diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index ac776469..ec6574de 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -1015,16 +1015,16 @@ public: static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_COP3_RD)) - return ANIM_ATTACK_3; + return ANIM_WEAPON_FIRE_3RD; else return (AnimationId)0; } static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) { if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND)) - return ANIM_ATTACK_2; + return ANIM_WEAPON_CROUCHFIRE; else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD)) - return ANIM_ATTACK_3; + return ANIM_WEAPON_FIRE_3RD; else if (kickFloorIfNone) return ANIM_STD_KICKGROUND; else @@ -1035,54 +1035,54 @@ public: if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE)) return ANIM_STD_DETONATE; else - return ANIM_ATTACK_1; + return ANIM_WEAPON_FIRE; } static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) - return ANIM_ATTACK_EXTRA2; + return ANIM_WEAPON_CROUCHRELOAD; else return (AnimationId)0; } static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE)) - return ANIM_ATTACK_2; + return ANIM_WEAPON_CROUCHFIRE; else return (AnimationId)0; } static AnimationId GetReloadAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_RELOAD)) - return ANIM_ATTACK_EXTRA1; + return ANIM_WEAPON_RELOAD; else return (AnimationId)0; } static AnimationId GetFightIdleWithMeleeAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_FIGHTMODE)) - return ANIM_ATTACK_EXTRA2; + return ANIM_MELEE_IDLE_FIGHTMODE; else return (AnimationId)0; } static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_FINISH_3RD)) - return ANIM_ATTACK_3; + return ANIM_MELEE_ATTACK_FINISH; else return (AnimationId)0; } static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND)) - return ANIM_ATTACK_2; // or ANIM_MELEE_ATTACK_2ND + return ANIM_WEAPON_FIRE_2ND; else return (AnimationId)0; } static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) { if (weapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK)) - return ANIM_ATTACK_EXTRA1; + return ANIM_MELEE_ATTACK_START; else return (AnimationId)0; } @@ -1090,7 +1090,7 @@ public: static AnimationId GetThrowAnim(CWeaponInfo *weapon) { if (weapon->IsFlagSet(WEAPONFLAG_THROW)) - return ANIM_ATTACK_EXTRA1; + return ANIM_THROWABLE_START_THROW; else return (AnimationId)0; } |