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-rw-r--r--src/peds/PedAI.cpp83
1 files changed, 2 insertions, 81 deletions
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 8b832670..d0f155c5 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -30,8 +30,6 @@
#include "GameLogic.h"
#include "Streaming.h"
-//--MIAMI: file done
-
CVector vecPedCarDoorAnimOffset;
CVector vecPedCarDoorLoAnimOffset;
CVector vecPedVanRearDoorAnimOffset;
@@ -44,7 +42,6 @@ CVector vecPedHarleyBikeJumpRhsAnimOffset;
CVector vecPedDirtBikeJumpRhsAnimOffset;
CVector vecPedBikeKickAnimOffset;
-// --MIAMI: Done
void
CPed::SetObjectiveTimer(int time)
{
@@ -55,7 +52,6 @@ CPed::SetObjectiveTimer(int time)
}
}
-// --MIAMI: Done
void
CPed::SetStoredObjective(void)
{
@@ -90,7 +86,6 @@ CPed::SetStoredObjective(void)
}
}
-// --MIAMI: Done
void
CPed::ForceStoredObjective(eObjective objective)
{
@@ -124,7 +119,6 @@ CPed::ForceStoredObjective(eObjective objective)
}
}
-// --MIAMI: Done
bool
CPed::IsTemporaryObjective(eObjective objective)
{
@@ -133,7 +127,6 @@ CPed::IsTemporaryObjective(eObjective objective)
objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj)
{
@@ -180,7 +173,6 @@ CPed::SetObjective(eObjective newObj)
}
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, void *entity)
{
@@ -415,7 +407,6 @@ CPed::SetObjective(eObjective newObj, CVector dest, float safeDist)
}
}
-// --MIAMI: Done
// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
void
@@ -448,7 +439,6 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
}
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, CVector dest)
{
@@ -588,7 +578,6 @@ CPed::SetObjective(eObjective newObj, CVector dest)
}
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
{
@@ -605,7 +594,6 @@ CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
}
}
-// --MIAMI: Done
void
CPed::ClearObjective(void)
{
@@ -631,7 +619,6 @@ CPed::ClearObjective(void)
}
}
-// --MIAMI: Done
void
CPed::ClearLeader(void)
{
@@ -651,7 +638,6 @@ CPed::ClearLeader(void)
}
}
-// --MIAMI: Done
void
CPed::UpdateFromLeader(void)
{
@@ -810,7 +796,6 @@ CPed::UpdateFromLeader(void)
}
}
-// --MIAMI: Done
void
CPed::RestorePreviousObjective(void)
{
@@ -833,7 +818,6 @@ CPed::RestorePreviousObjective(void)
bObjectiveCompleted = false;
}
-// --MIAMI: Done
void
CPed::ProcessObjective(void)
{
@@ -969,7 +953,7 @@ CPed::ProcessObjective(void)
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
if (m_nPedType == PEDTYPE_COP) {
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
} else {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
@@ -2105,7 +2089,6 @@ CPed::ProcessObjective(void)
}
}
-// --MIAMI: Done
void
CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
{
@@ -2118,7 +2101,6 @@ CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
}
-// --MIAMI: Done
int
CPed::GetNextPointOnRoute(void)
{
@@ -2146,7 +2128,6 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
-// --MIAMI: Done
bool
CPed::HaveReachedNextPointOnRoute(float distToCountReached)
{
@@ -2157,7 +2138,6 @@ CPed::HaveReachedNextPointOnRoute(float distToCountReached)
return false;
}
-// --MIAMI: Done
bool
CPed::CanSeeEntity(CEntity *entity, float threshold)
{
@@ -2183,7 +2163,6 @@ CPed::CanSeeEntity(CEntity *entity, float threshold)
return neededTurn < threshold || TWOPI - threshold < neededTurn;
}
-// --MIAMI: Done
// Only used while deciding which gun ped should switch to, if no ammo left.
