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-rw-r--r--src/peds/PlayerPed.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 826cc9e9..69a6d211 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -451,7 +451,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (curSprintAssoc->blendDelta >= 0.0f || curSprintAssoc->blendAmount >= 0.8f) {
if (m_fMoveSpeed < 0.4f) {
AnimationId runStopAnim;
- if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double
+ if (curSprintAssoc->GetProgress() < 0.5) // double
runStopAnim = ANIM_RUN_STOP;
else
runStopAnim = ANIM_RUN_STOP_R;
@@ -638,7 +638,7 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed)
firePos = GetMatrix() * firePos;
GetWeapon()->Fire(this, &firePos);
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
}
// --MIAMI: Made compatible with slots, but still TODO
@@ -742,7 +742,7 @@ CPlayerPed::PlayerControlM16(CPad *padUsed)
firePos = GetMatrix() * firePos;
GetWeapon()->Fire(this, &firePos);
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
}
void
@@ -1561,7 +1561,7 @@ CPlayerPed::ProcessControl(void)
}
if (padUsed && IsPedShootable()) {
ProcessWeaponSwitch(padUsed);
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, this);
}
ProcessAnimGroups();
if (padUsed) {