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-rw-r--r--src/peds/Ped.h34
1 files changed, 23 insertions, 11 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 446aab4b..49803418 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -243,9 +243,11 @@ enum PedState
PED_STEP_AWAY,
PED_ON_FIRE,
- PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
+ PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb
PED_STATES_NO_AI,
+
+ // One of these states isn't on PS2 - start
PED_JUMP,
PED_FALL,
PED_GETUP,
@@ -256,6 +258,8 @@ enum PedState
PED_ENTER_TRAIN,
PED_EXIT_TRAIN,
PED_ARREST_PLAYER,
+ // One of these states isn't on PS2 - end
+
PED_DRIVING,
PED_PASSENGER,
PED_TAXI_PASSENGER,
@@ -363,7 +367,7 @@ public:
uint8 bShakeFist : 1; // test shake hand at look entity
uint8 bNoCriticalHits : 1; // if set, limbs won't came off
- uint8 m_ped_flagI4 : 1; // we've been put to car by script? - related with cars
+ uint8 m_ped_flagI4 : 1; // we've been put to car by script or without align phase? - related with cars
uint8 bHasAlreadyBeenRecorded : 1;
uint8 bFallenDown : 1;
#ifdef VC_PED_PORTS
@@ -371,8 +375,8 @@ public:
#else
uint8 m_ped_flagI20 : 1;
#endif
- uint8 m_ped_flagI40 : 1;
- uint8 m_ped_flagI80 : 1;
+ uint8 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
+ uint8 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
uint8 stuff10[3];
uint8 CharCreatedBy;
@@ -407,11 +411,11 @@ public:
int32 m_nPrevMoveState;
eWaitState m_nWaitState;
uint32 m_nWaitTimer;
- void *m_pPathNodesStates[8]; // seems unused, probably leftover from VC
+ void *m_pPathNodesStates[8]; // unused, probably leftover from VC
CVector2D m_stPathNodeStates[10];
uint16 m_nPathNodes;
int16 m_nCurPathNode;
- int8 m_nPathState;
+ int8 m_nPathDir;
private:
int8 _pad2B5[3];
public:
@@ -499,8 +503,8 @@ public:
uint32 m_soundStart;
uint16 m_lastQueuedSound;
uint16 m_queuedSound;
- CVector m_vecSeekPosEx; // used in objectives
- float m_distanceToCountSeekDoneEx; // used in objectives
+ CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
+ float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
static void *operator new(size_t);
static void *operator new(size_t, int);
@@ -690,7 +694,9 @@ public:
void ScanForInterestingStuff(void);
void WarpPedIntoCar(CVehicle*);
void SetCarJack(CVehicle*);
- void WarpPedToNearLeaderOffScreen(void);
+ bool WarpPedToNearLeaderOffScreen(void);
+ void Solicit(void);
+ void SetExitBoat(CVehicle*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -768,6 +774,7 @@ public:
void SeekBoatPosition(void);
void UpdatePosition(void);
CObject *SpawnFlyingComponent(int, int8);
+ void SetCarJack_AllClear(CVehicle*, uint32, uint32);
#ifdef VC_PED_PORTS
bool CanPedJumpThis(CEntity*, CVector*);
#else
@@ -781,7 +788,9 @@ public:
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
+ bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
void ReplaceWeaponWhenExitingVehicle(void);
+ void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();
// set by 0482:set_threat_reaction_range_multiplier opcode
@@ -796,10 +805,13 @@ public:
static CVector2D ms_vec2DFleePosition;
static CPedAudioData (&CommentWaitTime)[38];
-#ifndef MASTER
+#ifdef TOGGLEABLE_BETA_FEATURES
static bool bUnusedFightThingOnPlayer;
static bool bPopHeadsOnHeadshot;
+ static bool bMakePedsRunToPhonesToReportCrimes;
+#endif
+#ifndef MASTER
// Mobile things
static void SwitchDebugDisplay(void);
void DebugRenderOnePedText(void);
@@ -809,7 +821,7 @@ public:
class cPedParams
{
public:
- char m_bDistanceCalculated;
+ bool m_bDistanceCalculated;
char gap_1[3];
float m_fDistance;
CPed *m_pPed;