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-rw-r--r--src/peds/Ped.cpp427
1 files changed, 418 insertions, 9 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 446803fa..2a62288d 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -33,6 +33,7 @@
#include "Pickups.h"
#include "Train.h"
#include "TrafficLights.h"
+#include "PedRoutes.h"
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
@@ -65,15 +66,18 @@ CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
// TODO: CommentWaitTime should be hardcoded into exe, and it isn't reversed yet.
CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
-uint16 nPlayerInComboMove; // 0x95CC58
+uint16 nPlayerInComboMove;
+
FightMove (&tFightMoves)[24] = * (FightMove(*)[24]) * (uintptr*)0x5F9844;
uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
-CVector &vecPedCarDoorAnimOffset = *(CVector*)0x62E030;
-CVector &vecPedCarDoorLoAnimOffset = *(CVector*)0x62E03C;
-CVector &vecPedVanRearDoorAnimOffset = *(CVector*)0x62E048;
+CVector vecPedCarDoorAnimOffset;
+CVector vecPedCarDoorLoAnimOffset;
+CVector vecPedVanRearDoorAnimOffset;
CVector &vecPedQuickDraggedOutCarAnimOffset = *(CVector*)0x62E06C;
+CVector &vecPedDraggedOutCarAnimOffset = *(CVector*)0x62E060;
+CVector &vecPedTrainDoorAnimOffset = *(CVector*)0x62E054;
CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70;
@@ -373,8 +377,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_pLastPathNode = nil;
m_pNextPathNode = nil;
m_routeLastPoint = -1;
- m_routePoints = 0;
- m_routePos = 0;
+ m_routeStartPoint = 0;
+ m_routePointsPassed = 0;
m_routeType = 0;
m_bodyPartBleeding = -1;
@@ -4066,8 +4070,7 @@ CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
{
if (HasWeapon(weaponType)) {
GetWeapon(weaponType).m_nAmmoTotal += ammo;
- }
- else {
+ } else {
GetWeapon(weaponType).Initialise(weaponType, ammo);
m_maxWeaponTypeAllowed++;
}
@@ -7262,6 +7265,403 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
}
}
+bool
+CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
+{
+ CVector rfPos, lrPos, rrPos;
+ bool canEnter = false;
+
+ CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
+
+ if (veh->m_modelIndex > MI_RHINO || veh->m_modelIndex != MI_BUS) {
+
+ CVector2D rfPosDist(999.0f, 999.0f);
+ CVector2D lrPosDist(999.0f, 999.0f);
+ CVector2D rrPosDist(999.0f, 999.0f);
+
+ if (!veh->pPassengers[0]
+ && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
+ && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
+
+ rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
+ canEnter = true;
+ rfPosDist = rfPos - GetPosition();
+ }
+ if (vehModel->m_numDoors == 4) {
+ if (!veh->pPassengers[1]
+ && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
+ && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
+ lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR);
+ canEnter = true;
+ lrPosDist = lrPos - GetPosition();
+ }
+ if (!veh->pPassengers[2]
+ && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
+ && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
+ rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR);
+ canEnter = true;
+ rrPosDist = rrPos - GetPosition();
+ }
+
+ // When the door we should enter is blocked by some object.
+ if (!canEnter)
+ veh->ShufflePassengersToMakeSpace();
+ }
+
+ CVector2D nextToCompare = rfPosDist;
+ posToOpen = rfPos;
+ m_vehEnterType = CAR_DOOR_RF;
+ if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
+ m_vehEnterType = CAR_DOOR_LR;
+ posToOpen = lrPos;
+ nextToCompare = lrPosDist;
+ }
+
+ if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) {
+ m_vehEnterType = CAR_DOOR_RR;
+ posToOpen = rrPos;
+ }
+ return canEnter;
+
+ } else {
+ m_vehEnterType = CAR_DOOR_RF;
+ posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
+ return true;
+ }
+}
+
+int
+CPed::GetNextPointOnRoute(void)
+{
+ int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
+
+ // Route is complete
+ if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
+
+ switch (m_routeType) {
+ case PEDROUTE_STOP_WHEN_DONE:
+ nextPoint = -1;
+ break;
+ case PEDROUTE_GO_BACKWARD_WHEN_DONE:
+ m_routePointsBeingPassed = -m_routePointsBeingPassed;
+ nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
+ break;
+ case PEDROUTE_GO_TO_START_WHEN_DONE:
+ m_routePointsPassed = -1;
+ nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
+ break;
+ default:
+ break;
+ }
+ }
+ return nextPoint;
+}
+
+// TODO: enum
+uint8
+CPed::GetPedRadioCategory(uint32 modelIndex)
+{
+ switch (modelIndex) {
+ case MI_MALE01:
+ case MI_FEMALE03:
+ case MI_PROSTITUTE2:
+ case MI_WORKER1:
+ case MI_MOD_MAN:
+ case MI_MOD_WOM:
+ case MI_ST_WOM:
+ case MI_FAN_WOM:
+ return 3;
+ case MI_TAXI_D:
+ case MI_PIMP:
+ case MI_MALE02:
+ case MI_FEMALE02:
+ case MI_FATFEMALE01:
+ case MI_FATFEMALE02:
+ case MI_DOCKER1:
+ case MI_WORKER2:
+ case MI_FAN_MAN2:
+ return 9;
+ case MI_GANG01:
+ case MI_GANG02:
+ case MI_SCUM_MAN:
+ case MI_SCUM_WOM:
+ case MI_HOS_WOM:
+ case MI_CONST1:
+ return 1;
+ case MI_GANG03:
+ case MI_GANG04:
+ case MI_GANG07:
+ case MI_GANG08:
+ case MI_CT_MAN2:
+ case MI_CT_WOM2:
+ case MI_B_MAN3:
+ case MI_SHOPPER3:
+ return 4;
+ case MI_GANG05:
+ case MI_GANG06:
+ case MI_GANG11:
+ case MI_GANG12:
+ case MI_CRIMINAL02:
+ case MI_B_WOM2:
+ case MI_ST_MAN:
+ case MI_HOS_MAN:
+ return 5;
+ case MI_FATMALE01:
+ case MI_LI_MAN2:
+ case MI_SHOPPER1:
+ case MI_CAS_MAN:
+ return 6;
+ case MI_PROSTITUTE:
+ case MI_P_WOM2:
+ case MI_LI_WOM2:
+ case MI_B_WOM3:
+ case MI_CAS_WOM:
+ return 2;
+ case MI_P_WOM1:
+ case MI_DOCKER2:
+ case MI_STUD_MAN:
+ return 7;
+ case MI_CT_MAN1:
+ case MI_CT_WOM1:
+ case MI_LI_MAN1:
+ case MI_LI_WOM1:
+ case MI_B_MAN1:
+ case MI_B_MAN2:
+ case MI_B_WOM1:
+ case MI_SHOPPER2:
+ case MI_STUD_WOM:
+ return 8;
+ default:
+ return 0;
+ }
+}
+
+// Some kind of VC leftover I think
+int
+CPed::GetWeaponSlot(eWeaponType weaponType)
+{
+ if (HasWeapon(weaponType))
+ return weaponType;
+ else
+ return -1;
+}
+
+void
+CPed::GoToNearestDoor(CVehicle *veh)
+{
+ CVector posToOpen;
+ GetNearestDoor(veh, posToOpen);
+ SetSeek(posToOpen, 0.5f);
+ SetMoveState(PEDMOVE_RUN);
+}
+
+bool
+CPed::HaveReachedNextPointOnRoute(float distToCountReached)
+{
+ if ((m_nextRoutePointPos - GetPosition()).Magnitude2D() >= distToCountReached)
+ return false;
+
+ m_routePointsPassed += m_routePointsBeingPassed;
+ return true;
+}
+
+void
+CPed::Idle(void)
+{
+ CVehicle *veh = m_pMyVehicle;
+ if (veh && veh->m_nGettingOutFlags && m_vehEnterType) {
+
+ if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehEnterType)) {
+
+ if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
+
+ CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehEnterType);
+ CVector doorDist = GetPosition() - doorPos;
+
+ if (doorDist.MagnitudeSqr() < 0.25f) {
+ SetMoveState(PEDMOVE_WALK);
+ return;
+ }
+ }
+ }
+ }
+
+ CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
+ CAnimBlendAssociation* unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
+ int waitTime;
+
+ if (m_nMoveState == PEDMOVE_STILL) {
+
+ eWeaponType curWeapon = GetWeapon()->m_eWeaponType;
+ if (!armedIdleAssoc ||
+ CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && curWeapon != WEAPONTYPE_UNARMED && curWeapon != WEAPONTYPE_MOLOTOV && curWeapon != WEAPONTYPE_GRENADE) {
+
+ if ((!GetWeapon()->IsType2Handed() || curWeapon == WEAPONTYPE_SHOTGUN) && curWeapon != WEAPONTYPE_BASEBALLBAT
+ || !unarmedIdleAssoc || unarmedIdleAssoc->blendAmount <= 0.95f || m_nWaitState != WAITSTATE_FALSE || CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
+
+ m_moved = CVector2D(0.0f, 0.0f);
+ return;
+ }
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_ARMED, 3.0f);
+ waitTime = CGeneral::GetRandomNumberInRange(4000, 7500);
+ } else {
+ armedIdleAssoc->blendDelta = -2.0f;
+ armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ waitTime = CGeneral::GetRandomNumberInRange(3000, 8500);
+ }
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + waitTime;
+ } else {
+ if (armedIdleAssoc) {
+ armedIdleAssoc->blendDelta = -8.0f;
+ armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ m_nWaitTimer = 0;
+ }
+ if (!IsPlayer())
+ SetMoveState(PEDMOVE_STILL);
+ }
+ m_moved = CVector2D(0.0f, 0.0f);
