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-rw-r--r--src/peds/Ped.cpp54
1 files changed, 51 insertions, 3 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 56d7556b..f940ca5d 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -18809,7 +18809,7 @@ CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eW
m_attachedTo->RegisterReference(&m_attachedTo);
m_vecAttachOffset = offset;
m_attachType = type;
- m_attachRot = rot;
+ m_attachRotStep = rot;
if (IsPlayer()) {
bUsesCollision = false;
} else if (ent->IsVehicle()) {
@@ -18843,8 +18843,7 @@ CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eW
SetCurrentWeapon(weapon);
}
- // TODO(Miami)
- // PositionAttachedPed();
+ PositionAttachedPed();
}
// --MIAMI: Done
@@ -19198,6 +19197,55 @@ CPed::DriveVehicle(void)
}
}
+// --MIAMI: Done
+void
+CPed::PositionAttachedPed()
+{
+ CMatrix rotMatrix, targetMat;
+ targetMat = m_attachedTo->GetMatrix();
+ targetMat.GetPosition() += Multiply3x3(m_attachedTo->GetMatrix(), m_vecAttachOffset);
+ float objAngle = m_attachedTo->GetForward().Heading();
+
+ if (!IsPlayer()) {
+ float targetAngle = objAngle;
+ switch (m_attachType) {
+ case 1:
+ targetAngle += HALFPI;
+ break;
+ case 2:
+ targetAngle += PI;
+ break;
+ case 3:
+ targetAngle -= HALFPI;
+ break;
+ default:
+ break;
+ }
+ targetAngle = CGeneral::LimitRadianAngle(targetAngle);
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ float neededTurn = m_fRotationCur - targetAngle;
+
+ if (neededTurn > PI)
+ neededTurn -= TWOPI;
+ else if (neededTurn < -PI)
+ neededTurn += TWOPI;
+
+ if (neededTurn > m_attachRotStep)
+ m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle + m_attachRotStep);
+ else if (-m_attachRotStep > neededTurn)
+ m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle - m_attachRotStep);
+ else
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ }
+ rotMatrix.SetRotateZ(m_fRotationCur - objAngle);
+ targetMat = targetMat * rotMatrix;
+ GetMatrix() = targetMat;
+ if (m_attachedTo->IsVehicle() || m_attachedTo->IsObject()) {
+ m_vecMoveSpeed = ((CPhysical*)m_attachedTo)->m_vecMoveSpeed;
+ m_vecTurnSpeed = ((CPhysical*)m_attachedTo)->m_vecTurnSpeed;
+ }
+}
+
void
PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount)
{