diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index fd26f2d1..bf4849b2 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -319,20 +319,20 @@ public: uint8 bObstacleShowedUpDuringKillObjective : 1; uint8 bDuckAndCover : 1; - uint8 m_ped_flagG1 : 1; + uint8 bStillOnValidPoly : 1; uint8 m_ped_flagG2 : 1; - uint8 m_ped_flagG4 : 1; // bStillOnValidPoly? + uint8 m_ped_flagG4 : 1; // bResetWalkAnims? uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found - uint8 m_ped_flagG10 : 1; // bOnBoat? (but not in the sense of driving) + uint8 bOnBoat : 1; // not just driver, may be just standing uint8 bBusJacked : 1; uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door uint8 bFadeOut : 1; uint8 bKnockedUpIntoAir : 1; // NOT CERTAIN - has ped been knocked up into the air by a car collision - uint8 m_ped_flagH2 : 1; + uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type) uint8 m_ped_flagH4 : 1; uint8 bClearObjective : 1; - uint8 m_ped_flagH10 : 1; + uint8 m_ped_flagH10 : 1; // bTryingToReachDryLand? reset when we landed on something not vehicle and object uint8 bCollidedWithMyVehicle : 1; uint8 bRichFromMugging : 1; // ped has lots of cash from mugging people - will drop money if someone points gun to him uint8 m_ped_flagH80 : 1; |