bool
CPed::SelectGunIfArmed(void)
@@ -2204,7 +2183,6 @@ CPed::SelectGunIfArmed(void)
SetCurrentWeapon(WEAPONTYPE_UNARMED);
return false;
}
-// --MIAMI: Done
void
CPed::ReactToPointGun(CEntity *entWithGun)
{
@@ -2289,7 +2267,6 @@ CPed::ReactToPointGun(CEntity *entWithGun)
}
}
-// --MIAMI: Done
void
CPed::ReactToAttack(CEntity *attacker)
{
@@ -2362,7 +2339,6 @@ CPed::ReactToAttack(CEntity *attacker)
}
}
-// --MIAMI: Done
void
CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -2607,7 +2583,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -2827,7 +2802,6 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
}
-// --MIAMI: Done
void
CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -2913,7 +2887,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
}
}
-// --MIAMI: Done
void
CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -3063,7 +3036,6 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::PedShuffle(void)
{
@@ -3079,7 +3051,6 @@ CPed::PedShuffle(void)
}
}
-// --MIAMI: Done
void
CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -3146,7 +3117,6 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg)
{
@@ -3158,7 +3128,6 @@ CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg)
}
}
-// --MIAMI: Done
void
CPed::SetFormation(eFormation type)
{
@@ -3182,7 +3151,6 @@ CPed::SetFormation(eFormation type)
m_pedFormation = type;
}
-// --MIAMI: Done
CVector
CPed::GetFormationPosition(void)
{
@@ -3231,7 +3199,6 @@ CPed::GetFormationPosition(void)
return m_pedInObjective->GetMatrix() * formationOffset;
}
-// --MIAMI: Done
void
CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -3371,7 +3338,6 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
}
-// --MIAMI: Done
void
CPed::LineUpPedWithCar(PedLineUpPhase phase)
{
@@ -3708,7 +3674,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
-// --MIAMI: Done
void
CPed::SetCarJack(CVehicle* car)
{
@@ -3791,7 +3756,6 @@ CPed::SetCarJack(CVehicle* car)
SetCarJack_AllClear(car, m_vehDoor, doorFlag);
}
-// --MIAMI: Done
void
CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
{
@@ -3834,7 +3798,6 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
}
}
-// --MIAMI: Done
void
CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
{
@@ -3883,7 +3846,6 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
}
-// --MIAMI: Done
void
CPed::BeingDraggedFromCar(void)
{
@@ -3949,7 +3911,6 @@ CPed::BeingDraggedFromCar(void)
}
}
-// --MIAMI: Done
void
CPed::SetEnterCar(CVehicle *car, uint32 unused)
{
@@ -4026,7 +3987,6 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
}
}
-// --MIAMI: Done
void
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
{
@@ -4079,7 +4039,6 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
}
}
-// --MIAMI: Done
void
CPed::EnterCar(void)
{
@@ -4123,7 +4082,6 @@ CPed::EnterCar(void)
}
}
-// --MIAMI: Done
void
CPed::QuitEnteringCar(void)
{
@@ -4172,7 +4130,6 @@ CPed::QuitEnteringCar(void)
}
}
-// --MIAMI: Done
void
CPed::SetExitBoat(CVehicle *boat)
{
@@ -4230,7 +4187,6 @@ CPed::SetExitBoat(CVehicle *boat)
m_vecMoveSpeed = boat->m_vecMoveSpeed;
}
-// --MIAMI: Done
// wantedDoorNode = 0 means that func. will determine it
void
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
@@ -4615,7 +4571,6 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
}
-// --MIAMI: Done
void
CPed::ExitCar(void)
{
@@ -4687,7 +4642,6 @@ CPed::ExitCar(void)
}
}
-// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
{
@@ -4700,7 +4654,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
return vehDoorPos;
}
-// --MIAMI: Done
void
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
{
@@ -4769,7 +4722,6 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
}
}
-// --MIAMI: Done
bool
CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
{
@@ -4853,7 +4805,6 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
return canEnter;
}
-// --MIAMI: Done
void
CPed::GoToNearestDoor(CVehicle *veh)
{
@@ -4863,7 +4814,6 @@ CPed::GoToNearestDoor(CVehicle *veh)
SetMoveState(PEDMOVE_RUN);
}
-// --MIAMI: Done
// Unused
void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
{
@@ -4877,7 +4827,6 @@ void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
pPed->SetPosition(position);
}
-// --MIAMI: Done
void
CPed::SetAnimOffsetForEnterOrExitVehicle(void)
{
@@ -5039,7 +4988,6 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
CAnimManager::RemoveAnimBlockRef(bikedBlock);
}
-// --MIAMI: Done
void
CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -5128,7 +5076,6 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->m_nLastPedState = PED_WANDER_PATH;
}
-// --MIAMI: Done
void
CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -5225,7 +5172,6 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->SetGetUp();
}
-// --MIAMI: Done
uint8
CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
{
@@ -5243,7 +5189,6 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
return 1;
}
-// --MIAMI: Done
uint8
CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
{
@@ -5302,7 +5247,6 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
return 1;
}
-// --MIAMI: Done :D
void
CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -5452,7 +5396,6 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
}
#endif
-// --MIAMI: Done
void
CPed::RegisterThreatWithGangPeds(CEntity *attacker)
{
@@ -5516,7 +5459,6 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
}
}
-// --MIAMI: Done
// Some helper function which doesn't exist in og game.
