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-rw-r--r--src/peds/PedFight.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 855a0f1f..3a4e785a 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -472,20 +472,20 @@ CPed::ClearAttackByRemovingAnim(void)
CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weapon));
if (!weaponAssoc) {
- if (!!weapon->m_bCrouchFire)
+ if (GetCrouchFireAnim(weapon))
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
}
if (!weaponAssoc) {
- if(!!weapon->m_bFinish3rd)
+ if(GetFinishingAttackAnim(weapon))
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetFinishingAttackAnim(weapon));
}
if (!weaponAssoc) {
- if(!!weapon->m_bUse2nd)
+ if(GetSecondFireAnim(weapon))
weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(weapon));
}
if (!weaponAssoc) {
- if(!!weapon->m_bCop3rd)
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_SPECIAL);
+ if(Get3rdFireAnim(weapon))
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), Get3rdFireAnim(weapon));
}
if (weaponAssoc) {
weaponAssoc->blendDelta = -8.0f;
@@ -507,10 +507,10 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
if (ped->m_nPedState != PED_ATTACK) {
if (ped->bIsDucking && ped->IsPedInControl()) {
- if (currentWeapon->m_bReload) {
+ if (GetCrouchReloadAnim(currentWeapon)) {
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
- if (currentWeapon->m_bCrouchFire && attackAssoc) {
+ if (GetCrouchFireAnim(currentWeapon) && attackAssoc) {
if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
@@ -527,11 +527,12 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROW);
}
newAnim->SetFinishCallback(FinishedAttackCB, ped);
+
} else if (ped->bIsDucking && ped->bCrouchWhenShooting) {
- if (currentWeapon->m_bReload) {
+ if (GetCrouchReloadAnim(currentWeapon)) {
reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
}
- if (currentWeapon->m_bCrouchFire && attackAssoc) {
+ if (GetCrouchFireAnim(currentWeapon) && attackAssoc) {
if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
@@ -1957,7 +1958,7 @@ CPed::EndFight(uint8 endType)
RestorePreviousState();
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
if (animAssoc)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;