+}
+
+void
+CPed::InTheAir(void)
+{
+ CColPoint foundCol;
+ CEntity *foundEnt;
+
+ CVector ourPos = GetPosition();
+ CVector bitBelow = GetPosition();
+ bitBelow.z -= 4.04f;
+
+ if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) {
+ if (m_nPedState != PED_DIE && m_nPedState != PED_DEAD) {
+ if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) {
+ if (GetPosition().z - foundCol.point.z < 1.3f)
+ SetLanding();
+ } else {
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) {
+ if (m_vecMoveSpeed.z < -0.1f)
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
+ }
+ }
+ }
+ }
+}
+
+void
+CPed::SetLanding(void)
+{
+ if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ return;
+
+ CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
+ CAnimBlendAssociation *landAssoc;
+
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+ if (fallAssoc) {
+ landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f);
+
+ if (IsPlayer())
+ Say(SOUND_PED_LAND);
+
+ } else {
+ landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f);
+ }
+
+ landAssoc->SetFinishCallback(PedLandCB, this);
+ bIsInTheAir = false;
+ bIsLanding = true;
+}
+
+void
+CPed::Initialise(void)
+{
+ debug("Initialising CPed...\n");
+ CPedType::Initialise();
+ LoadFightData();
+ SetAnimOffsetForEnterOrExitVehicle();
+ debug("CPed ready\n");
+}
+
+void
+CPed::SetAnimOffsetForEnterOrExitVehicle(void)
+{
+ // FIX: If there were no translations on enter anims, there were overflows all over this function.
+
+ CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy;
+ CAnimBlendSequence *seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedDraggedOutCarAnimOffset = lastFrame->translation;
+ }
+ }
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LHS)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedCarDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedCarDoorAnimOffset = lastFrame->translation;
+ }
+ }
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedCarDoorLoAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedCarDoorLoAnimOffset = lastFrame->translation;
+ }
+ }
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_QJACKED)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedQuickDraggedOutCarAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedQuickDraggedOutCarAnimOffset = lastFrame->translation;
+ }
+ }
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_VAN_GETIN_L)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedVanRearDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedVanRearDoorAnimOffset = lastFrame->translation;
+ }
+ }
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedTrainDoorAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedTrainDoorAnimOffset = lastFrame->translation;
+ }
+ }
+}
+
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
@@ -7389,7 +7789,6 @@ STARTPATCHES
InjectHook(0x4D09B0, &CPed::SetFall, PATCH_JUMP);
InjectHook(0x4E6220, &CPed::SetAttack, PATCH_JUMP);
InjectHook(0x4E7530, &CPed::StartFightAttack, PATCH_JUMP);
- InjectHook(0x4E9870, &CPed::LoadFightData, PATCH_JUMP);
InjectHook(0x4E8EC0, &CPed::FightStrike, PATCH_JUMP);
InjectHook(0x4CCE20, &CPed::GetLocalDirection, PATCH_JUMP);
InjectHook(0x4E8E20, &CPed::PlayHitSound, PATCH_JUMP);
@@ -7431,4 +7830,14 @@ STARTPATCHES
InjectHook(0x4D1ED0, &CPed::Flee, PATCH_JUMP);
InjectHook(0x4E1CF0, &CPed::GetNearestDoor, PATCH_JUMP);
InjectHook(0x4DF420, &CPed::GetFormationPosition, PATCH_JUMP);
+ InjectHook(0x4E1F30, &CPed::GetNearestPassengerDoor, PATCH_JUMP);
+ InjectHook(0x4D0690, &CPed::Idle, PATCH_JUMP);
+ InjectHook(0x4DD720, &CPed::GetNextPointOnRoute, PATCH_JUMP);
+ InjectHook(0x4D7B50, &CPed::GetPedRadioCategory, PATCH_JUMP);
+ InjectHook(0x4CFA40, &CPed::GetWeaponSlot, PATCH_JUMP);
+ InjectHook(0x4E2220, &CPed::GoToNearestDoor, PATCH_JUMP);
+ InjectHook(0x4DD7B0, &CPed::HaveReachedNextPointOnRoute, PATCH_JUMP);
+ InjectHook(0x4D0D10, &CPed::InTheAir, PATCH_JUMP);
+ InjectHook(0x4C5270, &CPed::Initialise, PATCH_JUMP);
+ InjectHook(0x4D0E40, &CPed::SetLanding, PATCH_JUMP);
ENDPATCHES \ No newline at end of file