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-rw-r--r--src/peds/Ped.h10
-rw-r--r--src/peds/PedFight.cpp4
2 files changed, 7 insertions, 7 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index a3d4997d..f8e619d7 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -43,7 +43,7 @@ enum eFormation
FORMATION_FRONT
};
-enum FightState : int8 {
+enum FightState {
FIGHTSTATE_MOVE_FINISHED = -2,
FIGHTSTATE_JUST_ATTACKED,
FIGHTSTATE_NO_MOVE,
@@ -153,7 +153,7 @@ enum eWaitState {
WAITSTATE_FINISH_FLEE
};
-enum eObjective : uint32 {
+enum eObjective {
OBJECTIVE_NONE,
OBJECTIVE_WAIT_ON_FOOT,
OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE,
@@ -212,7 +212,7 @@ enum PedOnGroundState {
PED_DEAD_ON_THE_FLOOR
};
-enum PointBlankNecessity : uint8 {
+enum PointBlankNecessity {
NO_POINT_BLANK_PED,
POINT_BLANK_FOR_WANTED_PED,
POINT_BLANK_FOR_SOMEONE_ELSE
@@ -484,7 +484,7 @@ public:
CVector m_vecHitLastPos;
uint32 m_curFightMove;
uint8 m_fightButtonPressure;
- FightState m_fightState;
+ int8 m_fightState;
bool m_takeAStepAfterAttack;
CFire *m_pFire;
CEntity *m_pLookTarget;
@@ -598,7 +598,7 @@ public:
#endif
bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void);
- PointBlankNecessity CheckForPointBlankPeds(CPed*);
+ uint8 CheckForPointBlankPeds(CPed*);
bool CheckIfInTheAir(void);
void ClearAll(void);
void SetPointGunAt(CEntity*);
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 21310aaa..c219d94f 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -329,7 +329,7 @@ CPed::SetAttack(CEntity *victim)
if (IsPlayer())
CPad::GetPad(0)->ResetAverageWeapon();
- PointBlankNecessity pointBlankStatus;
+ uint8 pointBlankStatus;
if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
@@ -475,7 +475,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
ped->ClearAttack();
}
-PointBlankNecessity
+uint8
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{
float pbDistance = 1.1f;