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-rw-r--r--src/peds/Ped.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 2ab3bf48..278e5bef 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -6026,7 +6026,6 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_GROUND_ATTACK:
case WAITSTATE_LANCESITTING:
case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
- assert(0);
default:
ClearWaitState();
RestoreHeadingRate();
@@ -18534,7 +18533,7 @@ CPed::Save(uint8*& buf)
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
- for (int i = 0; i < 10; i++) // has to be hardcoded
+ for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5);
CopyToBuf(buf, m_maxWeaponTypeAllowed);
@@ -18556,8 +18555,10 @@ CPed::Load(uint8*& buf)
SkipSaveBuf(buf, 148);
CWeapon bufWeapon;
- for (int i = 0; i < 10; i++) { // has to be hardcoded
+ for (int i = 0; i < 13; i++) { // has to be hardcoded
bufWeapon.Load(buf);
+ if (i >= 10)
+ continue; // tmp hack before we fix save/load
if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;