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-rw-r--r--src/peds/Ped.cpp23
-rw-r--r--src/peds/PlayerPed.cpp6
-rw-r--r--src/peds/Population.cpp11
3 files changed, 31 insertions, 9 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 3e9bfc51..8803b5ec 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -237,7 +237,8 @@ static char PersonalityTypeText[][18] = {
"Geek Girl",
"Old Girl",
"Tough Girl",
- "Tramp",
+ "Tramp Male",
+ "Tramp Female",
"Tourist",
"Prostitute",
"Criminal",
@@ -246,6 +247,8 @@ static char PersonalityTypeText[][18] = {
"Psycho",
"Steward",
"Sports Fan",
+ "Shopper",
+ "Old Shopper"
};
static char WaitStateText[][16] = {
@@ -16662,6 +16665,14 @@ CPed::WarpPedIntoCar(CVehicle *car)
car->bEngineOn = true;
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
}
+
+#ifdef VC_PED_PORTS
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+
+ // VC uses AddInCarAnims but we don't have that
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
+ RemoveWeaponWhenEnteringVehicle();
+#else
if (car->IsBoat()) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
@@ -16675,6 +16686,8 @@ CPed::WarpPedIntoCar(CVehicle *car)
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
}
+#endif
+
StopNonPartialAnims();
if (car->bIsBus)
bRenderPedInCar = false;
@@ -16904,11 +16917,17 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_vecOffsetSeek = doorOpenPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
if (car->IsBoat()) {
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
#ifdef VC_PED_PORTS
+ // VC checks for handling flag, but we can't do that
+ if(car->GetModelIndex() == MI_SPEEDER)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
+
PedSetInCarCB(nil, this);
m_ped_flagI4 = true;
#else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
#endif
if (IsPlayer())
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 9d4adcef..b459ed84 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -79,7 +79,11 @@ void
CPlayerPed::MakeObjectTargettable(int32 handle)
{
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
- if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
+ if (
+#ifdef FIX_BUGS
+ m_nTargettableObjects[i] == -1 ||
+#endif
+ CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
m_nTargettableObjects[i] = handle;
return;
}
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 6ffb65ba..6b15d8c7 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -820,15 +820,14 @@ CPopulation::AddPedInCar(CVehicle* car)
// FIX: Make peds comfortable while driving car/boat
#ifdef FIX_BUGS
- if (car->IsBoat()) {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
- } else if (car->IsVehicle() && ((CVehicle*)car)->bLowVehicle) {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
- } else
-#endif
+ {
+ newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
+ }
+#else
{
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
}
+#endif
newPed->StopNonPartialAnims();
return newPed;