diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 53 | ||||
-rw-r--r-- | src/peds/Ped.h | 2 | ||||
-rw-r--r-- | src/peds/PedFight.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedIK.cpp | 4 | ||||
-rw-r--r-- | src/peds/PedIK.h | 2 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 4 |
6 files changed, 47 insertions, 20 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 04e13c33..4d80cac2 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -308,6 +308,30 @@ CPed::~CPed(void) m_pFire->Extinguish(); CPopulation::UpdatePedCount((ePedType)m_nPedType, true); DMAudio.DestroyEntity(m_audioEntityId); + + // Because of the nature of ped lists in GTA, it can sometimes be outdated. + // Remove ourself from nearPeds list of the Peds in our nearPeds list. +#ifdef FIX_BUGS + for(int i = 0; i < m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + assert(nearPed != nil); + if (!nearPed->IsPointerValid()) + continue; + + for(int j = 0; j < nearPed->m_numNearPeds;) { + assert(j == ARRAY_SIZE(m_nearPeds) - 1 || nearPed->m_nearPeds[j] || !nearPed->m_nearPeds[j+1]); // ensure nil comes after nil + + if (nearPed->m_nearPeds[j] == this) { + for (int k = j; k < ARRAY_SIZE(m_nearPeds) - 1; k++) { + nearPed->m_nearPeds[k] = nearPed->m_nearPeds[k + 1]; + nearPed->m_nearPeds[k + 1] = nil; + } + nearPed->m_numNearPeds--; + } else + j++; + } + } +#endif } void @@ -398,13 +422,15 @@ CPed::BuildPedLists(void) } else removePed = true; } + + assert(i == ARRAY_SIZE(m_nearPeds) - 1 || m_nearPeds[i] || !m_nearPeds[i+1]); // ensure nil comes after nil + if (removePed) { // If we arrive here, the ped we're checking isn't "near", so we should remove it. for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) { m_nearPeds[j] = m_nearPeds[j + 1]; m_nearPeds[j + 1] = nil; } - // Above loop won't work on last slot, so we need to empty it. m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil; m_numNearPeds--; } else @@ -3023,7 +3049,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel(); if (!bUsesCollision) - return false; + return 0; if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) collidedWithBoat = true; @@ -6068,7 +6094,7 @@ CPed::FollowPath(void) } void -CPed::SetEvasiveStep(CEntity *reason, uint8 animType) +CPed::SetEvasiveStep(CPhysical *reason, uint8 animType) { AnimationId stepAnim; @@ -6086,22 +6112,23 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) if (neededTurn > PI) neededTurn = TWOPI - neededTurn; - CVehicle *veh = (CVehicle*)reason; - if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) { + if (reason->IsVehicle() && ((CVehicle*)reason)->IsCar()) { + CVehicle *veh = (CVehicle*)reason; if (veh->m_nCarHornTimer != 0) { vehPressedHorn = true; if (!IsPlayer()) animType = 1; } } - if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) { - SetLookFlag(veh, true); - if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) { + + if (neededTurn <= DEGTORAD(90.0f) || reason->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) { + SetLookFlag(reason, true); + if ((CGeneral::GetRandomNumber() & 1) && reason->GetModelIndex() != MI_RCBANDIT && animType == 0) { stepAnim = ANIM_STD_HAILTAXI; } else { - float vehDirection = CGeneral::GetRadianAngleBetweenPoints( - veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y, + float dangerDirection = CGeneral::GetRadianAngleBetweenPoints( + reason->m_vecMoveSpeed.x, reason->m_vecMoveSpeed.y, 0.0f, 0.0f); // Let's turn our back to the "reason" @@ -6111,14 +6138,14 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) angleToFace -= TWOPI; // We don't want to run towards car's direction - float dangerZone = angleToFace - vehDirection; + float dangerZone = angleToFace - dangerDirection; dangerZone = CGeneral::LimitRadianAngle(dangerZone); // So, add or subtract 90deg (jump to left/right) according to that if (dangerZone > 0.0f) - angleToFace = vehDirection - HALFPI; + angleToFace = dangerDirection - HALFPI; else - angleToFace = vehDirection + HALFPI; + angleToFace = dangerDirection + HALFPI; stepAnim = ANIM_STD_NUM; if (animType == 0 || animType == 1) diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 6d32b65e..33839aa7 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -625,7 +625,7 @@ public: void SetAimFlag(CEntity* to); void SetAimFlag(float angle); void SetAmmo(eWeaponType weaponType, uint32 ammo); - void SetEvasiveStep(CEntity*, uint8); + void SetEvasiveStep(CPhysical*, uint8); void GrantAmmo(eWeaponType, uint32); void SetEvasiveDive(CPhysical*, uint8); void SetAttack(CEntity*); diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index c03d492a..46ac369c 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -1044,7 +1044,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) if (IsPlayer()) moveAssoc->speed = 1.3f; - m_takeAStepAfterAttack = 0; + m_takeAStepAfterAttack = false; m_fightButtonPressure = 0; } else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) { CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f); diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index de2c23ce..8358a196 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -17,9 +17,9 @@ const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f}; const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f}; const RwV3d ZaxisIK = { 0.0f, 0.0f, 1.0f}; -CPedIK::CPedIK(CPed *ped) +CPedIK::CPedIK(CPed *ped) : m_ped(ped) { - m_ped = ped; + assert(ped != nil); m_flags = 0; m_headOrient.yaw = 0.0f; m_headOrient.pitch = 0.0f; diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index 4eeef6f0..9077fbea 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -34,7 +34,7 @@ public: AIMS_WITH_ARM = 4, }; - CPed *m_ped; + CPed *Const m_ped; LimbOrientation m_headOrient; LimbOrientation m_torsoOrient; LimbOrientation m_upperArmOrient; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index a67e2abc..93a403bd 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -682,8 +682,8 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed) if (padMove > 0.0f) { m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation; - m_takeAStepAfterAttack = padMove > 2 * PAD_MOVE_TO_GAME_WORLD_MOVE; - if (padUsed->GetSprint() && padMove > 1 * PAD_MOVE_TO_GAME_WORLD_MOVE) + m_takeAStepAfterAttack = padMove > (2 * PAD_MOVE_TO_GAME_WORLD_MOVE); + if (padUsed->GetSprint() && padMove > (1 * PAD_MOVE_TO_GAME_WORLD_MOVE)) bIsAttacking = false; } |