diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 843 | ||||
-rw-r--r-- | src/peds/Ped.h | 22 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 9 | ||||
-rw-r--r-- | src/peds/PlayerPed.h | 3 |
4 files changed, 633 insertions, 244 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 5ca9a030..68b7579a 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -38,6 +38,8 @@ #include "Font.h" #include "Text.h" #include "CopPed.h" +#include "Script.h" +#include "CarCtrl.h" WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } @@ -61,6 +63,7 @@ WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); } WRAPPER void CPed::ReactToPointGun(CEntity*) { EAXJMP(0x4DD980); } WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); } WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); } +WRAPPER bool CPed::PositionPedOutOfCollision(void) { EAXJMP(0x4E4F30); } CPed *gapTempPedList[50]; uint16 gnNumTempPedList; @@ -468,7 +471,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_ped_flagC40 = false; bFindNewNodeAfterStateRestore = false; - m_ped_flagD1 = false; + bHasACamera = false; m_ped_flagD2 = false; m_ped_flagD4 = false; m_ped_flagD8 = false; @@ -484,7 +487,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsDucking = false; bGetUpAnimStarted = false; bDoBloodyFootprints = false; - m_ped_flagE80 = false; + bFleeAfterExitingCar = false; bWanderPathAfterExitingCar = false; m_ped_flagF2 = false; @@ -501,10 +504,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bStartWanderPathOnFoot = false; m_ped_flagG10 = false; bBusJacked = false; - m_ped_flagG40 = false; + bGonnaKillTheCarJacker = false; bFadeOut = false; - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; m_ped_flagH2 = false; m_ped_flagH4 = false; bClearObjective = false; @@ -523,7 +526,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) #endif if ((CGeneral::GetRandomNumber() & 3) == 0) - m_ped_flagD1 = true; + bHasACamera = true; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); DMAudio.SetEntityStatus(m_audioEntityId, 1); @@ -2476,7 +2479,7 @@ CPed::SetLeader(CEntity *leader) void CPed::SetObjective(eObjective newObj, void *entity) { - if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) + if (DyingOrDead()) return; if (m_prevObjective == newObj) { @@ -2635,7 +2638,7 @@ CPed::SetIdle(void) void CPed::SetObjective(eObjective newObj) { - if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) + if (DyingOrDead()) return; if (newObj == OBJECTIVE_NONE) { @@ -2691,7 +2694,7 @@ CPed::SetObjective(eObjective newObj) void CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType) { - if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) + if (DyingOrDead()) return; if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE) @@ -2805,7 +2808,7 @@ CPed::QuitEnteringCar(void) CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); AddWeaponModel(curWeapon->m_nModelId); } - if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) { + if (DyingOrDead()) { animAssoc = m_pVehicleAnim; if (animAssoc) { animAssoc->blendDelta = -4.0f; @@ -3200,7 +3203,7 @@ CPed::ClearAll(void) ClearLookFlag(); bIsPointingGunAt = false; bRenderPedInCar = true; - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; m_pCollidingEntity = nil; } @@ -3284,7 +3287,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) } m_threatEntity = nil; - if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) + if (DyingOrDead()) return; if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) @@ -3346,7 +3349,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi player->AnnoyPlayerPed(false); } - if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) + if (DyingOrDead()) return false; if (!bUsesCollision && method != WEAPONTYPE_WATER) @@ -3789,7 +3792,7 @@ CPed::SetGetUp(void) } bGetUpAnimStarted = true; m_pCollidingEntity = nil; - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT); if (animAssoc) { if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN)) { @@ -3867,12 +3870,11 @@ void CPed::ClearObjective(void) { if (IsPedInControl() || m_nPedState == PED_DRIVING) { - m_objective = OBJECTIVE_NONE; + if (m_nPedState == PED_DRIVING && m_pMyVehicle) { if (m_pMyVehicle->pDriver != this) { - bWanderPathAfterExitingCar = true; SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); } @@ -4735,7 +4737,7 @@ CPed::FightStrike(CVector &touchedNodePos) PlayHitSound(nearPed); m_fightState = FIGHTSTATE_JUST_ATTACKED; RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_lastFightMove].animId)->speed = 0.6f; - if (nearPed->m_nPedState != PED_DIE && nearPed->m_nPedState != PED_DEAD) { + if (!nearPed->DyingOrDead()) { nearPed->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, closestPedPiece, direction); } @@ -4795,7 +4797,7 @@ CPed::FightStrike(CVector &touchedNodePos) void CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) { - if (!IsPedInControl() && (!evenIfNotInControl || m_nPedState == PED_DIE || m_nPedState == PED_DEAD)) + if (!IsPedInControl() && (!evenIfNotInControl || DyingOrDead())) return; ClearLookFlag(); @@ -5820,7 +5822,7 @@ CPed::EndFight(uint8 endType) void CPed::EnterCar(void) { - if (m_pMyVehicle && m_pMyVehicle->m_status != STATUS_WRECKED && m_fHealth > 0.0f) { + if (!m_pMyVehicle->IsWrecked() && m_fHealth > 0.0f) { CVehicle *veh = (CVehicle*)m_pSeekTarget; // Not used. @@ -6597,7 +6599,7 @@ CPed::Wait(void) CAnimBlendAssociation *animAssoc; CPed *pedWeLook; - if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) { + if (DyingOrDead()) { m_nWaitState = WAITSTATE_FALSE; RestoreHeadingRate(); return; @@ -7612,7 +7614,7 @@ CPed::InTheAir(void) bitBelow.z -= 4.04f; if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) { - if (m_nPedState != PED_DIE && m_nPedState != PED_DEAD) { + if (!DyingOrDead()) { if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) { if (GetPosition().z - foundCol.point.z < 1.3f) SetLanding(); @@ -7629,7 +7631,7 @@ CPed::InTheAir(void) void CPed::SetLanding(void) { - if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD) + if (DyingOrDead()) return; CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL); @@ -7802,7 +7804,7 @@ CPed::InvestigateEvent(void) case EVENT_FIRE: case EVENT_EXPLOSION: - if (m_ped_flagD1 && CTimer::GetTimeInMilliseconds() > m_lookTimer) { + if (bHasACamera && CTimer::GetTimeInMilliseconds() > m_lookTimer) { animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CAM); if (!animAssoc) animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE); @@ -8001,6 +8003,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->m_vehType == VEHICLE_TYPE_BOAT || IsPlayer())) return; } + CVector distVec = GetPosition() - car->GetPosition(); if ((impulse > 12.0f || car->m_modelIndex == MI_TRAIN) && !IsPlayer()) { @@ -8157,14 +8160,14 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) } CPed::InflictDamage(car, killMethod, 1000.0f, pieceToDamage, damageDir); - if ((m_nPedState == PED_DIE || m_nPedState == PED_DEAD) + if (DyingOrDead() && bIsPedDieAnimPlaying && !m_pCollidingEntity) { m_pCollidingEntity = car; } if (nodeToDamage == PED_MID) - m_ped_flagH1 = true; + bKnockedUpIntoAir = true; else - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; distVec.Normalise(); car->ApplyMoveForce(distVec * -100.0f); @@ -8191,7 +8194,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) m_pCollidingEntity = car; } - m_ped_flagH1 = false; + bKnockedUpIntoAir = false; if (car->m_modelIndex != MI_TRAIN && !m_ped_flagD2) { m_vecMoveSpeed = car->m_vecMoveSpeed * 0.75f; } @@ -8653,111 +8656,110 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (animAssoc) animAssoc->blendDelta = -1000.0f; - if (veh && veh->m_status != STATUS_WRECKED) { - if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) { - ped->QuitEnteringCar(); - return; - } - if (ped->m_fHealth == 0.0f) { - ped->QuitEnteringCar(); - return; - } - bool itsVan = veh->bIsVan; - bool itsBus = veh->bIsBus; - eDoors enterDoor; - AnimationId enterAnim; + if (veh->IsWrecked()) + return; - switch (ped->m_vehEnterType) { - case CAR_DOOR_RF: - itsVan = false; - enterDoor = DOOR_FRONT_RIGHT; - break; - case CAR_DOOR_RR: - enterDoor = DOOR_REAR_RIGHT; - break; - case CAR_DOOR_LF: - itsVan = false; - enterDoor = DOOR_FRONT_LEFT; - break; - case CAR_DOOR_LR: - enterDoor = DOOR_REAR_LEFT; - break; - default: - break; - } + if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) { + ped->QuitEnteringCar(); + return; + } + if (ped->m_fHealth == 0.0f) { + ped->QuitEnteringCar(); + return; + } + bool itsVan = veh->bIsVan; + bool itsBus = veh->bIsBus; + eDoors enterDoor; + AnimationId enterAnim; - if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) { + switch (ped->m_vehEnterType) { + case CAR_DOOR_RF: + itsVan = false; + enterDoor = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + enterDoor = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + itsVan = false; + enterDoor = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + enterDoor = DOOR_REAR_LEFT; + break; + default: + break; + } - veh->AutoPilot.m_nCruiseSpeed = 0; - if (ped->m_nPedState == PED_CARJACK) { - ped->PedAnimDoorOpenCB(nil, ped); - return; - } - if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { - if (itsVan) { - enterAnim = ANIM_VAN_GETIN; - } else if (itsBus) { - enterAnim = ANIM_COACH_IN_R; - } else { - enterAnim = ANIM_CAR_GETIN_RHS; - } - } else