diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.h | 79 |
1 files changed, 67 insertions, 12 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 4ad74b15..f86f23d3 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -19,6 +19,7 @@ class CObject; class CFire; struct AnimBlendFrameData; class CAnimBlendAssociation; +class CPedAttractor; struct PedAudioData { @@ -148,12 +149,28 @@ enum eWaitState { WAITSTATE_PLAYANIM_HANDSUP, WAITSTATE_PLAYANIM_HANDSCOWER, WAITSTATE_PLAYANIM_CHAT, - WAITSTATE_FINISH_FLEE + WAITSTATE_FINISH_FLEE, + WAITSTATE_SIT_DOWN, + WAITSTATE_SIT_DOWN_RVRS, + WAITSTATE_SIT_UP, + WAITSTATE_SIT_IDLE, + WAITSTATE_USE_ATM, + WAITSTATE_SUN_BATHE_PRE, + WAITSTATE_SUN_BATHE_DOWN, + WAITSTATE_SUN_BATHE_IDLE, + WAITSTATE_RIOT, + WAITSTATE_FAST_FALL, + WAITSTATE_BOMBER, + WAITSTATE_STRIPPER, + WAITSTATE_GROUND_ATTACK, + WAITSTATE_LANCESITTING, + WAITSTATE_PLAYANIM_HANDSUP_SIMPLE, }; enum eObjective : uint32 { OBJECTIVE_NONE, OBJECTIVE_IDLE, + OBJ_2, OBJECTIVE_FLEE_TILL_SAFE, OBJECTIVE_GUARD_SPOT, OBJECTIVE_GUARD_AREA, // not implemented @@ -165,6 +182,8 @@ enum eObjective : uint32 { OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, OBJECTIVE_GOTO_CHAR_ON_FOOT, OBJECTIVE_FOLLOW_PED_IN_FORMATION, + OBJ_14, + OBJ_15, OBJECTIVE_LEAVE_VEHICLE, OBJECTIVE_ENTER_CAR_AS_PASSENGER, OBJECTIVE_ENTER_CAR_AS_DRIVER, @@ -175,8 +194,8 @@ enum eObjective : uint32 { OBJECTIVE_GOTO_AREA_ANY_MEANS, OBJECTIVE_GOTO_AREA_ON_FOOT, OBJECTIVE_RUN_TO_AREA, - OBJECTIVE_23, // not implemented - OBJECTIVE_24, // not implemented + OBJECTIVE_26, // not implemented + OBJECTIVE_27, // not implemented OBJECTIVE_FIGHT_CHAR, OBJECTIVE_SET_LEADER, OBJECTIVE_FOLLOW_ROUTE, @@ -185,11 +204,31 @@ enum eObjective : uint32 { OBJECTIVE_CATCH_TRAIN, OBJECTIVE_BUY_ICE_CREAM, OBJECTIVE_STEAL_ANY_CAR, + OBJ_36, OBJECTIVE_MUG_CHAR, - OBJECTIVE_FLEE_CAR, -#ifdef VC_PED_PORTS - OBJECTIVE_LEAVE_CAR_AND_DIE -#endif + OBJECTIVE_LEAVE_CAR_AND_DIE, + OBJECTIVE_USE_SEAT_ATTRACTOR, + OBJECTIVE_USE_ATM_ATTRACTOR, + OBJECTIVE_FLEE_CAR, // is it 41? + OBJ_42, + OBJECTIVE_USE_STOP_ATTRACTOR, + OBJECTIVE_USE_PIZZA_ATTRACTOR, + OBJECTIVE_USE_SHELTER_ATTRACTOR, + OBJ_46, + OBJ_47, + OBJECTIVE_WAIT_FOR_RAIN_TO_END, + OBJ_49, + OBJ_50, + OBJ_51, + OBJECTIVE_WAIT_FOR_BUS, + OBJECTIVE_USE_ICECREAM_ATTRACTOR, + OBJECTIVE_PURCHASE_ICECREAM, + OBJ_55, + OBJ_56, + OBJ_57, + OBJ_58, + OBJ_59 + }; enum { @@ -389,9 +428,12 @@ public: uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle - uint32 bCarPassenger : 1; - uint32 bMiamiViceCop : 1; // - uint32 bDeadPedInFrontOfCar : 1; + uint32 bReachedAttractorHeadingTarget : 1; // 0x154 0x40 + uint32 bTurnedAroundOnAttractor : 1; // 0x154 0x80 + uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1 + uint32 bCarPassenger : 1; // 0x155 0x4 + uint32 bMiamiViceCop : 1; // 0x155 0x20 + uint32 bDeadPedInFrontOfCar : 1; // 0x156 0x40 uint8 CharCreatedBy; eObjective m_objective; @@ -399,6 +441,7 @@ public: CPed *m_pedInObjective; CVehicle *m_carInObjective; CVector m_nextRoutePointPos; + float m_attractorHeading; CPed *m_leader; eFormation m_pedFormation; uint32 m_fearFlags; @@ -456,7 +499,9 @@ public: CVehicle *m_pMyVehicle; bool bInVehicle; float m_distanceToCountSeekDone; - + float m_acceptableHeadingOffset; + CPedAttractor* m_attractor; + int32 m_positionInQueue; CVehicle* m_vehicleInAccident; bool bRunningToPhone; @@ -598,6 +643,7 @@ public: void SetObjective(eObjective, int16, int16); void SetObjective(eObjective, CVector); void SetObjective(eObjective, CVector, float); + void SetObjective(eObjective, float, const CVector&); void ClearChat(void); void InformMyGangOfAttack(CEntity*); void ReactToAttack(CEntity*); @@ -816,8 +862,11 @@ public: bool CanPedJumpThis(CEntity*); #endif + void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int); + void ClearWaitState(void); + bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; } - CWeapon &GetWeapon(uint8 slot) { return m_weapons[slot]; } + CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } PedState GetPedState(void) { return m_nPedState; } @@ -830,6 +879,12 @@ public: bool Driving(void) { return m_nPedState == PED_DRIVING; } bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; } + bool HasAttractor(void) { return m_attractor != nil; } + bool IsUseAttractorObjective(eObjective obj) { + return obj == OBJECTIVE_USE_ATM_ATTRACTOR || obj == OBJECTIVE_USE_ICECREAM_ATTRACTOR || + obj == OBJECTIVE_USE_PIZZA_ATTRACTOR || obj == OBJECTIVE_USE_SEAT_ATTRACTOR || + obj == OBJECTIVE_USE_SHELTER_ATTRACTOR || obj == OBJECTIVE_USE_STOP_ATTRACTOR; + } void ReplaceWeaponWhenExitingVehicle(void); void RemoveWeaponWhenEnteringVehicle(void); |