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-rw-r--r--src/peds/Ped.cpp323
-rw-r--r--src/peds/Ped.h29
-rw-r--r--src/peds/PedRoutes.cpp26
-rw-r--r--src/peds/PedRoutes.h4
-rw-r--r--src/peds/PlayerPed.cpp11
-rw-r--r--src/peds/PlayerPed.h1
6 files changed, 350 insertions, 44 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index cbd32cea..4488072e 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -44,26 +44,23 @@
#include "WaterLevel.h"
#include "CarAI.h"
#include "Zones.h"
+#include "Cranes.h"
+#include "MusicManager.h"
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
-WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
-WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
-WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
-WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
-WRAPPER void CPed::SeekBoatPosition(void) { EAXJMP(0x4E4C70); }
WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
-WRAPPER void CPed::SetEnterCar(CVehicle*, uint32) { EAXJMP(0x4E0920); }
+WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
@@ -391,7 +388,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f;
m_vecOffsetSeek.z = 0.0f;
- m_pedFormation = 0;
+ m_pedFormation = FORMATION_UNDEFINED;
m_collidingThingTimer = 0;
m_nPedStateTimer = 0;
m_actionX = 0;
@@ -440,7 +437,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_pLookTarget = nil;
m_fLookDirection = 0.0f;
m_pCurSurface = nil;
- m_targetUnused = nil;
+ m_wanderRangeBounds = nil;
m_nPathNodes = 0;
m_nCurPathNode = 0;
m_nPathState = 0;
@@ -2689,7 +2686,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
m_pedInObjective = (CPed*)entity;
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
- m_pedFormation = 1;
+ m_pedFormation = FORMATION_REAR;
break;
case OBJECTIVE_LEAVE_VEHICLE:
#ifdef VC_PED_PORTS
@@ -6325,8 +6322,14 @@ CPed::ExitCar(void)
void
CPed::Fall(void)
{
- if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer)
+ if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer
+#ifdef VC_PED_PORTS
+ && bIsStanding
+#endif
+ )
ClearFall();
+
+ // VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III.
}
void
@@ -7612,28 +7615,28 @@ CPed::GetFormationPosition(void)
CVector formationOffset;
switch (m_pedFormation) {
- case 1:
+ case FORMATION_REAR:
formationOffset = CVector(0.0f, -1.5f, 0.0f);
break;
- case 2:
+ case FORMATION_REAR_LEFT:
formationOffset = CVector(-1.5f, -1.5f, 0.0f);
break;
- case 3:
+ case FORMATION_REAR_RIGHT:
formationOffset = CVector(1.5f, -1.5f, 0.0f);
break;
- case 4:
+ case FORMATION_FRONT_LEFT:
formationOffset = CVector(-1.5f, 1.5f, 0.0f);
break;
- case 5:
+ case FORMATION_FRONT_RIGHT:
formationOffset = CVector(1.5f, 1.5f, 0.0f);
break;
- case 6:
+ case FORMATION_LEFT:
formationOffset = CVector(-1.5f, 0.0f, 0.0f);
break;
- case 7:
+ case FORMATION_RIGHT:
formationOffset = CVector(1.5f, 0.0f, 0.0f);
break;
- case 8:
+ case FORMATION_FRONT:
formationOffset = CVector(0.0f, 1.5f, 0.0f);
break;
default:
@@ -7769,7 +7772,7 @@ CPed::GetNextPointOnRoute(void)
int16 nextPoint = m_routePointsBeingPassed + m_routePointsPassed + m_routeStartPoint;
// Route is complete
- if (nextPoint < 0 || nextPoint > 200 || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
+ if (nextPoint < 0 || nextPoint > NUMPEDROUTES || m_routeLastPoint != CRouteNode::GetRouteThisPointIsOn(nextPoint)) {
switch (m_routeType) {
case PEDROUTE_STOP_WHEN_DONE:
@@ -7790,7 +7793,7 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
-// TODO: enum
+// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
uint8
CPed::GetPedRadioCategory(uint32 modelIndex)
{
@@ -10083,7 +10086,7 @@ CPed::ProcessControl(void)
if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
SetInTheAir();
#ifdef VC_PED_PORTS
- bKnockedUpIntoAir = true;
+ bKnockedUpIntoAir = false;
#endif
}
#ifdef VC_PED_PORTS
@@ -10416,7 +10419,9 @@ CPed::ProcessControl(void)
ServiceTalking();
if (bInVehicle && !m_pMyVehicle)
bInVehicle = false;
+#ifndef VC_PED_PORTS
m_pCurrentPhysSurface = nil;
+#endif
} else {
if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer())
|| bIsInWater || !bUsesCollision) {
@@ -11516,9 +11521,8 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
void
CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
{
- CPed* ped = (CPed*)arg;
-
- CVehicle* veh = ped->m_pMyVehicle;
+ CPed *ped = (CPed*)arg;
+ CTrain *veh = (CTrain*)ped->m_pMyVehicle;
if (!veh)
return;
@@ -13538,18 +13542,19 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
void
CPed::SetExitTrain(CVehicle* train)
{
- if (m_nPedState != PED_EXIT_TRAIN && train->m_status == STATUS_TRAIN_NOT_MOVING && ((CTrain*)train)->Doors[0].IsFullyOpen()) {
- /*
- // Not used
- CVector exitPos;
- GetNearestTrainPedPosition(train, exitPos);
- */
- m_nPedState = PED_EXIT_TRAIN;
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
- m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
- bUsesCollision = false;
- LineUpPedWithTrain();
- }
+ if (m_nPedState == PED_EXIT_TRAIN || train->m_status != STATUS_TRAIN_NOT_MOVING || !((CTrain*)train)->Doors[0].IsFullyOpen())
+ return;
+
+ /*
+ // Not used
+ CVector exitPos;
+ GetNearestTrainPedPosition(train, exitPos);
+ */
+ m_nPedState = PED_EXIT_TRAIN;
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
+ m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
+ bUsesCollision = false;
+ LineUpPedWithTrain();
}
#ifdef NEW_WALK_AROUND_ALGORITHM
@@ -14386,6 +14391,246 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
return ourCollidedSpheres;
}
+void
+CPed::SetFormation(eFormation type)
+{
+ // FIX: Formations in GetFormationPosition were in range 1-8, whereas in here it's 0-7.
+ // To not change the behaviour, range in here tweaked by 1 with the use of enum.
+
+ switch (m_pedFormation) {
+ case FORMATION_REAR:
+ case FORMATION_REAR_LEFT:
+ case FORMATION_REAR_RIGHT:
+ case FORMATION_FRONT_LEFT:
+ case FORMATION_FRONT_RIGHT:
+ case FORMATION_LEFT:
+ case FORMATION_RIGHT:
+ case FORMATION_FRONT:
+ break;
+ default:
+ Error("Unknown formation type, PedAI.cpp");
+ break;
+ }
+ m_pedFormation = type;
+}
+
+void
+CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
+{
+ m_routeLastPoint = currentPoint;
+ m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint);
+ m_routePointsPassed = 0;
+ m_routeType = routeType;
+ m_routePointsBeingPassed = 1;
+ m_objective = OBJECTIVE_FOLLOW_ROUTE;
+ m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
+}
+
+// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway
+void
+CPed::WanderRange(void)
+{
+ bool arrived = Seek();
+ if (arrived) {
+ Idle();
+ if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
+
+ int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x);
+ int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y);
+
+ CVector newCoords(
+ (CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x,
+ (CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y,
+ GetPosition().z);
+
+ SetSeek(newCoords, 2.5f);
+ }
+ }
+}
+
+bool
+CPed::WillChat(CPed *stranger)
+{
+ if (m_pNextPathNode && m_pLastPathNode) {
+ if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) {
+ return false;
+ }
+ }
+ if (m_nSurfaceTouched == SURFACE_TARMAC)
+ return false;
+ if (this == stranger)
+ return false;
+ if (m_nPedType == stranger->m_nPedType)
+ return true;
+ if (m_nPedType == PEDTYPE_CRIMINAL)
+ return false;
+ if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType)
+ return false;
+ return true;
+}
+
+void
+CPed::SetEnterTrain(CVehicle *train, uint32 unused)
+{
+ if (m_nPedState == PED_ENTER_TRAIN || !((CTrain*)train)->Doors[0].IsFullyOpen())
+ return;
+
+ /*
+ // Not used
+ CVector enterPos;
+ GetNearestTrainPedPosition(train, enterPos);
+ */
+ m_fRotationCur = train->GetForward().Heading() - HALFPI;
+ m_pMyVehicle = train;
+ m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
+
+ m_nPedState = PED_ENTER_TRAIN;
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
+ m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
+ bUsesCollision = false;
+ LineUpPedWithTrain();
+ if (IsPlayer()) {
+ if (((CPlayerPed*)this)->m_bAdrenalineActive)
+ ((CPlayerPed*)this)->ClearAdrenaline();
+ }
+}
+
+void
+CPed::SetDuck(uint32 time)
+{
+ if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer)
+ return;
+
+ if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
+ CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
+ if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f);
