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-rw-r--r--src/peds/CivilianPed.cpp12
-rw-r--r--src/peds/Gangs.cpp87
-rw-r--r--src/peds/Gangs.h44
-rw-r--r--src/peds/Ped.cpp22
-rw-r--r--src/peds/Ped.h10
-rw-r--r--src/peds/Population.cpp82
-rw-r--r--src/peds/Population.h54
7 files changed, 227 insertions, 84 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 533d7c98..a9e0580e 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -28,10 +28,8 @@ CCivilianPed::CivilianAI(void)
return;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
- if (m_pedInObjective) {
- if (m_pedInObjective->IsPlayer())
- return;
- }
+ if (m_pedInObjective && m_pedInObjective->IsPlayer())
+ return;
}
if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
return;
@@ -75,7 +73,7 @@ CCivilianPed::CivilianAI(void)
} else {
SetMoveState(PEDMOVE_WALK);
}
- } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
+ } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(10.0f)) {
SetMoveState(PEDMOVE_RUN);
@@ -170,8 +168,8 @@ CCivilianPed::CivilianAI(void)
if (m_threatEntity && m_threatEntity->IsPed()) {
CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
- if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
- if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) {
+ if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
+ if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
SetFindPathAndFlee(m_threatEntity, 10000);
}
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
new file mode 100644
index 00000000..c67fe599
--- /dev/null
+++ b/src/peds/Gangs.cpp
@@ -0,0 +1,87 @@
+#include "common.h"
+#include "patcher.h"
+#include "ModelIndices.h"
+#include "Gangs.h"
+#include "Weapon.h"
+
+CGangInfo CGangs::Gang[NUM_GANGS];
+
+CGangInfo::CGangInfo() :
+ m_nVehicleMI(MI_BUS),
+ m_nPedModelOverride(-1),
+ m_Weapon1(WEAPONTYPE_UNARMED),
+ m_Weapon2(WEAPONTYPE_UNARMED)
+{}
+
+void CGangs::Initialise(void)
+{
+ Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
+ Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
+ Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS;
+ Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA;
+ Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE;
+ Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB;
+ Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS;
+ Gang[GANG_7].m_nVehicleMI = -1;
+ Gang[GANG_8].m_nVehicleMI = -1;
+#ifdef FIX_BUGS
+ for (int i = 0; i < NUM_GANGS; i++)
+ Gang[i].m_nPedModelOverride = -1;
+#endif
+}
+
+void CGangs::SetGangVehicleModel(int16 gang, int32 model)
+{
+ GetGangInfo(gang)->m_nVehicleMI = model;
+}
+
+void CGangs::SetGangWeapons(int16 gang, int32 weapon1, int32 weapon2)
+{
+ CGangInfo *gi = GetGangInfo(gang);
+ gi->m_Weapon1 = weapon1;
+ gi->m_Weapon2 = weapon2;
+}
+
+void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
+{
+ GetGangInfo(gang)->m_nPedModelOverride = ovrd;
+}
+
+int8 CGangs::GetGangPedModelOverride(int16 gang)
+{
+ return GetGangInfo(gang)->m_nPedModelOverride;
+}
+
+void CGangs::SaveAllGangData(uint8 *buf, uint32 *size)
+{
+INITSAVEBUF
+
+ *size = SAVE_HEADER_SIZE + sizeof(Gang);
+ WriteSaveHeader(buf, 'G','N','G','\0', *size - SAVE_HEADER_SIZE);
+ for (int i = 0; i < NUM_GANGS; i++)
+ WriteSaveBuf(buf, Gang[i]);
+
+VALIDATESAVEBUF(*size);
+}
+
+void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
+{
+ Initialise();
+
+INITSAVEBUF
+ CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
+
+ for (int i = 0; i < NUM_GANGS; i++)
+ Gang[i] = ReadSaveBuf<CGangInfo>(buf);
+VALIDATESAVEBUF(size);
+}
+
+STARTPATCHES
+ InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP);
+ InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
+ InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
+ InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
+ InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP);
+ InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP);
+ InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/peds/Gangs.h b/src/peds/Gangs.h
new file mode 100644
index 00000000..dd7a7f93
--- /dev/null
+++ b/src/peds/Gangs.h
@@ -0,0 +1,44 @@
+#pragma once
+
+struct CGangInfo
+{
+ int32 m_nVehicleMI;
+ int8 m_nPedModelOverride;
+ int32 m_Weapon1;
+ int32 m_Weapon2;
+
+ CGangInfo();
+};
+