if (itsVan) { - enterAnim = ANIM_VAN_GETIN_L; + if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) { + + veh->AutoPilot.m_nCruiseSpeed = 0; + if (ped->m_nPedState == PED_CARJACK) { + ped->PedAnimDoorOpenCB(nil, ped); + return; + } + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { + if (itsVan) { + enterAnim = ANIM_VAN_GETIN; } else if (itsBus) { - enterAnim = ANIM_COACH_IN_L; + enterAnim = ANIM_COACH_IN_R; } else { - enterAnim = ANIM_CAR_GETIN_LHS; + enterAnim = ANIM_CAR_GETIN_RHS; } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim); - ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + } else if (itsVan) { + enterAnim = ANIM_VAN_GETIN_L; + } else if (itsBus) { + enterAnim = ANIM_COACH_IN_L; + } else { + enterAnim = ANIM_CAR_GETIN_LHS; + } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); - } else if (veh->CanPedOpenLocks(ped)) { + } else if (veh->CanPedOpenLocks(ped)) { - veh->AutoPilot.m_nCruiseSpeed = 0; - if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { - if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN); - } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R); - } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS); - } - } else if (itsVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L); + veh->AutoPilot.m_nCruiseSpeed = 0; + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { + if (itsVan) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN); } else if (itsBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R); } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS); + } + } else if (itsVan) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L); + } else if (itsBus) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L); + } else { - if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) { + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) { - if (!veh->bLowVehicle - && veh->pDriver->CharCreatedBy != MISSION_CHAR - && veh->pDriver->m_nPedState == PED_DRIVING) { + if (!veh->bLowVehicle + && veh->pDriver->CharCreatedBy != MISSION_CHAR + && veh->pDriver->m_nPedState == PED_DRIVING) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK); - ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); - veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); - if (veh->pDriver->IsGangMember()) - veh->pDriver->RegisterThreatWithGangPeds(ped); - return; - } + if (veh->pDriver->IsGangMember()) + veh->pDriver->RegisterThreatWithGangPeds(ped); + return; } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS); } - ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS); + } + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); - } else { - AnimationId animToPlay; - if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) - animToPlay = ANIM_CAR_DOORLOCKED_RHS; - else - animToPlay = ANIM_CAR_DOORLOCKED_LHS; + } else { + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_RHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_DOORLOCKED_LHS); - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); - ped->bCancelEnteringCar = true; - ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); - } + ped->bCancelEnteringCar = true; + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); } } @@ -8806,14 +8808,13 @@ CPed::ProcessControl(void) for (int i = 0; i < m_numNearPeds; ++i) { CPed *nearPed = m_nearPeds[i]; - PedState nearPedState = nearPed->m_nPedState; - if (nearPedState != PED_DIE && nearPedState != PED_DEAD) { + if (!nearPed->DyingOrDead()) { CVector dist = nearPed->GetPosition() - GetPosition(); if (dist.MagnitudeSqr() < sq(timeDependentDist)) { nearPed->m_bloodyFootprintCount = 200; nearPed->bDoBloodyFootprints = true; if (nearPed->IsPlayer()) { - if (!nearPed->bIsLooking && nearPedState != PED_ATTACK) { + if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) { int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode; if (camMode != CCam::MODE_SNIPER && camMode != CCam::MODE_ROCKET @@ -9275,7 +9276,7 @@ CPed::ProcessControl(void) ApplyMoveForce(forceDir); } - if (bIsInTheAir && m_nPedState != PED_DIE && m_nPedState != PED_DEAD) { + if (bIsInTheAir && !DyingOrDead()) { if (m_nPedStateTimer <= 1000 && m_nPedStateTimer) { forceDir = GetPosition() - m_vecHitLastPos; } else { @@ -9831,7 +9832,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle); - if (!veh || veh->m_status == STATUS_WRECKED || ped->m_nPedState == PED_DIE || ped->m_nPedState == PED_DEAD) + if (veh->IsWrecked() || ped->DyingOrDead()) return; if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) { @@ -9867,7 +9868,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); if (!ped->IsPlayer()) - ped->m_ped_flagE80 = true; + ped->bFleeAfterExitingCar = true; ped->bUsePedNodeSeek = true; ped->m_pNextPathNode = nil; @@ -9920,7 +9921,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) if (animAssoc) animAssoc->blendDelta = -1000.0f; - if (!veh || veh->m_status == STATUS_WRECKED) + if (veh->IsWrecked()) return; if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) { @@ -10155,129 +10156,128 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) if (animAssoc) animAssoc->blendDelta = -1000.0f; - if (!veh || veh->m_status == STATUS_WRECKED) + if (veh->IsWrecked() || ped->DyingOrDead()) return; - if (ped->m_nPedState != PED_DIE && ped->m_nPedState != PED_DEAD) { - if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) { - ped->QuitEnteringCar(); - return; + if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) { + ped->QuitEnteringCar(); + return; + } + + if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) { + PedSetInCarCB(nil, ped); + ped->m_nLastPedState = ped->m_nPedState; + ped->m_nPedState = PED_ARRESTED; + ped->bGonnaKillTheCarJacker = false; + if (veh) { + veh->m_nNumGettingIn = 0; + veh->m_nGettingInFlags = 0; + veh->bIsHandbrakeOn = true; + veh->m_status = STATUS_PLAYER_DISABLED; } - if (ped->IsPlayer() && ped->m_ped_flagG40 && ((CPlayerPed*)ped)->m_pArrestingCop) { - PedSetInCarCB(nil, ped); - ped->m_nLastPedState = ped->m_nPedState; - ped->m_nPedState = PED_ARRESTED; - ped->m_ped_flagG40 = false; - if (veh) { - veh->m_nNumGettingIn = 0; - veh->m_nGettingInFlags = 0; + return; + } + if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF + && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) + && veh->IsCar()) { + if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) + ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); + + PedSetInCarCB(nil, ped); + return; + } + bool isVan = veh->bIsVan; + bool isBus = veh->bIsBus; + bool isLow = veh->bLowVehicle; + eDoors enterDoor; + switch (ped->m_vehEnterType) { + case CAR_DOOR_RF: + isVan = false; + enterDoor = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + enterDoor = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + isVan = false; + enterDoor = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + enterDoor = DOOR_REAR_LEFT; + break; + default: + break; + } + if (!veh->IsDoorMissing(enterDoor)) { + if (veh->IsCar()) + ((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING); + } + CPed *driver = veh->pDriver; + if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { + if (veh->bIsBus) { + driver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + if (driver->IsPlayer()) { veh->bIsHandbrakeOn = true; veh->m_status = STATUS_PLAYER_DISABLED; } - return; - } - if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF - && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) - && veh->IsCar()) { - if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) - ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); - + driver->bBusJacked = true; + veh->m_veh_flagC10 = false; PedSetInCarCB(nil, ped); + if (ped->m_nPedType == PEDTYPE_COP + || ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT + || ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { + ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + } + ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400; return; } - bool isVan = veh->bIsVan; - bool isBus = veh->bIsBus; - bool isLow = veh->bLowVehicle; - eDoors enterDoor; - switch (ped->m_vehEnterType) { - case CAR_DOOR_RF: - isVan = false; - enterDoor = DOOR_FRONT_RIGHT; - break; - case CAR_DOOR_RR: - enterDoor = DOOR_REAR_RIGHT; - break; - case CAR_DOOR_LF: - isVan = false; - enterDoor = DOOR_FRONT_LEFT; - break; - case CAR_DOOR_LR: - enterDoor = DOOR_REAR_LEFT; - break; - default: - break; - } - if (!veh->IsDoorMissing(enterDoor)) { - if (veh->IsCar()) - ((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING); - } - CPed *driver = veh->pDriver; - if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { - if (veh->bIsBus) { - driver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); - if (driver->IsPlayer()) { - veh->bIsHandbrakeOn = true; - veh->m_status = STATUS_PLAYER_DISABLED; - } - driver->bBusJacked = true; - veh->m_veh_flagC10 = false; - PedSetInCarCB(nil, ped); - if (ped->m_nPedType == PEDTYPE_COP - || ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT - || ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { - ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); - } - ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400; - return; - } - if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) { - if (!driver->IsPlayer()) { - driver->bUsePedNodeSeek = true; - driver->m_pLastPathNode = nil; - if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear - || driver->CharCreatedBy == MISSION_CHAR - || veh->VehicleCreatedBy == MISSION_VEHICLE) { - driver->m_ped_flagE80 = true; - } else { - driver->m_ped_flagG40 = true; - veh->pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped); + if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) { + if (!driver->IsPlayer()) { + driver->bUsePedNodeSeek = true; + driver->m_pLastPathNode = nil; + if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear + || driver->CharCreatedBy == MISSION_CHAR + || veh->VehicleCreatedBy == MISSION_VEHICLE) { + driver->bFleeAfterExitingCar = true; + } else { + driver->bGonnaKillTheCarJacker = true; + veh->pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped); - if (veh->pDriver->m_nPedType == PEDTYPE_COP && ped->IsPlayer()) { - FindPlayerPed()->SetWantedLevelNoDrop(1); - } + if (veh->pDriver->m_nPedType == PEDTYPE_COP && ped->IsPlayer()) { + FindPlayerPed()->SetWantedLevelNoDrop(1); } } - if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY) - && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) { - veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); - veh->pDriver->Say(SOUND_PICKUP_WEAPON_BOUGHT); - } else { - ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; - } + } + if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY) + && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) { + veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + veh->pDriver->Say(SOUND_PICKUP_WEAPON_BOUGHT); + } else { + ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; } } - if (veh->IsDoorMissing(enterDoor) || isBus) { - PedAnimDoorCloseCB(nil, ped); - } else { - AnimationId animToPlay; - if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { - if (isVan) { - animToPlay = ANIM_VAN_CLOSE; - } else if (isLow) { - animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS; - } else { - animToPlay = ANIM_CAR_CLOSEDOOR_RHS; - } - } else if (isVan) { - animToPlay = ANIM_VAN_CLOSE_L; + } + if (veh->IsDoorMissing(enterDoor) || isBus) { + PedAnimDoorCloseCB(nil, ped); + } else { + AnimationId animToPlay; + if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { + if (isVan) { + animToPlay = ANIM_VAN_CLOSE; } else if (isLow) { - animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS; + animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS; } else { - animToPlay = ANIM_CAR_CLOSEDOOR_LHS; + animToPlay = ANIM_CAR_CLOSEDOOR_RHS; } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); - ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped); + } else if (isVan) { + animToPlay = ANIM_VAN_CLOSE_L; + } else if (isLow) { + animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS; + } else { + animToPlay = ANIM_CAR_CLOSEDOOR_LHS; } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped); } } @@ -10297,7 +10297,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) animAssoc->blendDelta = -1000.0f; if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) { - if (!veh || veh->m_status == STATUS_WRECKED) + if (veh->IsWrecked()) return; bool isLow = veh->bLowVehicle; @@ -10455,7 +10455,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) return; } - if (ped->m_ped_flagE80 || ped->m_ped_flagG40) { + if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) { // POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa? if (!veh->IsDoorMissing(door)) ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); @@ -10483,16 +10483,387 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) return; } -WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); } +void +CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + if (!animAssoc) { + ped->ClearLookFlag(); + if (ped->m_nPedState != PED_DIVE_AWAY && ped->m_nPedState != PED_STEP_AWAY) + return; + + ped->RestorePreviousState(); + } else if (animAssoc->animId == ANIM_EV_DIVE) { + ped->bUpdateAnimHeading = true; + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY) + { + ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1; + ped->m_nPedState = PED_FALL; + } + animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } else if (animAssoc->flags & ASSOC_FADEOUTWHENDONE) { + ped->ClearLookFlag(); + if (ped->m_nPedState != PED_DIVE_AWAY && ped->m_nPedState != PED_STEP_AWAY) + return; + + ped->RestorePreviousState(); + } else if (ped->m_nPedState != PED_ARRESTED) { + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + if (animAssoc->blendDelta >= 0.0f) + animAssoc->blendDelta = -4.0f; + + ped->ClearLookFlag(); + if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) { + ped->RestorePreviousState(); + } + } +} + +void +CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + if (ped->m_nPedState == PED_GETUP) + RpAnimBlendClumpSetBlendDeltas(ped->GetClump(), ASSOC_PARTIAL, -1000.0f); + + ped->bFallenDown = false; + animAssoc->blendDelta = -1000.0f; + if (ped->m_nPedState == PED_GETUP) + ped->RestorePreviousState(); + + if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY) + ped->SetMoveState(PEDMOVE_STILL); + else + ped->SetMoveState(PEDMOVE_RUN); + + ped->SetMoveAnim(); + ped->bGetUpAnimStarted = false; +} + +void +CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + animAssoc->blendDelta = -1000.0f; + ped->bIsLanding = false; + + if (ped->m_nPedState == PED_JUMP) + ped->RestorePreviousState(); +} + +void +CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed *ped = (CPed*)arg; + + ped->bUsesCollision = true; + ped->RestartNonPartialAnims(); + bool itsRearDoor = false; + + if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) + itsRearDoor = true; + + CMatrix pedMat(ped->GetMatrix()); + CVector posAfterBeingDragged = Multiply3x3(pedMat, (itsRearDoor ? -vecPedDraggedOutCarAnimOffset : vecPedDraggedOutCarAnimOffset)); + posAfterBeingDragged += ped->GetPosition(); + posAfterBeingDragged.z += 1.0f; + CPedPlacement::FindZCoorForPed(&posAfterBeingDragged); + ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + ped->GetPosition() = posAfterBeingDragged; + + if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) { + ped->PositionPedOutOfCollision(); + } + + if (!ped->CanSetPedState()) + return; + + if (!ped->m_pMyVehicle) { + ped->SetIdle(); + ped->SetGetUp(); + return; + } + + CPed *driver = ped->m_pMyVehicle->pDriver; + + if (ped->IsPlayer()) { + ped->SetIdle(); + + } else if (ped->bFleeAfterExitingCar) { + ped->bFleeAfterExitingCar = false; + ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000); + + } else if (ped->bWanderPathAfterExitingCar) { + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f)); + ped->bWanderPathAfterExitingCar = false; + + } else if (ped->bGonnaKillTheCarJacker) { + // Kill objective is already set at this point. + + ped->bGonnaKillTheCarJacker = false; + if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) { + if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) { + ped->m_nPedState = PED_NONE; + ped->m_nLastPedState = PED_NONE; + ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000); + } else { + ped->ClearObjective(); + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + } + } + + } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR + && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver + && driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) { + + if (CGeneral::GetRandomNumber() & 1) + ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver); + else + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + + } else { + ped->m_nPedState = PED_NONE; + ped->m_nLastPedState = PED_NONE; + ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 10000); + ped->bUsePedNodeSeek = true; + ped->m_pNextPathNode = nil; + } + ped->SetGetUp(); +} + +void +CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) +{ + CPed *ped = (CPed*)arg; + + CVehicle *veh = ped->m_pMyVehicle; + + // Pointless code + if (!veh) + return; + + if (veh->IsWrecked() || ped->DyingOrDead()) + return; + + ped->bInVehicle = true; + if (ped->m_nPedType == PEDTYPE_PROSTITUTE) { + if (veh->pDriver) { + if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) { + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1000; + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; + CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; + CWorld::Players[CWorld::PlayerInFocus].m_pHooker = (CCivilianPed*)ped; + } + } + } + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + veh->m_veh_flagC10 = false; + + if (veh->m_nNumGettingIn) + --veh->m_nNumGettingIn; + + if (ped->IsPlayer() && ((CPlayerPed*)ped)->m_bAdrenalineActive) + ((CPlayerPed*)ped)->ClearAdrenaline(); + + if (veh->IsBoat()) { + if (ped->IsPlayer()) { + if (veh->m_status == STATUS_SIMPLE) { + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f); + veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + veh->m_status = STATUS_PLAYER; + AudioManager.PlayerJustGotInCar(); + } + veh->SetDriver(ped); + if (!veh->bEngineOn) + veh->bEngineOn = true; + + ped->m_nPedState = PED_DRIVING; + ped->StopNonPartialAnims(); + return; + } + + if (ped->m_pVehicleAnim) + ped->m_pVehicleAnim->blendDelta = -1000.0f; + + ped->bDoBloodyFootprints = false; + if (veh->m_nAlarmState == -1) + veh->m_nAlarmState = 15000; + + if (ped->IsPlayer()) { + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (veh->m_status == STATUS_SIMPLE) { + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + veh->m_status = STATUS_PLAYER; + } + AudioManager.PlayerJustGotInCar(); + } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (veh->m_status == STATUS_SIMPLE) { + veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + veh->m_status = STATUS_PHYSICS; + } + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) { + CPed *passenger = veh->pPassengers[i]; + if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) + passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + } + } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + if (ped->m_nPedState == PED_CARJACK) { + veh->AddPassenger(ped, 0); + ped->m_nPedState = PED_DRIVING; + ped->RestorePreviousObjective(); + ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); + } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) { + veh->AutoPilot.m_nCruiseSpeed = 17; + } + } + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) { + veh->SetDriver(ped); + if (veh->VehicleCreatedBy == PARKED_VEHICLE) { + veh->VehicleCreatedBy = RANDOM_VEHICLE; + ++CCarCtrl::NumRandomCars; + --CCarCtrl::NumParkedCars; + } + if (veh->bIsAmbulanceOnDuty) { + veh->bIsAmbulanceOnDuty = false; + --CCarCtrl::NumAmbulancesOnDuty; + } + if (veh->bIsFireTruckOnDuty) { + veh->bIsFireTruckOnDuty = false; + --CCarCtrl::NumFiretrucksOnDuty; + } + if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) + veh->ChangeLawEnforcerState(true); + + if (!veh->bEngineOn) { + veh->bEngineOn = true; + DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f); + } + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && ped->CharCreatedBy == RANDOM_CHAR + && ped != FindPlayerPed() && ped->m_nPedType != PEDTYPE_EMERGENCY) { + + CCarCtrl::JoinCarWithRoadSystem(veh); + veh->AutoPilot.m_nCarMission = MISSION_CRUISE; + veh->AutoPilot.m_nTempAction = TEMPACT_NONE; + veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; + veh->AutoPilot.m_nCruiseSpeed = 25; + } + ped->m_nPedState = PED_DRIVING; + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + ped->m_prevObjective = OBJECTIVE_NONE; + + ped->RestorePreviousObjective(); + } + + } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + switch (ped->m_vehEnterType) { + if (!veh->bIsBus) { + case CAR_DOOR_RF: + veh->AddPassenger(ped, 0); + break; + case CAR_DOOR_RR: + veh->AddPassenger(ped, 2); + break; + case CAR_DOOR_LR: + veh->AddPassenger(ped, 1); + break; + } + default: + veh->AddPassenger(ped); + break; + } + ped->m_nPedState = PED_DRIVING; + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + ped->m_prevObjective = OBJECTIVE_NONE; + + ped->RestorePreviousObjective(); + } + + veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + + if (veh->bIsBus && !veh->m_nGettingInFlags) + ((CAutomobile*)veh)->SetBusDoorTimer(1000, 1); + + switch (ped->m_objective) { + case OBJECTIVE_KILL_CHAR_ON_FOOT: + case OBJECTIVE_KILL_CHAR_ANY_MEANS: + case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_FOLLOW_CAR_IN_CAR: + case OBJECTIVE_GOTO_AREA_ANY_MEANS: + case OBJECTIVE_GOTO_AREA_ON_FOOT: + case OBJECTIVE_RUN_TO_AREA: + break; + default: + ped->SetObjective(OBJECTIVE_NONE); + } + + if (veh->pDriver == ped) { + if (veh->bLowVehicle) { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f); + } else { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); + } + } else if (veh->bLowVehicle) { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f); + } else { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f); + } + + ped->StopNonPartialAnims(); + if (veh->bIsBus) + ped->bRenderPedInCar = false; + + // FIX: RegisterVehicleOfInterest not just registers the vehicle, but also updates register time. So remove the IsThisVehicleInteresting check. +#ifndef FIX_BUGS + if (ped->IsPlayer() && !CCarCtrl::IsThisVehicleInteresting(veh) && veh->VehicleCreatedBy != MISSION_VEHICLE) { +#else + if (ped->IsPlayer() && veh->VehicleCreatedBy != MISSION_VEHICLE) { +#endif + CCarCtrl::RegisterVehicleOfInterest(veh); + + if (!veh->bHasBeenOwnedByPlayer && veh->VehicleCreatedBy != MISSION_VEHICLE) + CEventList::RegisterEvent(EVENT_STEAL_CAR, EVENT_ENTITY_VEHICLE, veh, ped, 1500); + + veh->bHasBeenOwnedByPlayer = true; + } + ped->bChangedSeat = true; +} + +void +CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + CVehicle* veh = ped->m_pMyVehicle; + + if (!veh) + return; + + ped->bInVehicle = true; + ped->m_nPedState = PED_DRIVING; + ped->RestorePreviousObjective(); + ped->SetMoveState(PEDMOVE_STILL); + veh->AddPassenger(ped); +} + WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); } -WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); } -WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); } WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); } WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); } -WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); } -WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); } WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); } -WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); } class