diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index a3d4997d..d27853d6 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -43,7 +43,7 @@ enum eFormation FORMATION_FRONT }; -enum FightState : int8 { +enum FightState { FIGHTSTATE_MOVE_FINISHED = -2, FIGHTSTATE_JUST_ATTACKED, FIGHTSTATE_NO_MOVE, @@ -153,7 +153,7 @@ enum eWaitState { WAITSTATE_FINISH_FLEE }; -enum eObjective : uint32 { +enum eObjective { OBJECTIVE_NONE, OBJECTIVE_WAIT_ON_FOOT, OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE, @@ -212,7 +212,7 @@ enum PedOnGroundState { PED_DEAD_ON_THE_FLOOR }; -enum PointBlankNecessity : uint8 { +enum PointBlankNecessity { NO_POINT_BLANK_PED, POINT_BLANK_FOR_WANTED_PED, POINT_BLANK_FOR_SOMEONE_ELSE @@ -484,7 +484,7 @@ public: CVector m_vecHitLastPos; uint32 m_curFightMove; uint8 m_fightButtonPressure; - FightState m_fightState; + int8 m_fightState; bool m_takeAStepAfterAttack; CFire *m_pFire; CEntity *m_pLookTarget; @@ -598,7 +598,7 @@ public: #endif bool CheckForExplosions(CVector2D &area); CPed *CheckForGunShots(void); - PointBlankNecessity CheckForPointBlankPeds(CPed*); + uint8 CheckForPointBlankPeds(CPed*); bool CheckIfInTheAir(void); void ClearAll(void); void SetPointGunAt(CEntity*); @@ -863,6 +863,13 @@ public: SetMoveState(PEDMOVE_WALK); } + inline void SetWeaponLockOnTarget(CEntity *target) + { + m_pPointGunAt = (CPed *)target; + if(target) + ((CEntity *)target)->RegisterReference(&m_pPointGunAt); + } + // Using this to abstract nodes of skinned and non-skinned meshes CVector GetNodePosition(int32 node) { @@ -891,13 +898,13 @@ public: RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]); + RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); }else #endif { RwFrame *frame; for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame)); + RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame)); } } |