summaryrefslogtreecommitdiffstats
path: root/src/peds/Ped.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r--src/peds/Ped.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 6f969c5c..8f7e02b7 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1098,8 +1098,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
return;
}
- // Not for unarmed, it's for weapons using unarmed anims
- if (currentWeapon->m_bUse2nd && ped->bIsAttacking && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) {
+ if (currentWeapon->m_bUse2nd && ped->bIsAttacking && currentWeapon->m_AnimToPlay != ASSOCGRP_THROW) {
AnimationId groundAnim = GetFireAnimGround(currentWeapon);
CAnimBlendAssociation *groundAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), groundAnim);
if (!groundAnimAssoc || groundAnimAssoc->blendAmount <= 0.95f && groundAnimAssoc->blendDelta <= 0.0f) {
@@ -11392,14 +11391,6 @@ CPed::ProcessControl(void)
if (m_nWaitState != WAITSTATE_FALSE)
Wait();
- if (m_nPedState != PED_IDLE) {
- CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
- if(idleAssoc) {
- idleAssoc->blendDelta = -8.0f;
- idleAssoc->flags |= ASSOC_DELETEFADEDOUT;
- }
- }
-
switch (m_nPedState) {
case PED_IDLE:
Idle();