diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Population.cpp | 26 |
1 files changed, 4 insertions, 22 deletions
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 1c613acc..44bedab9 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -722,7 +722,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } CPed* -CPopulation::AddPedInCar(CVehicle* car, bool isPassenger) +CPopulation::AddPedInCar(CVehicle* car, bool isDriver) { int defaultModel = MI_MALE01; int miamiViceIndex = 0; @@ -765,7 +765,7 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger) case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function preferredModel = COP_MIAMIVICE; pedType = PEDTYPE_COP; - miamiViceIndex = (isPassenger ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); + miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); break; case MI_TAXI: case MI_CABBIE: @@ -816,29 +816,11 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger) CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex); newPed->bUsesCollision = false; - // what?? - if (pedType != PEDTYPE_COP) { - newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); + if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); } - /* - // Miami leftover - if (car->m_vehType == VEHICLE_TYPE_BIKE) { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f); - } else */ - // FIX: Make peds comfortable while driving car/boat -#ifdef FIX_BUGS - { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); - } -#else - { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); - } -#endif - - newPed->StopNonPartialAnims(); + newPed->AddInCarAnims(car, isDriver); return newPed; } |