diff options
Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r-- | src/peds/PedIK.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index e91d7c06..7dcf0ef3 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -51,15 +51,14 @@ public: bool PointGunInDirection(float targetYaw, float targetPitch); bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); - void GetComponentPosition(RwV3d *pos, uint32 node); - static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); + void GetComponentPosition(RwV3d &pos, uint32 node); + void GetComponentPosition(CVector &pos, uint32 node) { GetComponentPosition(*(RwV3d*)pos, node); } void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch); LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo); bool RestoreGunPosn(void); - void RotateHead(void); bool LookInDirection(float targetYaw, float targetPitch); bool LookAtPosition(CVector const& pos); bool RestoreLookAt(void); |