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-rw-r--r--src/peds/PedDebug.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp
index 1c22963e..0809581b 100644
--- a/src/peds/PedDebug.cpp
+++ b/src/peds/PedDebug.cpp
@@ -7,10 +7,11 @@
#include "Sprite.h"
#include "Text.h"
-
+// TODO(Miami)
static char ObjectiveText[][28] = {
"No Obj",
"Wait on Foot",
+ "Wait on Foot For Cop",
"Flee on Foot Till Safe",
"Guard Spot",
"Guard Area",
@@ -21,6 +22,8 @@ static char ObjectiveText[][28] = {
"Flee Char on Foot Till Safe",
"Flee Char on Foot Always",
"GoTo Char on Foot",
+ "GoTo Char on Foot Walking",
+ "Hassle Char",
"Follow Char in Formation",
"Leave Car",
"Enter Car as Passenger",
@@ -42,10 +45,9 @@ static char ObjectiveText[][28] = {
"Catch Train",
"Buy IceCream",
"Steal Any Car",
+ "Steal Any Mission Car",
"Mug Char",
-#ifdef VC_PED_PORTS
- "Leave Car and Die"
-#endif
+ "Leave Car and Die",
};
static char StateText[][18] = {
@@ -82,8 +84,14 @@ static char StateText[][18] = {
"Investigate",
"Step away",
"On Fire",
+ "Sun Bathe",
+ "Flash",
+ "Jog",
+ "Answer Mobile",
"Unknown",
"STATES_NO_AI",
+ "Abseil",
+ "Sit",
"Jump",
"Fall",
"GetUp",
@@ -106,6 +114,7 @@ static char StateText[][18] = {
"Exit Car",
"Hands Up",
"Arrested",
+ "Deploying Stinger"
};
static char PersonalityTypeText[][18] = {
@@ -283,7 +292,7 @@ CPed::DebugRenderOnePedText(void)
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 0, 255));
CFont::SetBackGroundOnlyTextOn();
- CFont::SetFontStyle(0);
+ CFont::SetFontStyle(1);
AsciiToUnicode(StateText[m_nPedState], gUString);
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
AsciiToUnicode(ObjectiveText[m_objective], gUString);