diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 242a86f2..9ed6f2ff 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -406,7 +406,7 @@ public: float m_fCollisionSpeed; // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R* - uint32 bIsStanding : 1; + uint32 bIsStanding : 1; // 0x194 on PS2, 0x1A4 on android uint32 bWasStanding : 1; uint32 bIsAttacking : 1; // doesn't reset after fist fight uint32 bIsPointingGunAt : 1; @@ -888,6 +888,7 @@ public: void SetSolicit(uint32 time); void ScanForInterestingStuff(void); void WarpPedIntoCar(CVehicle*); + void WarpPedIntoCarAsPassenger(CVehicle*, int32); void SetCarJack(CVehicle*); bool WarpPedToNearLeaderOffScreen(void); void Solicit(void); @@ -1042,6 +1043,16 @@ public: { return m_pMyVehicle != nil && ((CEntity*)m_pMyVehicle)->GetStatus() != STATUS_WRECKED; } + bool CanStartMission() // used in CAN_PLAYER_START_MISSION and can looks like inlined function + { + if (m_nPedState >= PED_WANDER_RANGE && m_nPedState < PED_STATES_NO_AI && m_nPedState != PED_ANSWER_MOBILE) + return false; + if (m_nPedState >= PED_JUMP && m_nPedState < PED_STATES_NO_ST) + return false; + if (m_nPedState >= PED_ENTER_TRAIN && m_nPedState < PED_DEPLOY_STINGER) + return false; + return !bIsInTheAir && !bIsLanding && m_fHealth > 0.0f; + } // My names. Inlined in VC AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) { |