+ bIsDucking = true;
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+ } else {
+ CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
+ bIsDucking = true;
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+ }
+}
+
+void
+CPed::SeekBoatPosition(void)
+{
+ if (m_carInObjective && !m_carInObjective->pDriver) {
+ CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo();
+
+ CVector enterOffset;
+ if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT)
+ enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT];
+ else
+ enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT];
+
+ enterOffset.x = 0.0f;
+ CMatrix boatMat(m_carInObjective->GetMatrix());
+ SetMoveState(PEDMOVE_WALK);
+ m_vecSeekPos = boatMat * enterOffset;
+ if (Seek()) {
+ // We arrived to the boat
+ m_vehEnterType = 0;
+ SetEnterCar(m_carInObjective, 0);
+ }
+ } else
+ RestorePreviousState();
+}
+
+void
+CPed::SetEnterCar(CVehicle *car, uint32 unused)
+{
+ if (CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
+ RestorePreviousState();
+ RestorePreviousObjective();
+ } else {
+ uint8 doorFlag;
+ eDoors door;
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ doorFlag = CAR_DOOR_FLAG_LF;
+ door = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ doorFlag = CAR_DOOR_FLAG_LR;
+ door = DOOR_REAR_LEFT;
+ break;
+ default:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ }
+ if (!IsPedInControl() || m_fHealth <= 0.0f
+ || doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags
+ || car->m_veh_flagC10 || m_pVehicleAnim
+ || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door))
+ SetMoveState(PEDMOVE_STILL);
+ else
+ SetEnterCar_AllClear(car, m_vehEnterType, doorFlag);
+ }
+}
+
+void
+CPed::SetRadioStation(void)
+{
+ uint8 radiosPerRadioCategories[10][4] = {
+ {JAH_RADIO, RISE_FM, GAME_FM, MSX_FM},
+ {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
+ {RISE_FM, GAME_FM, MSX_FM, FLASHBACK},
+ {HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM},
+ {HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK},
+ {JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK},
+ {HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK},
+ {HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK},
+ {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
+ {CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM}
+ };
+ uint8 orderInCat;
+
+ if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
+ return;
+
+ uint8 category = GetPedRadioCategory(m_modelIndex);
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ if (CGeneral::GetRandomNumber() & 15) {
+ for (orderInCat = 0; orderInCat < 4; orderInCat++) {
+ if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
+ break;
+ }
+ } else {
+ m_pMyVehicle->m_nRadioStation = USERTRACK;
+ }
+ } else {
+ for (orderInCat = 0; orderInCat < 4; orderInCat++) {
+ if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
+ break;
+ }
+ }
+ if (orderInCat == 4) {
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ if (CGeneral::GetRandomNumber() & 15)
+ m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
+ else
+ m_pMyVehicle->m_nRadioStation = USERTRACK;
+ } else {
+ m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
+ }
+ }
+}
+
class CPed_ : public CPed
{
public:
@@ -14589,4 +14834,10 @@ STARTPATCHES
InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP);
InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP);
InjectHook(0x4CCEB0, &CPed::SetDirectionToWalkAroundObject, PATCH_JUMP);
+ InjectHook(0x4DF3E0, &CPed::SetFormation, PATCH_JUMP);
+ InjectHook(0x4C7340, &CPed::WillChat, PATCH_JUMP);
+ InjectHook(0x4E32D0, &CPed::SetEnterTrain, PATCH_JUMP);
+ InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP);
+ InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP);
+ InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 0b1b80d6..74d85e56 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -24,6 +24,19 @@ struct CPedAudioData
int m_nMaxRandomDelayTime;
};
+enum eFormation
+{
+ FORMATION_UNDEFINED,
+ FORMATION_REAR,
+ FORMATION_REAR_LEFT,
+ FORMATION_REAR_RIGHT,
+ FORMATION_FRONT_LEFT,
+ FORMATION_FRONT_RIGHT,
+ FORMATION_LEFT,
+ FORMATION_RIGHT,
