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-rw-r--r--src/peds/PlayerPed.cpp8
-rw-r--r--src/peds/PlayerPed.cpp.autosave110
2 files changed, 0 insertions, 118 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 1dcbdf46..5ae8c4be 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -97,16 +97,8 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
class CPlayerPed_ : public CPlayerPed
{
public:
-<<<<<<< HEAD
-<<<<<<< HEAD
CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
void dtor(void) { CPlayerPed::~CPlayerPed(); }
-=======
- void dtor(void) { this->~CPlayerPed(); }
->>>>>>> More audio ped
-=======
- void dtor(void) { CPlayerPed::~CPlayerPed(); }
->>>>>>> fix
};
STARTPATCHES
diff --git a/src/peds/PlayerPed.cpp.autosave b/src/peds/PlayerPed.cpp.autosave
deleted file mode 100644
index 1bf1c7fc..00000000
--- a/src/peds/PlayerPed.cpp.autosave
+++ /dev/null
@@ -1,110 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "PlayerPed.h"
-#include "Camera.h"
-#include "WeaponEffects.h"
-#include "ModelIndices.h"
-
-CPlayerPed::~CPlayerPed()
-{
- delete m_pWanted;
-}
-
-WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
-WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
-WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
-WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
-WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
-WRAPPER void CPlayerPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
-WRAPPER void CPlayerPed::SetInitialState(void) { EAXJMP(0x4EFC40); }
-WRAPPER void CPlayerPed::SetMoveAnim(void) { EAXJMP(0x4F3760); }
-WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
-
-CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
-{
- m_fMoveSpeed = 0.0f;
- SetModelIndex(MI_PLAYER);
- SetInitialState();
-
- m_pWanted = new CWanted();
- m_pWanted->Initialise();
- m_pArrestingCop = nil;
- m_currentWeapon = WEAPONTYPE_UNARMED;
- m_nSelectedWepSlot = 0;
- m_nSpeedTimer = 0;
- m_bSpeedTimerFlag = 0;
- m_pPointGunAt = nil;
- m_nPedState = PED_IDLE;
- m_fMaxStamina = 150.0f;
- m_fCurrentStamina = m_fMaxStamina;
- m_fStaminaProgress = 0.0f;
- m_bShouldEvade = 0;
- field_1367 = 0;
- m_nShotDelay = 0;
- field_1376 = 0.0f;
- field_1380 = 0;
- m_bHasLockOnTarget = false;
- m_bCanBeDamaged = true;
- m_fWalkAngle = 0.0f;
- m_fFPSMoveHeading = 0.0f;
- m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1;
- field_1413 = 0;
- for (int i = 0; i < 6; i++) {
- m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f);
- field_1488[i] = 0;
- }
-}
-
-void CPlayerPed::ClearWeaponTarget()
-{
- if (m_nPedType == PEDTYPE_PLAYER1) {
- m_pPointGunAt = nil;
- TheCamera.ClearPlayerWeaponMode();
- CWeaponEffects::ClearCrosshair();
- }
- ClearPointGunAt();
-}
-
-void
-CPlayerPed::SetWantedLevel(int32 level)
-{
- m_pWanted->SetWantedLevel(level);
-}
-
-void
-CPlayerPed::SetWantedLevelNoDrop(int32 level)
-{
- m_pWanted->SetWantedLevelNoDrop(level);
-}
-
-// I don't know the actual purpose of parameter
-void
-CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
-{
- if (m_pedStats->m_temper < 52) {
- m_pedStats->m_temper++;
- } else {
- if (annoyedByPassingEntity) {
- if (m_pedStats->m_temper < 55) {
- m_pedStats->m_temper++;
- } else {
- m_pedStats->m_temper = 46;
- }
- }
- }
-}
-
-class CPlayerPed_ : public CPlayerPed
-{
-public:
-
- CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
- void dtor(void) { CPlayerPed::~CPlayerPed(); }
-};
-
-STARTPATCHES
- InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP);
- InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
- InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
- InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
-ENDPATCHES