diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 34 | ||||
-rw-r--r-- | src/peds/PedFight.cpp | 14 | ||||
-rw-r--r-- | src/peds/PedType.cpp | 21 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 30 | ||||
-rw-r--r-- | src/peds/Population.cpp | 7 |
5 files changed, 56 insertions, 50 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index ec56861e..4b55e5ce 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -243,7 +243,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bHasACamera = true; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); - DMAudio.SetEntityStatus(m_audioEntityId, 1); + DMAudio.SetEntityStatus(m_audioEntityId, true); m_fearFlags = CPedType::GetThreats(m_nPedType); m_threatEntity = nil; m_eventOrThreat = CVector2D(0.0f, 0.0f); @@ -707,14 +707,18 @@ CPed::ScanForThreats(void) } } - CPed *deadPed = nil; + CPed *deadPed; if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR - && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)) { + && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f) +#ifdef FIX_BUGS + && !deadPed->bIsInWater +#endif + ) { m_pEventEntity = deadPed; m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); return PED_FLAG_DEADPEDS; } else { - uint32 flagsOfSomePed = 0; + uint32 flagsOfNearPed = 0; CPed *pedToFearFrom = nil; #ifndef VC_PED_PORTS @@ -724,9 +728,9 @@ CPed::ScanForThreats(void) // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. // Fixed at the bottom of the function. - flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType); + flagsOfNearPed = CPedType::GetFlag(nearPed->m_nPedType); - if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) { + if (flagsOfNearPed & fearFlags) { if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) { // FIX: Taken from VC #ifdef FIX_BUGS @@ -754,9 +758,9 @@ CPed::ScanForThreats(void) } // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function. - flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); + flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); - if (flagsOfSomePed & fearFlags) { + if (flagsOfNearPed & fearFlags) { if (m_nearPeds[i]->m_fHealth > 0.0f) { // VC also has ability to include objects to line of sight check here (via last bit of flagsL) @@ -827,8 +831,8 @@ CPed::ScanForThreats(void) if (driver) { // BUG: Same bug as above. Fixed at the bottom of function. - flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType); - if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) { + flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType); + if (flagsOfNearPed & fearFlags) { if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { // FIX: Taken from VC #ifdef FIX_BUGS @@ -850,12 +854,12 @@ CPed::ScanForThreats(void) #ifdef FIX_BUGS if (pedToFearFrom) - flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); + flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); else - flagsOfSomePed = 0; + flagsOfNearPed = 0; #endif - return flagsOfSomePed; + return flagsOfNearPed; } } @@ -1046,7 +1050,7 @@ CPed::SetAimFlag(float angle) m_lookTimer = 0; m_pLookTarget = nil; m_pSeekTarget = nil; - if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; @@ -4246,7 +4250,9 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); if (veh->pDriver == ped) { veh->RemoveDriver(); +#ifndef FIX_BUGS // RemoveDriver does it anyway veh->SetStatus(STATUS_ABANDONED); +#endif if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) veh->m_nDoorLock = CARLOCK_UNLOCKED; if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index b57364d8..ca720479 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -201,7 +201,7 @@ CPed::PointGunAt(void) weaponAssoc->SetCurrentTime(weaponInfo->m_fAnimLoopStart); weaponAssoc->flags &= ~ASSOC_RUNNING; - if (weaponInfo->m_bCanAimWithArm) + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; @@ -300,7 +300,7 @@ CPed::SetAttack(CEntity *victim) if (m_pSeekTarget) m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); - if (curWeapon->m_bCanAim) { + if (curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) { CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition(); CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false); if (obstacle) @@ -342,7 +342,7 @@ CPed::SetAttack(CEntity *victim) if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed) StartFightAttack(200); } else { - if (!curWeapon->m_bCanAim) + if (!curWeapon->IsFlagSet(WEAPONFLAG_CANAIM)) m_pSeekTarget = nil; if (m_nPedState != PED_AIM_GUN) @@ -417,7 +417,7 @@ CPed::ClearAttackByRemovingAnim(void) if (!weaponAssoc) { weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay); - if (!weaponAssoc && weapon->m_bThrow) + if (!weaponAssoc && weapon->IsFlagSet(WEAPONFLAG_THROW)) weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); if (!weaponAssoc) { @@ -569,7 +569,7 @@ CPed::Attack(void) delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire; // Long throw granade, molotov - if (!weaponAnimAssoc && ourWeapon->m_bThrow) { + if (!weaponAnimAssoc && ourWeapon->IsFlagSet(WEAPONFLAG_THROW)) { weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU); delayBetweenAnimAndFire = 0.2f; } @@ -605,7 +605,7 @@ CPed::Attack(void) animStart = ourWeapon->m_fAnimLoopStart; weaponAnimTime = weaponAnimAssoc->currentTime; if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) { - if (ourWeapon->m_bCanAimWithArm) + if (ourWeapon->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; @@ -1778,7 +1778,7 @@ CPed::LoadFightData(void) break; } - if (strncmp(animName, "null", 4) != 0) { + if (strcmp(animName, "null") != 0) { animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName); tFightMoves[moveId].animId = (AnimationId)animAssoc->animId; } else { diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp index 6e745bd7..bacb1a78 100644 --- a/src/peds/PedType.cpp +++ b/src/peds/PedType.cpp @@ -45,7 +45,7 @@ CPedType::LoadPedData(void) char *buf; char line[256]; char word[32]; - size_t bp, buflen; + ssize_t bp, buflen; int lp, linelen; int type; uint32 flags; @@ -54,9 +54,9 @@ CPedType::LoadPedData(void) type = NUM_PEDTYPES; buf = new char[16 * 1024]; - CFileMgr::SetDir("DATA"); - buflen = CFileMgr::LoadFile("PED.DAT", (uint8*)buf, 16 * 1024, "r"); - CFileMgr::SetDir(""); + CFileMgr::SetDir("DATA"); + buflen = CFileMgr::LoadFile("PED.DAT", (uint8*)buf, 