+ FORMATION_FRONT
+};
+
enum FightState : int8 {
FIGHTSTATE_MOVE_FINISHED = -2,
FIGHTSTATE_JUST_ATTACKED,
@@ -360,7 +373,7 @@ public:
CVehicle *m_carInObjective;
CVector m_nextRoutePointPos;
CPed *m_leader;
- uint32 m_pedFormation;
+ eFormation m_pedFormation;
uint32 m_fearFlags;
CEntity *m_threatEntity;
CVector2D m_eventOrThreat;
@@ -398,7 +411,7 @@ public:
int16 m_routeLastPoint;
uint16 m_routeStartPoint;
int16 m_routePointsPassed;
- int16 m_routeType;
+ int16 m_routeType; // See PedRouteType
int16 m_routePointsBeingPassed;
uint16 field_2D2;
CVector2D m_moved;
@@ -434,7 +447,7 @@ public:
uint8 m_stateUnused;
uint8 pad_351[3];
uint32 m_timerUnused;
- CEntity *m_targetUnused;
+ CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
eWeaponType m_storedWeapon;
uint8 m_currentWeapon; // eWeaponType
@@ -542,7 +555,6 @@ public:
void SetObjective(eObjective, int16, int16);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
- void SetFollowRoute(int16, int16);
void ReactToAttack(CEntity*);
void SetDuck(uint32);
void RegisterThreatWithGangPeds(CEntity*);
@@ -647,11 +659,9 @@ public:
void ServiceTalking(void);
void SetJump(void);
void UpdatePosition(void);
- void WanderRange(void);
void WanderPath(void);
void ReactToPointGun(CEntity*);
void SeekCar(void);
- void SeekBoatPosition(void);
bool PositionPedOutOfCollision(void);
bool RunToReportCrime(eCrimeType);
bool PlacePedOnDryLand(void);
@@ -661,6 +671,10 @@ public:
void SetEnterCar(CVehicle*, uint32);
bool WarpPedToNearEntityOffScreen(CEntity*);
void SetExitCar(CVehicle*, uint32);
+ void SetFormation(eFormation);
+ bool WillChat(CPed*);
+ void SetEnterTrain(CVehicle*, uint32);
+ void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -733,6 +747,9 @@ public:
void SetSeekCar(CVehicle*, uint32);
void SetSeekBoatPosition(CVehicle*);
void SetExitTrain(CVehicle*);
+ void WanderRange(void);
+ void SetFollowRoute(int16, int16);
+ void SeekBoatPosition(void);
#ifdef VC_PED_PORTS
bool CanPedJumpThis(CEntity*, CVector*);
#else
diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp
index f1f73988..a8e8d2ab 100644
--- a/src/peds/PedRoutes.cpp
+++ b/src/peds/PedRoutes.cpp
@@ -3,5 +3,27 @@
#include "main.h"
#include "PedRoutes.h"
-WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); }
-WRAPPER CVector CRouteNode::GetPointPosition(int16) { EAXJMP(0x4EE780); } \ No newline at end of file
+CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090;
+
+int16
+CRouteNode::GetRouteThisPointIsOn(int16 point)
+{
+ return gaRoutes[point].m_route;
+}
+
+// Actually GetFirstPointOfRoute
+int16
+CRouteNode::GetRouteStart(int16 route)
+{
+ for (int i = 0; i < NUMPEDROUTES; i++) {
+ if (route == gaRoutes[i].m_route)
+ return i;
+ }
+ return -1;
+}
+
+CVector
+CRouteNode::GetPointPosition(int16 point)
+{
+ return gaRoutes[point].m_pos;
+} \ No newline at end of file
diff --git a/src/peds/PedRoutes.h b/src/peds/PedRoutes.h
index c9a175a8..9df9a29d 100644
--- a/src/peds/PedRoutes.h
+++ b/src/peds/PedRoutes.h
@@ -3,6 +3,10 @@
class CRouteNode
{
public:
+ int16 m_route;
+ CVector m_pos;
+
static int16 GetRouteThisPointIsOn(int16);
static CVector GetPointPosition(int16);
+ static int16 GetRouteStart(int16);
}; \ No newline at end of file
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 668a6011..55906c38 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -4,6 +4,7 @@
#include "Camera.h"
#include "WeaponEffects.h"
#include "ModelIndices.h"
+#include "World.h"
CPlayerPed::~CPlayerPed()
{
@@ -103,6 +104,15 @@ CPlayerPed::ClearAdrenaline(void)
}
}
+CPlayerInfo *
+CPlayerPed::GetPlayerInfoForThisPlayerPed()
+{
+ if (CWorld::Players[0].m_pPed == this)
+ return &CWorld::Players[0];
+
+ return nil;
+}
+
class CPlayerPed_ : public CPlayerPed
{
public:
@@ -115,4 +125,5 @@ STARTPATCHES
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
+ InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP);
ENDPATCHES
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 136fcc48..bd24ecd0 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -53,6 +53,7 @@ public:
void SetMoveAnim(void);
void ProcessControl(void);
void ClearAdrenaline(void);
+ class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);