inline void
SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3)
@@ -5546,7 +5488,6 @@ SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVecto
}
}
-// --MIAMI: Done
bool
CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
{
@@ -5587,7 +5528,6 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
return false;
}
-// --MIAMI: Done
bool
CPed::DuckAndCover(void)
{
@@ -5776,7 +5716,6 @@ CPed::DuckAndCover(void)
return false;
}
-// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
{
@@ -5824,7 +5763,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
return veh->GetPosition() + doorPos;
}
-// --MIAMI: Done
CVector
CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult)
{
@@ -5910,7 +5848,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
}
}
-// --MIAMI: Done, but what is this parameter for?
+// TODO: what is this parameter for?
void
CPed::SetDuck(uint32 time, bool sth)
{
@@ -5936,7 +5874,6 @@ CPed::SetDuck(uint32 time, bool sth)
}
}
-// --MIAMI: Done
void
CPed::Duck(void)
{
@@ -5963,7 +5900,6 @@ CPed::Duck(void)
}
}
-// --MIAMI: Done
void
CPed::ClearDuck(bool clearTimer)
{
@@ -5986,7 +5922,6 @@ CPed::ClearDuck(bool clearTimer)
}
}
-// --MIAMI: Done
void
CPed::InformMyGangOfAttack(CEntity *attacker)
{
@@ -6021,7 +5956,6 @@ CPed::InformMyGangOfAttack(CEntity *attacker)
}
}
-// --MIAMI: Done
void
CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -6044,7 +5978,6 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK);
}
-// --MIAMI: Done
void
CPed::SetSeekBoatPosition(CVehicle *boat)
{
@@ -6060,7 +5993,6 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
SetPedState(PED_SEEK_IN_BOAT);
}
-// --MIAMI: Done
void
CPed::SeekBoatPosition(void)
{
@@ -6082,7 +6014,6 @@ CPed::SeekBoatPosition(void)
RestorePreviousState();
}
-// --MIAMI: Done
bool
CPed::IsRoomToBeCarJacked(void)
{
@@ -6106,7 +6037,6 @@ CPed::IsRoomToBeCarJacked(void)
return false;
}
-// --MIAMI: Done
void
CPed::AddInCarAnims(CVehicle* car, bool isDriver)
{
@@ -6141,7 +6071,6 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver)
StopNonPartialAnims();
}
-// --MIAMI: Done
void
CPed::RemoveDrivebyAnims()
{
@@ -6169,7 +6098,6 @@ CPed::RemoveDrivebyAnims()
animAssoc->blendDelta = -1000.0f;
}
-// --MIAMI: Done
void
CPed::RemoveInCarAnims(void)
{
@@ -6182,7 +6110,6 @@ CPed::RemoveInCarAnims(void)
}
}
-// --MIAMI: Done
bool
CPed::PositionPedOutOfCollision(void)
{
@@ -6321,7 +6248,6 @@ CPed::PositionPedOutOfCollision(void)
return true;
}
-// --MIAMI: Done
// "Any" means he shouldn't have to be in vehicle.
bool
CPed::PositionAnyPedOutOfCollision(void)
@@ -6377,7 +6303,6 @@ CPed::PositionAnyPedOutOfCollision(void)
return true;
}
-// --MIAMI: Done
bool
CPed::WarpPedToNearLeaderOffScreen(void)
{
@@ -6411,7 +6336,6 @@ CPed::WarpPedToNearLeaderOffScreen(void)
return teleported;
}
-// --MIAMI: Done
bool
CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
{
@@ -6445,7 +6369,6 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
return teleported;
}
-// --MIAMI: Done
int32
CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
{
@@ -6720,7 +6643,6 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
return ATTACK_IN_PROGRESS;
}
-// --MIAMI: Done
int32
CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
{
@@ -6975,7 +6897,6 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
}
}
-// --MIAMI: Done
bool
CPed::CanBeDamagedByThisGangMember(CPed* who)
{