16 * 1024, "r"); + CFileMgr::SetDir(""); for(bp = 0; bp < buflen; ){ // read file line by line @@ -79,7 +79,7 @@ CPedType::LoadPedData(void) // Game uses just "line" here since sscanf already trims whitespace, but this is safer sscanf(&line[lp], "%s", word); - if(strncmp(word, "Threat", 7) == 0){ + if(strcmp(word, "Threat") == 0){ flags = 0; lp += 7; while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){ @@ -92,7 +92,7 @@ CPedType::LoadPedData(void) lp++; } ms_apPedType[type]->m_threats = flags; - }else if(strncmp(word, "Avoid", 6) == 0){ + }else if(strcmp(word, "Avoid") == 0){ flags = 0; lp += 6; while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){ @@ -246,19 +246,18 @@ CPedStats::LoadPedStats(void) char *buf; char line[256]; char name[32]; - size_t bp, buflen; + ssize_t bp, buflen; int lp, linelen; int type; float fleeDist, headingChangeRate, attackStrength, defendWeakness; int fear, temper, lawfullness, sexiness, flags; - type = 0; buf = new char[16 * 1024]; - CFileMgr::SetDir("DATA"); - buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r"); - CFileMgr::SetDir(""); + CFileMgr::SetDir("DATA"); + buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r"); + CFileMgr::SetDir(""); for(bp = 0; bp < buflen; ){ // read file line by line diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 330d209b..1b5e007a 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -192,7 +192,7 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon) GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim)) + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM)) ClearWeaponTarget(); CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay); @@ -299,7 +299,7 @@ CPlayerPed::SetRealMoveAnim(void) RestoreHeadingRate(); if (!curIdleAssoc) { - if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, + if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f); @@ -313,7 +313,7 @@ CPlayerPed::SetRealMoveAnim(void) } else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) { if (!curIdleAssoc) { - if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, + if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); @@ -329,7 +329,7 @@ CPlayerPed::SetRealMoveAnim(void) } else if (m_nPedState != PED_FIGHT) { if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED - && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) { + && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) { CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f); } else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) { @@ -685,7 +685,7 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed) bIsAttacking = false; } - if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) { + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->JumpJustDown()) { if (m_nEvadeAmount != 0 && m_pEvadingFrom) { SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1); m_nEvadeAmount = 0; @@ -723,13 +723,13 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) m_fMoveSpeed = 0.0f; } } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) SetRealMoveAnim(); - if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) + if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { ClearAttack(); ClearWeaponTarget(); @@ -1061,12 +1061,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) { // Weapons except throwable and melee ones - if (weaponInfo->m_bCanAim || weaponInfo->m_b1stPerson || weaponInfo->m_bExpands) { - if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) { + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) || weaponInfo->IsFlagSet(WEAPONFLAG_1ST_PERSON) || weaponInfo->IsFlagSet(WEAPONFLAG_EXPANDS)) { + if ((padUsed->GetTarget() && weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) || padUsed->GetWeapon()) { float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation); // On this one we can rotate arm. - if (weaponInfo->m_bCanAimWithArm) { + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) { if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately! SetPointGunAt(nil); bIsPointingGunAt = false; // to not stop after attack @@ -1083,7 +1083,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_headingRate = 50.0f; // Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly) - if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) { + if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && padUsed->WeaponJustDown()) { m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); float limitedRotDest = m_fRotationDest; @@ -1096,7 +1096,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2; } } - } else if (weaponInfo->m_bCanAimWithArm && m_nPedState != PED_ATTACK) + } else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM) && m_nPedState != PED_ATTACK) ClearPointGunAt(); } } @@ -1133,7 +1133,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition()); } #ifdef FREE_CAM - else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson)) { + else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson)) { #else else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) { #endif @@ -1215,13 +1215,13 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) } } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { + if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) SetRealMoveAnim(); - if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) + if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_HEAVY)) && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) { ClearAttack(); ClearWeaponTarget(); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 5dbde649..35443cb8 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -22,6 +22,7 @@ #include "DummyObject.h" #include "Script.h" #include "Shadows.h" +#include "Bike.h" #define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) #define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. @@ -833,11 +834,11 @@ CPopulation::AddPedInCar(CVehicle* car) newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); } - /* + // Miami leftover if (car->m_vehType == VEHICLE_TYPE_BIKE) { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f); - } else */ + newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ((CBike*)car)->m_bikeSitAnimation, 100.0f); + } else // FIX: Make peds comfortable while driving car/boat #ifdef FIX_BUGS |