diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 10 | ||||
-rw-r--r-- | src/peds/PedPlacement.cpp | 2 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 8 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp.autosave | 110 |
4 files changed, 6 insertions, 124 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 59395d94..209c4ff6 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1792,7 +1792,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) neededPos.z = autoZPos.z; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { - adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); @@ -1807,12 +1807,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (m_pVehicleAnim && (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { - adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) { - neededPos.z = Max(currentZ, autoZPos.z); + neededPos.z = max(currentZ, autoZPos.z); } } } @@ -4771,12 +4771,12 @@ CPed::FightStrike(CVector &touchedNodePos) float moveMult; if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) { - moveMult = Min(damageMult * 0.6f, 4.0f); + moveMult = min(damageMult * 0.6f, 4.0f); } else { if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) { moveMult = damageMult; } else { - moveMult = Min(damageMult * 2.0f, 14.0f); + moveMult = min(damageMult * 2.0f, 14.0f); } } diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index d7b7ec75..8a40e56f 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -29,7 +29,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos) if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil)) foundColZ2 = foundCol.point.z; - zForPed = Max(foundColZ, foundColZ2); + zForPed = max(foundColZ, foundColZ2); if (zForPed > -99.0f) pos->z = 1.04f + zForPed; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 1dcbdf46..5ae8c4be 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -97,16 +97,8 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) class CPlayerPed_ : public CPlayerPed { public: -<<<<<<< HEAD -<<<<<<< HEAD CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); } void dtor(void) { CPlayerPed::~CPlayerPed(); } -======= - void dtor(void) { this->~CPlayerPed(); } ->>>>>>> More audio ped -======= - void dtor(void) { CPlayerPed::~CPlayerPed(); } ->>>>>>> fix }; STARTPATCHES diff --git a/src/peds/PlayerPed.cpp.autosave b/src/peds/PlayerPed.cpp.autosave deleted file mode 100644 index 1bf1c7fc..00000000 --- a/src/peds/PlayerPed.cpp.autosave +++ /dev/null @@ -1,110 +0,0 @@ -#include "common.h" -#include "patcher.h" -#include "PlayerPed.h" -#include "Camera.h" -#include "WeaponEffects.h" -#include "ModelIndices.h" - -CPlayerPed::~CPlayerPed() -{ - delete m_pWanted; -} - -WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); } -WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); } -WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); } -WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); } -WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); } -WRAPPER void CPlayerPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); } -WRAPPER void CPlayerPed::SetInitialState(void) { EAXJMP(0x4EFC40); } -WRAPPER void CPlayerPed::SetMoveAnim(void) { EAXJMP(0x4F3760); } -WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); } - -CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) -{ - m_fMoveSpeed = 0.0f; - SetModelIndex(MI_PLAYER); - SetInitialState(); - - m_pWanted = new CWanted(); - m_pWanted->Initialise(); - m_pArrestingCop = nil; - m_currentWeapon = WEAPONTYPE_UNARMED; - m_nSelectedWepSlot = 0; - m_nSpeedTimer = 0; - m_bSpeedTimerFlag = 0; - m_pPointGunAt = nil; - m_nPedState = PED_IDLE; - m_fMaxStamina = 150.0f; - m_fCurrentStamina = m_fMaxStamina; - m_fStaminaProgress = 0.0f; - m_bShouldEvade = 0; - field_1367 = 0; - m_nShotDelay = 0; - field_1376 = 0.0f; - field_1380 = 0; - m_bHasLockOnTarget = false; - m_bCanBeDamaged = true; - m_fWalkAngle = 0.0f; - m_fFPSMoveHeading = 0.0f; - m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; - field_1413 = 0; - for (int i = 0; i < 6; i++) { - m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f); - field_1488[i] = 0; - } -} - -void CPlayerPed::ClearWeaponTarget() -{ - if (m_nPedType == PEDTYPE_PLAYER1) { - m_pPointGunAt = nil; - TheCamera.ClearPlayerWeaponMode(); - CWeaponEffects::ClearCrosshair(); - } - ClearPointGunAt(); -} - -void -CPlayerPed::SetWantedLevel(int32 level) -{ - m_pWanted->SetWantedLevel(level); -} - -void -CPlayerPed::SetWantedLevelNoDrop(int32 level) -{ - m_pWanted->SetWantedLevelNoDrop(level); -} - -// I don't know the actual purpose of parameter -void -CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) -{ - if (m_pedStats->m_temper < 52) { - m_pedStats->m_temper++; - } else { - if (annoyedByPassingEntity) { - if (m_pedStats->m_temper < 55) { - m_pedStats->m_temper++; - } else { - m_pedStats->m_temper = 46; - } - } - } -} - -class CPlayerPed_ : public CPlayerPed -{ -public: - - CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); } - void dtor(void) { CPlayerPed::~CPlayerPed(); } -}; - -STARTPATCHES - InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP); - InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP); - InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP); - InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP); -ENDPATCHES |