader->bInVehicle || m_leader->m_nPedState != PED_DRIVING) { - if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_IDLE) + if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_WAIT_ON_FOOT) && m_objective != m_leader->m_objective) { switch (m_leader->m_objective) { - case OBJECTIVE_IDLE: - case OBJECTIVE_FLEE_TILL_SAFE: + case OBJECTIVE_WAIT_ON_FOOT: + case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE: case OBJECTIVE_WAIT_IN_CAR: case OBJECTIVE_FOLLOW_ROUTE: SetObjective(m_leader->m_objective); @@ -18280,7 +18245,7 @@ CPed::UpdateFromLeader(void) return; } break; - case OBJECTIVE_FIGHT_CHAR: + case OBJECTIVE_GUARD_ATTACK: return; case OBJECTIVE_HAIL_TAXI: m_leader = nil; @@ -18340,7 +18305,7 @@ CPed::UpdateFromLeader(void) } } } else if (bInVehicle) { - if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) { + if ((!m_leader->bInVehicle || m_leader->m_nPedState == PED_EXIT_CAR) && m_objective != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) { switch (m_leader->m_objective) { case OBJECTIVE_ENTER_CAR_AS_PASSENGER: @@ -18350,11 +18315,11 @@ CPed::UpdateFromLeader(void) // fall through default: - if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_VEHICLE) { + if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_CAR) { #ifdef VC_PED_PORTS m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 250; #endif - SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); + SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } break; @@ -18702,12 +18667,12 @@ void CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) { switch (newObj) { - case OBJECTIVE_USE_SEAT_ATTRACTOR: - case OBJECTIVE_USE_ATM_ATTRACTOR: - case OBJECTIVE_USE_STOP_ATTRACTOR: - case OBJECTIVE_USE_PIZZA_ATTRACTOR: - case OBJECTIVE_USE_SHELTER_ATTRACTOR: - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: ClearPointGunAt(); SetObjective(newObj, pos); m_attractorHeading = heading; @@ -18725,7 +18690,7 @@ CPed::SetObjective(eObjective newObj, CVector dest) return; if (m_objective == newObj) { - if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_COORD) { + if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_AREA) { if (m_nextRoutePointPos == dest) return; } else if (newObj == OBJECTIVE_GUARD_SPOT) { @@ -18745,7 +18710,7 @@ CPed::SetObjective(eObjective newObj, CVector dest) break; case OBJECTIVE_GUARD_AREA: case OBJECTIVE_WAIT_IN_CAR: - case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT: + case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: @@ -18753,20 +18718,20 @@ CPed::SetObjective(eObjective newObj, CVector dest) case OBJECTIVE_GOTO_CHAR_ON_FOOT: case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: case OBJECTIVE_HASSLE_CHAR: - case OBJECTIVE_FOLLOW_PED_IN_FORMATION: - case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: + case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_FOLLOW_CAR_IN_CAR: - case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE: - case OBJECTIVE_DESTROY_OBJ: + case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE: + case OBJECTIVE_DESTROY_OBJECT: case OBJECTIVE_DESTROY_CAR: case OBJECTIVE_GOTO_AREA_IN_CAR: case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: - case OBJECTIVE_FIGHT_CHAR: + case OBJECTIVE_GUARD_ATTACK: case OBJECTIVE_SET_LEADER: case OBJECTIVE_FOLLOW_ROUTE: - case OBJECTIVE_SOLICIT: + case OBJECTIVE_SOLICIT_VEHICLE: case OBJECTIVE_HAIL_TAXI: case OBJECTIVE_CATCH_TRAIN: case OBJECTIVE_BUY_ICE_CREAM: @@ -18776,48 +18741,48 @@ CPed::SetObjective(eObjective newObj, CVector dest) case OBJECTIVE_LEAVE_CAR_AND_DIE: case OBJECTIVE_FLEE_CAR: case OBJECTIVE_SUN_BATHE: - case OBJECTIVE_AIM_GUN_AT_PED: + case OBJECTIVE_AIM_GUN_AT: case OBJECTIVE_WANDER: - case OBJECTIVE_WAIT_FOR_RAIN_TO_END: + case OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER: case OBJECTIVE_KILL_CHAR_ON_BOAT: case OBJECTIVE_SOLICIT_FOOT: - case OBJECTIVE_WAIT_FOR_BUS: + case OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP: break; case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: - case OBJECTIVE_USE_SEAT_ATTRACTOR: - case OBJECTIVE_USE_ATM_ATTRACTOR: - case OBJECTIVE_USE_STOP_ATTRACTOR: - case OBJECTIVE_USE_PIZZA_ATTRACTOR: - case OBJECTIVE_USE_SHELTER_ATTRACTOR: - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: + case OBJECTIVE_GOTO_SEAT_ON_FOOT: + case OBJECTIVE_GOTO_ATM_ON_FOOT: + case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT: + case OBJECTIVE_GOTO_PIZZA_ON_FOOT: + case OBJECTIVE_GOTO_SHELTER_ON_FOOT: + case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT: bIsRunning = false; m_pNextPathNode = nil; m_nextRoutePointPos = dest; m_vecSeekPos = m_nextRoutePointPos; m_distanceToCountSeekDone = 0.5f; - if (m_objective == OBJECTIVE_USE_ATM_ATTRACTOR) { + if (m_objective == OBJECTIVE_GOTO_ATM_ON_FOOT) { m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); } - if (m_objective == OBJECTIVE_USE_SEAT_ATTRACTOR) { + if (m_objective == OBJECTIVE_GOTO_SEAT_ON_FOOT) { m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); } - if (m_objective == OBJECTIVE_USE_STOP_ATTRACTOR) { + if (m_objective == OBJECTIVE_GOTO_BUS_STOP_ON_FOOT) { m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); } - if (m_objective == OBJECTIVE_USE_PIZZA_ATTRACTOR) { + if (m_objective == OBJECTIVE_GOTO_PIZZA_ON_FOOT) { m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); } - if (m_objective == OBJECTIVE_USE_SHELTER_ATTRACTOR) { + if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) { bIsRunning = true; m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); } - if (m_objective == OBJECTIVE_USE_ICECREAM_ATTRACTOR) { + if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) { bIsRunning = true; m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone(); m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading(); @@ -18831,7 +18796,7 @@ CPed::SetObjective(eObjective newObj, CVector dest) } break; case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_SPRINT_TO_COORD: + case OBJECTIVE_SPRINT_TO_AREA: bIsRunning = true; m_pNextPathNode = nil; m_nextRoutePointPos = dest; @@ -19452,12 +19417,12 @@ CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float head if (m_attractor != pAttractor) return; switch (pAttractor->GetEffect()->pedattr.type) { - case ATTRACTOR_ATM: SetObjective(OBJECTIVE_USE_ATM_ATTRACTOR, heading, pos); break; - case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_USE_SEAT_ATTRACTOR, heading, pos); break; - case ATTRACTOR_STOP: SetObjective(OBJECTIVE_USE_STOP_ATTRACTOR, heading, pos); break; - case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_USE_PIZZA_ATTRACTOR, heading, pos); break; - case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_USE_SHELTER_ATTRACTOR, heading, pos); break; - case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_USE_ICECREAM_ATTRACTOR, heading, pos); break; + case ATTRACTOR_ATM: SetObjective(OBJECTIVE_GOTO_ATM_ON_FOOT, heading, pos); break; + case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_GOTO_SEAT_ON_FOOT, heading, pos); break; + case ATTRACTOR_STOP: SetObjective(OBJECTIVE_GOTO_BUS_STOP_ON_FOOT, heading, pos); break; + case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_GOTO_PIZZA_ON_FOOT, heading, pos); break; + case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_GOTO_SHELTER_ON_FOOT, heading, pos); break; + case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT, heading, pos); break; default: return; } SetObjectiveTimer(time); @@ -19929,7 +19894,7 @@ CPed::PedShuffle(void) { if (m_pMyVehicle->pPassengers[0] == this) { CPed *driver = m_pMyVehicle->pDriver; - if (!driver || driver->m_objective == OBJECTIVE_LEAVE_VEHICLE) { + if (!driver || driver->m_objective == OBJECTIVE_LEAVE_CAR) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, m_pMyVehicle->bLowVehicle ? ANIM_CAR_LSHUFFLE_RHS : ANIM_CAR_SHUFFLE_RHS); m_objective = OBJECTIVE_ENTER_CAR_AS_DRIVER; m_pMyVehicle->RemovePassenger(this); |