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-rw-r--r--src/peds/Ped.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 9f1858b4..7b8bc2ce 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -228,7 +228,7 @@ public:
uint8 bNotAllowedToDuck : 1;
uint8 bCrouchWhenShooting : 1;
uint8 bIsDucking : 1; // set if you don't want ped to attack
- uint8 m_ped_flagE20 : 1;
+ uint8 m_ped_flagE20 : 1; // getup complete?
uint8 bDoBloodyFootprints : 1;
uint8 m_ped_flagE80 : 1;
@@ -336,7 +336,7 @@ public:
bool bInVehicle;
uint8 pad_315[3];
float field_318;
- uint8 field_31C;
+ uint8 field_31C; // may be cutscene or phone cutscene status
uint8 field_31D;
int16 m_phoneId;
uint32 m_lookingForPhone; // unused
@@ -481,7 +481,7 @@ public:
void ClearAll(void);
void SetPointGunAt(CEntity*);
bool Seek(void);
- void SetWanderPath(int8);
+ bool SetWanderPath(int8);
void SetFollowPath(CVector);
void ClearAttackByRemovingAnim(void);
void SetStoredState(void);
@@ -490,6 +490,19 @@ public:
void ClearFlee(void);
void ClearFall(void);
void SetGetUp(void);
+ void ClearInvestigateEvent(void);
+ void ClearLeader(void);
+ void ClearLook(void);
+ void ClearObjective(void);
+ void ClearPause(void);
+ void ClearSeek(void);
+ void ClearWeapons(void);
+ void RestoreGunPosition(void);
+ void RestoreHeadingRate(void);
+ void SetAimFlag(CEntity* to);
+ void SetAimFlag(float angle);
+ void SetAmmo(eWeaponType weaponType, uint32 ammo);
+ void SetEvasiveStep(CEntity*, uint8);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);