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Diffstat (limited to '')
-rw-r--r-- | src/peds/PedDebug.cpp | 57 |
1 files changed, 42 insertions, 15 deletions
diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp index 0809581b..aed11357 100644 --- a/src/peds/PedDebug.cpp +++ b/src/peds/PedDebug.cpp @@ -7,11 +7,10 @@ #include "Sprite.h" #include "Text.h" -// TODO(Miami) static char ObjectiveText[][28] = { "No Obj", "Wait on Foot", - "Wait on Foot For Cop", + "Wait on Foot for cop", "Flee on Foot Till Safe", "Guard Spot", "Guard Area", @@ -22,8 +21,8 @@ static char ObjectiveText[][28] = { "Flee Char on Foot Till Safe", "Flee Char on Foot Always", "GoTo Char on Foot", - "GoTo Char on Foot Walking", - "Hassle Char", + "GoTo Char on Foot walking", + "Hassle char", "Follow Char in Formation", "Leave Car", "Enter Car as Passenger", @@ -40,14 +39,30 @@ static char ObjectiveText[][28] = { "Guard Attack", "Set Leader", "Follow Route", - "Solicit", + "Solicit vehicle", "Take Taxi", "Catch Train", "Buy IceCream", "Steal Any Car", - "Steal Any Mission Car", + "Steal any mission car", "Mug Char", - "Leave Car and Die", + "Lv car die", + "Goto seat", + "Goto atm", + "Flee car", + "Sunbathe", + "Goto bus stop", + "Goto pizza", + "Goto shelter", + "Aim gun at", + "Wander", + "Wait on foot at shltr", + "Sprint to area", + "Kill char on boat", + "Solicit ped", + "Wait at bus stop", + "Goto ice cream van foot", + "Wait foot icecream van" }; static char StateText[][18] = { @@ -84,11 +99,11 @@ static char StateText[][18] = { "Investigate", "Step away", "On Fire", - "Sun Bathe", + "Bathe", "Flash", "Jog", - "Answer Mobile", - "Unknown", + "Answer mobile", + "Hang out", "STATES_NO_AI", "Abseil", "Sit", @@ -114,7 +129,7 @@ static char StateText[][18] = { "Exit Car", "Hands Up", "Arrested", - "Deploying Stinger" + "Deply stgr" }; static char PersonalityTypeText[][18] = { @@ -141,8 +156,7 @@ static char PersonalityTypeText[][18] = { "Geek Girl", "Old Girl", "Tough Girl", - "Tramp Male", - "Tramp Female", + "Tramp", "Tourist", "Prostitute", "Criminal", @@ -151,8 +165,6 @@ static char PersonalityTypeText[][18] = { "Psycho", "Steward", "Sports Fan", - "Shopper", - "Old Shopper" }; static char WaitStateText[][16] = { @@ -177,6 +189,21 @@ static char WaitStateText[][16] = { "Play HandsCower", "Play Chat", "Finish Flee", + "Sit down", + "Sit down rvrs", + "Sit up", + "Sit idle", + "Use atm", + "Sunbth pre", + "Sunbth down", + "Sunbth idle", + "Riot", + "Fast fall", + "Bomber", + "Stripper", + "Ground attack", + "Lance sitting", + "Handsup simple" }; void |