+static_assert(sizeof(CGangInfo) == 0x10, "CGangInfo: error");
+
+enum {
+ GANG_MAFIA = 0,
+ GANG_TRIAD,
+ GANG_DIABLOS,
+ GANG_YAKUZA,
+ GANG_YARDIE,
+ GANG_COLUMB,
+ GANG_HOODS,
+ GANG_7,
+ GANG_8,
+ NUM_GANGS
+};
+
+class CGangs
+{
+public:
+ static void Initialise(void);
+ static void SetGangVehicleModel(int16, int32);
+ static void SetGangWeapons(int16, int32, int32);
+ static void SetGangPedModelOverride(int16, int8);
+ static int8 GetGangPedModelOverride(int16);
+ static void SaveAllGangData(uint8 *, uint32 *);
+ static void LoadAllGangData(uint8 *, uint32);
+
+ static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
+ static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
+
+private:
+ static CGangInfo Gang[NUM_GANGS];
+};
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 4ee31a30..4696df31 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -62,7 +62,7 @@
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
-CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
+CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[39] = {
@@ -106,8 +106,6 @@ PedAudioData CommentWaitTime[39] = {
{1000, 1000, 1000, 1000},
{1000, 1000, 5000, 5000},
};
-// *(CPedAudioData(*)[39]) * (uintptr*)0x5F94C4;
-
uint16 nPlayerInComboMove;
RpClump *flyingClumpTemp;
@@ -139,10 +137,9 @@ FightMove tFightMoves[NUM_FIGHTMOVES] = {
{ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
{ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
};
-// *(FightMove(*)[NUM_FIGHTMOVES])* (uintptr*)0x5F9844;
-uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98;
-uint16 &CPed::nEnterCarRangeMultiplier = *(uint16*)0x5F8C94;
+uint16 CPed::nThreatReactionRangeMultiplier = 1;
+uint16 CPed::nEnterCarRangeMultiplier = 1;
CVector vecPedCarDoorAnimOffset;
CVector vecPedCarDoorLoAnimOffset;
@@ -151,9 +148,9 @@ CVector vecPedQuickDraggedOutCarAnimOffset;
CVector vecPedDraggedOutCarAnimOffset;
CVector vecPedTrainDoorAnimOffset;
-bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
-bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
-bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
+bool CPed::bNastyLimbsCheat;
+bool CPed::bPedCheat2;
+bool CPed::bPedCheat3;
CVector2D CPed::ms_vec2DFleePosition;
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
@@ -2733,7 +2730,6 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
#ifdef VC_PED_PORTS
- SetObjectiveTimer(0);
ClearPointGunAt();
#endif
bObjectiveCompleted = false;
@@ -4144,7 +4140,7 @@ CPed::SetGetUp(void)
&& ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8
|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
- &aTempPedColPts, nil, nil) > 0)) {
+ aTempPedColPts, nil, nil) > 0)) {
bGetUpAnimStarted = false;
if (IsPlayer())
@@ -15027,7 +15023,7 @@ CPed::ProcessBuoyancy(void)
#endif
if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) {
- m_flagD8 = true;
+ bTouchingWater = true;
CEntity *entity;
CColPoint point;
if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false)
@@ -15093,7 +15089,7 @@ CPed::ProcessBuoyancy(void)
} else
return;
} else
- m_flagD8 = false;
+ bTouchingWater = false;
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
CVector pos = GetPosition();
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index ea8c4080..9f660693 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -828,14 +828,14 @@ public:
}
// set by 0482:set_threat_reaction_range_multiplier opcode
- static uint16 &nThreatReactionRangeMultiplier;
+ static uint16 nThreatReactionRangeMultiplier;
// set by 0481:set_enter_car_range_multiplier opcode
- static uint16 &nEnterCarRangeMultiplier;
+ static uint16 nEnterCarRangeMultiplier;
- static bool &bNastyLimbsCheat;
- static bool &bPedCheat2;
- static bool &bPedCheat3;
+ static bool bNastyLimbsCheat;
+ static bool bPedCheat2;
+ static bool bPedCheat3;
static CVector2D ms_vec2DFleePosition;
#ifdef TOGGLEABLE_BETA_FEATURES
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 3bf81066..e26e2eaf 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -29,39 +29,54 @@
#define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f)
#define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag
-// TO-DO: These are hard-coded, reverse them.
-// More clearly they're transition areas between zones.
-RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
+// Transition areas between zones
+const RegenerationPoint aSafeZones[] = {
+ { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f,
+ CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) },
+ { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f,
+ CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f) },
+ { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 26.0f, 44.0f, 124.0f, 87.0f, 20.0f, 6.0f,
+ CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f) },
+ { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 45.0f, 34.0f, 780.0f, 750.0f, 25.0f, 6.0f,
+ CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f) },
+ { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 532.0f, 136.0f, 668.0f, 599.0f, 4.0f, 0.0f,
+ CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f) },
+ { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 325.0f, 175.0f, 7.0f, 5.0f, 30.0f, 10.0f,
+ CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f) },
+ { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 410.0f, 310.0f, 1055.0f, 1030.0f, 20.0f, 6.0f,
+ CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) },
+ { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 425.0f, 280.0f, 471.0f, 447.0f, 20.0f, 5.0f,
+ CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) }
+};
-//PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
-bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
-int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
-float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
-uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
-int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
-uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
-uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
-uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
-bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
-uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
-int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
-uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
-uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
-uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
-uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
-uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
-uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
-uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
-uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
-uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
-uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
-uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
-uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
-uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
-CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
-CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
-CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
+bool CPopulation::ms_bGivePedsWeapons;
+int32 CPopulation::m_AllRandomPedsThisType = -1;
+float CPopulation::PedDensityMultiplier = 1.0f;
+uint32 CPopulation::ms_nTotalMissionPeds;
+int32 CPopulation::MaxNumberOfPedsInUse = 25;
+uint32 CPopulation::ms_nNumCivMale;
+uint32 CPopulation::ms_nNumCivFemale;
+uint32 CPopulation::ms_nNumCop;
+bool CPopulation::bZoneChangeHasHappened;
+uint32 CPopulation::ms_nNumEmergency;
+int8 CPopulation::m_CountDownToPedsAtStart;
+uint32 CPopulation::ms_nNumGang1;
+uint32 CPopulation::ms_nNumGang2;
+uint32 CPopulation::ms_nTotalPeds;
+uint32 CPopulation::ms_nNumGang3;
+uint32 CPopulation::ms_nTotalGangPeds;
+uint32 CPopulation::ms_nNumGang4;
+uint32 CPopulation::ms_nTotalCivPeds;
+uint32 CPopulation::ms_nNumGang5;
+uint32 CPopulation::ms_nNumDummy;
+uint32 CPopulation::ms_nNumGang6;
+uint32 CPopulation::ms_nNumGang9;
+uint32 CPopulation::ms_nNumGang7;
+uint32 CPopulation::ms_nNumGang8;
+CVector CPopulation::RegenerationPoint_a;
+CVector CPopulation::RegenerationPoint_b;
+CVector CPopulation::RegenerationForward;
void
CPopulation::Initialise()
@@ -704,12 +719,15 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
if (i != 0) {
// Gang member
newPed->SetLeader(gangLeader);
+#ifndef FIX_BUGS
+ // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen
newPed->m_nPedState = PED_UNKNOWN;
gangLeader->m_nPedState = PED_UNKNOWN;
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
newPed->GetPosition().x, newPed->GetPosition().y);
newPed->m_fRotationDest = newPed->m_fRotationCur;
+#endif
} else {
gangLeader = newPed;
}
@@ -964,7 +982,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
} else if (obj->m_modelIndex == MI_BUOY) {
obj->bIsStatic = false;
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
- obj->m_flagD8 = true;
+ obj->bTouchingWater = true;
obj->AddToMovingList();
}
}
diff --git a/src/peds/Population.h b/src/peds/Population.h
index f9e6c3b7..aa8129c0 100644
--- a/src/peds/Population.h
+++ b/src/peds/Population.h
@@ -34,33 +34,33 @@ class CPopulation
{
public:
static PedGroup ms_pPedGroups[NUMPEDGROUPS];
- static bool &ms_bGivePedsWeapons;
- static int32 &m_AllRandomPedsThisType;
- static float &PedDensityMultiplier;
- static uint32 &ms_nTotalMissionPeds;
- static int32 &MaxNumberOfPedsInUse;
- static uint32& ms_nNumCivMale;
- static uint32 &ms_nNumCivFemale;
- static uint32 &ms_nNumCop;
- static bool &bZoneChangeHasHappened;
- static uint32 &ms_nNumEmergency;
- static int8& m_CountDownToPedsAtStart;
- static uint32& ms_nNumGang1;
- static uint32& ms_nNumGang2;
- static uint32& ms_nTotalPeds;
- static uint32& ms_nNumGang3;
- static uint32& ms_nTotalGangPeds;
- static uint32& ms_nNumGang4;
- static uint32& ms_nTotalCivPeds;
- static uint32& ms_nNumGang5;
- static uint32& ms_nNumDummy;
- static uint32& ms_nNumGang6;
- static uint32& ms_nNumGang9;
- static uint32& ms_nNumGang7;
- static uint32& ms_nNumGang8;
- static CVector& RegenerationPoint_a;
- static CVector& RegenerationPoint_b;
- static CVector& RegenerationForward;
+ static bool ms_bGivePedsWeapons;
+ static int32 m_AllRandomPedsThisType;
+ static float PedDensityMultiplier;
+ static uint32 ms_nTotalMissionPeds;
+ static int32 MaxNumberOfPedsInUse;
+ static uint32 ms_nNumCivMale;
+ static uint32 ms_nNumCivFemale;
+ static uint32 ms_nNumCop;
+ static bool bZoneChangeHasHappened;
+ static uint32 ms_nNumEmergency;
+ static int8 m_CountDownToPedsAtStart;
+ static uint32 ms_nNumGang1;
+ static uint32 ms_nNumGang2;
+ static uint32 ms_nTotalPeds;
+ static uint32 ms_nNumGang3;
+ static uint32 ms_nTotalGangPeds;
+ static uint32 ms_nNumGang4;
+ static uint32 ms_nTotalCivPeds;
+ static uint32 ms_nNumGang5;
+ static uint32 ms_nNumDummy;
+ static uint32 ms_nNumGang6;
+ static uint32 ms_nNumGang9;
+ static uint32 ms_nNumGang7;
+ static uint32 ms_nNumGang8;
+ static CVector RegenerationPoint_a;
+ static CVector RegenerationPoint_b;
+ static CVector RegenerationForward;
static void Initialise();
static void Update(void);