CPed_ : public CPed { @@ -10677,4 +11048,10 @@ STARTPATCHES InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP); InjectHook(0x4DEAF0, &CPed::PedAnimPullPedOutCB, PATCH_JUMP); InjectHook(0x4DF5C0, &CPed::PedAnimStepOutCarCB, PATCH_JUMP); + InjectHook(0x4D36E0, &CPed::PedEvadeCB, PATCH_JUMP); + InjectHook(0x4CE810, &CPed::PedGetupCB, PATCH_JUMP); + InjectHook(0x4CE8A0, &CPed::PedLandCB, PATCH_JUMP); + InjectHook(0x4E2920, &CPed::PedSetDraggedOutCarPositionCB, PATCH_JUMP); + InjectHook(0x4CF220, &CPed::PedSetInCarCB, PATCH_JUMP); + InjectHook(0x4E3290, &CPed::PedSetInTrainCB, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 2a745436..a14a8c4b 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -277,7 +277,7 @@ public: uint8 bIsLanding : 1; uint8 bIsRunning : 1; // on some conditions uint8 bHitSomethingLastFrame : 1; - uint8 m_ped_flagB80 : 1; // something related with reaction to colliding vehicle + uint8 m_ped_flagB80 : 1; // bIsNearCar? something related with reaction to colliding vehicle uint8 m_ped_flagC1 : 1; uint8 bRespondsToThreats : 1; @@ -288,9 +288,9 @@ public: uint8 m_ped_flagC40 : 1; uint8 bFindNewNodeAfterStateRestore : 1; - uint8 m_ped_flagD1 : 1; // so far only used for reaction type to fire/explosion - uint8 m_ped_flagD2 : 1; // set when event has been seen - uint8 m_ped_flagD4 : 1; // so far only creates blood pool in hands up state + uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion + uint8 m_ped_flagD2 : 1; // set when ped witnessed an event + uint8 m_ped_flagD4 : 1; // bPedIsBleeding? so far only creates blood pool in hands up state uint8 m_ped_flagD8 : 1; uint8 bIsPedDieAnimPlaying : 1; uint8 bUsePedNodeSeek : 1; @@ -304,11 +304,11 @@ public: uint8 bIsDucking : 1; uint8 bGetUpAnimStarted : 1; uint8 bDoBloodyFootprints : 1; - uint8 m_ped_flagE80 : 1; // bDontDragMeOutCar? bStayInCarOnJack? + uint8 bFleeAfterExitingCar : 1; uint8 bWanderPathAfterExitingCar : 1; uint8 m_ped_flagF2 : 1; - uint8 m_ped_flagF4 : 1; // Unfinished feature from VC + uint8 m_ped_flagF4 : 1; // Unfinished feature from VC, probably bDontDragMeOutCar uint8 m_ped_flagF8 : 1; uint8 bWillBeQuickJacked : 1; uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked @@ -317,14 +317,14 @@ public: uint8 m_ped_flagG1 : 1; uint8 m_ped_flagG2 : 1; - uint8 m_ped_flagG4 : 1; + uint8 m_ped_flagG4 : 1; // bStillOnValidPoly? uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found - uint8 m_ped_flagG10 : 1; + uint8 m_ped_flagG10 : 1; // bOnBoat? (but not in the sense of driving) uint8 bBusJacked : 1; - uint8 m_ped_flagG40 : 1; // had to exit car due to someone jacked it from RF door + uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door uint8 bFadeOut : 1; - uint8 m_ped_flagH1 : 1; + uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision uint8 m_ped_flagH2 : 1; uint8 m_ped_flagH4 : 1; uint8 bClearObjective : 1; @@ -645,6 +645,7 @@ public: void ReactToPointGun(CEntity*); void SeekCar(void); void SeekBoatPosition(void); + bool PositionPedOutOfCollision(void); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -722,6 +723,7 @@ public: RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } PedState GetPedState(void) { return m_nPedState; } void SetPedState(PedState state) { m_nPedState = state; } + bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } // set by 0482:set_threat_reaction_range_multiplier opcode static uint16 &nThreatReactionRangeMultiplier; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 5ae8c4be..ceee0bd2 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -94,6 +94,15 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) } } +void +CPlayerPed::ClearAdrenaline(void) +{ + if (m_bAdrenalineActive && m_nAdrenalineTime != 0) { + m_nAdrenalineTime = 0; + CTimer::SetTimeStep(1.0f); + } +} + class CPlayerPed_ : public CPlayerPed { public: diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index ecef9bef..16fc65ee 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -29,7 +29,7 @@ public: bool m_bHasLockOnTarget; int8 field_1406; int8 field_1407; - uint32 m_bAdrenalineTime; + uint32 m_nAdrenalineTime; bool m_bCanBeDamaged; int8 field_1413; int8 field_1414; @@ -52,6 +52,7 @@ public: void SetInitialState(void); void SetMoveAnim(void); void ProcessControl(void); + void ClearAdrenaline(void); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); |