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-rw-r--r--src/peds/PlayerPed.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 24eb4a35..361a9098 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -3,6 +3,7 @@
#include "PlayerPed.h"
#include "Camera.h"
#include "WeaponEffects.h"
+#include "ModelIndices.h"
CPlayerPed::~CPlayerPed()
{
@@ -14,7 +15,45 @@ WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
+WRAPPER void CPlayerPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
+WRAPPER void CPlayerPed::SetInitialState(void) { EAXJMP(0x4EFC40); }
+WRAPPER void CPlayerPed::SetMoveAnim(void) { EAXJMP(0x4F3760); }
+WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
+CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
+{
+ m_fMoveSpeed = 0.0f;
+ SetModelIndex(MI_PLAYER);
+ SetInitialState();
+
+ m_pWanted = new CWanted();
+ m_pWanted->Initialise();
+ m_pArrestingCop = nil;
+ m_currentWeapon = WEAPONTYPE_UNARMED;
+ m_nSelectedWepSlot = 0;
+ m_nSpeedTimer = 0;
+ m_bSpeedTimerFlag = 0;
+ m_pPointGunAt = nil;
+ m_nPedState = PED_IDLE;
+ m_fMaxStamina = 150.0f;
+ m_fCurrentStamina = m_fMaxStamina;
+ m_fStaminaProgress = 0.0f;
+ m_bShouldEvade = 0;
+ field_1367 = 0;
+ m_nShotDelay = 0;
+ field_1376 = 0.0f;
+ field_1380 = 0;
+ m_bHasLockOnTarget = false;
+ m_bCanBeDamaged = true;
+ m_fWalkAngle = 0.0f;
+ m_fFPSMoveHeading = 0.0f;
+ m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1;
+ field_1413 = 0;
+ for (int i = 0; i < 6; i++) {
+ m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f);
+ field_1488[i] = 0;
+ }
+}
void CPlayerPed::ClearWeaponTarget()
{
@@ -58,10 +97,12 @@ CPlayerPed::AnnoyPlayerPed(bool itsPolice)
class CPlayerPed_ : public CPlayerPed
{
public:
+ CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
void dtor(void) { CPlayerPed::~CPlayerPed(); }
};
STARTPATCHES
+ InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP);
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);