diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/CivilianPed.cpp | 28 | ||||
-rw-r--r-- | src/peds/CivilianPed.h | 2 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 35 | ||||
-rw-r--r-- | src/peds/CopPed.h | 19 | ||||
-rw-r--r-- | src/peds/EmergencyPed.cpp | 19 | ||||
-rw-r--r-- | src/peds/EmergencyPed.h | 7 | ||||
-rw-r--r-- | src/peds/Gangs.cpp | 12 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 802 | ||||
-rw-r--r-- | src/peds/Ped.h | 256 | ||||
-rw-r--r-- | src/peds/PedIK.cpp | 447 | ||||
-rw-r--r-- | src/peds/PedIK.h | 2 | ||||
-rw-r--r-- | src/peds/PedPlacement.cpp | 9 | ||||
-rw-r--r-- | src/peds/PedRoutes.cpp | 4 | ||||
-rw-r--r-- | src/peds/PedStats.cpp | 10 | ||||
-rw-r--r-- | src/peds/PedType.cpp | 13 | ||||
-rw-r--r-- | src/peds/PedType.h | 2 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 65 | ||||
-rw-r--r-- | src/peds/PlayerPed.h | 13 | ||||
-rw-r--r-- | src/peds/Population.cpp | 97 |
19 files changed, 975 insertions, 867 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index a9e0580e..2dee0397 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "CivilianPed.h" #include "Phones.h" #include "General.h" @@ -318,12 +318,12 @@ CCivilianPed::ProcessControl(void) if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) { CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + playerSexFrequency; if (playerSexFrequency >= 350) { - CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = max(250, playerSexFrequency - 30); + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 30); } else { - CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = max(250, playerSexFrequency - 10); + CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10); } - m_pMyVehicle->pDriver->m_fHealth = min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); + m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250) CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } else { @@ -357,7 +357,7 @@ CCivilianPed::ProcessControl(void) if (playerMoney <= 1) { CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250; } else { - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, playerMoney - 1); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, playerMoney - 1); } CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; } @@ -376,21 +376,3 @@ CCivilianPed::ProcessControl(void) if (m_moved.Magnitude() > 0.0f) Avoid(); } - -#include <new> - -class CCivilianPed_ : public CCivilianPed -{ -public: - CCivilianPed *ctor(ePedType pedtype, uint32 mi) { return ::new (this) CCivilianPed(pedtype, mi); }; - void dtor(void) { CCivilianPed::~CCivilianPed(); } - void ProcessControl_(void) { CCivilianPed::ProcessControl(); } -}; - -STARTPATCHES - InjectHook(0x4BFF30, &CCivilianPed_::ctor, PATCH_JUMP); - InjectHook(0x4BFFC0, &CCivilianPed_::dtor, PATCH_JUMP); - InjectHook(0x4BFFE0, &CCivilianPed_::ProcessControl_, PATCH_JUMP); - - InjectHook(0x4C07A0, &CCivilianPed::CivilianAI, PATCH_JUMP); -ENDPATCHES diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h index 6082c6ab..88d034c8 100644 --- a/src/peds/CivilianPed.h +++ b/src/peds/CivilianPed.h @@ -11,4 +11,6 @@ public: void CivilianAI(void); void ProcessControl(void); }; +#ifndef PED_SKIN static_assert(sizeof(CCivilianPed) == 0x53C, "CCivilianPed: error"); +#endif diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index b5812136..3fc8b8ca 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "World.h" #include "PlayerPed.h" #include "CopPed.h" @@ -63,7 +63,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) m_bIsInPursuit = false; field_1350 = 1; m_bIsDisabledCop = false; - field_1356 = 0; + m_fAbseilPos = 0.0f; m_attackTimer = 0; m_bBeatingSuspect = false; m_bStopAndShootDisabledZone = false; @@ -153,7 +153,7 @@ CCopPed::ClearPursuit(void) return; m_bIsInPursuit = false; - for (int i = 0; i < max(wanted->m_MaxCops, wanted->m_CurrentCops); ++i) { + for (int i = 0; i < Max(wanted->m_MaxCops, wanted->m_CurrentCops); ++i) { if (!foundMyself && wanted->m_pCops[i] == this) { wanted->m_pCops[i] = nil; --wanted->m_CurrentCops; @@ -342,7 +342,7 @@ CCopPed::CopAI(void) int oldCopNum = wanted->m_CurrentCops; int maxCops = wanted->m_MaxCops; - for (int i = 0; i < max(maxCops, oldCopNum); i++) { + for (int i = 0; i < Max(maxCops, oldCopNum); i++) { CCopPed *cop = wanted->m_pCops[i]; if (cop && cop->m_fDistanceToTarget > copFarthestToTargetDist) { copFarthestToTargetDist = cop->m_fDistanceToTarget; @@ -465,8 +465,7 @@ CCopPed::CopAI(void) if (m_fDistanceToTarget < weaponRange) { CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); CVector gunPos = weaponInfo->m_vecFireOffset; - for (RwFrame *i = GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i)) - RwV3dTransformPoints((RwV3d*)&gunPos, (RwV3d*)&gunPos, 1, RwFrameGetMatrix(i)); + TransformToNode(gunPos, PED_HANDR); CColPoint foundCol; CEntity *foundEnt; @@ -668,11 +667,13 @@ CCopPed::ProcessControl(void) } if (bDuckAndCover) { +#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS) if (!bNotAllowedToDuck && Seek()) { SetMoveState(PEDMOVE_STILL); SetMoveAnim(); SetPointGunAt(m_pedInObjective); } +#endif } else if (Seek()) { CVehicle *playerVeh = FindPlayerVehicle(); if (!playerVeh && player && player->EnteringCar()) { @@ -736,25 +737,3 @@ CCopPed::ProcessControl(void) SetAttack(m_pedInObjective); } } - -#include <new> - -class CCopPed_ : public CCopPed -{ -public: - CCopPed *ctor(eCopType type) { return ::new (this) CCopPed(type); }; - void dtor(void) { CCopPed::~CCopPed(); } - void ProcessControl_(void) { CCopPed::ProcessControl(); } -}; - -STARTPATCHES - InjectHook(0x4C11B0, &CCopPed_::ctor, PATCH_JUMP); - InjectHook(0x4C13E0, &CCopPed_::dtor, PATCH_JUMP); - InjectHook(0x4C1400, &CCopPed_::ProcessControl_, PATCH_JUMP); - InjectHook(0x4C28C0, &CCopPed::ClearPursuit, PATCH_JUMP); - InjectHook(0x4C2B00, &CCopPed::SetArrestPlayer, PATCH_JUMP); - InjectHook(0x4C27D0, &CCopPed::SetPursuit, PATCH_JUMP); - InjectHook(0x4C2C90, &CCopPed::ArrestPlayer, PATCH_JUMP); - InjectHook(0x4C26A0, &CCopPed::ScanForCrimes, PATCH_JUMP); - InjectHook(0x4C1B50, &CCopPed::CopAI, PATCH_JUMP); -ENDPATCHES diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index 625cae49..e9780035 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -13,23 +13,16 @@ class CCopPed : public CPed { public: int16 m_wRoadblockNode; - int8 field_1342; - int8 field_1343; float m_fDistanceToTarget; - int8 m_bIsInPursuit; - int8 m_bIsDisabledCop; + bool m_bIsInPursuit; + bool m_bIsDisabledCop; int8 field_1350; bool m_bBeatingSuspect; - int8 m_bStopAndShootDisabledZone; - int8 m_bZoneDisabled; - int8 field_1354; - int8 field_1355; - int32 field_1356; + bool m_bStopAndShootDisabledZone; + bool m_bZoneDisabled; + float m_fAbseilPos; // VC leftover, unused eCopType m_nCopType; int8 field_1364; - int8 field_1365; - int8 field_1366; - int8 field_1367; CCopPed(eCopType); ~CCopPed(); @@ -43,4 +36,6 @@ public: void CopAI(void); }; +#ifndef PED_SKIN static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error"); +#endif diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 3a5067e7..7229ed3f 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "EmergencyPed.h" #include "DMAudio.h" #include "ModelIndices.h" @@ -413,20 +413,3 @@ CEmergencyPed::MedicAI(void) } } } - -#include <new> - -class CEmergencyPed_ : public CEmergencyPed -{ -public: - CEmergencyPed* ctor(int pedtype) { return ::new (this) CEmergencyPed(pedtype); }; - void dtor(void) { CEmergencyPed::~CEmergencyPed(); } - void ProcessControl_(void) { CEmergencyPed::ProcessControl(); } -}; - -STARTPATCHES - InjectHook(0x4C2E40, &CEmergencyPed_::ctor, PATCH_JUMP); - InjectHook(0x4C2EF0, &CEmergencyPed_::dtor, PATCH_JUMP); - InjectHook(0x4C2F10, &CEmergencyPed_::ProcessControl_, PATCH_JUMP); - InjectHook(0x4C3EC0, &CEmergencyPed::InRange, PATCH_JUMP); -ENDPATCHES diff --git a/src/peds/EmergencyPed.h b/src/peds/EmergencyPed.h index 5693e908..6d3dac79 100644 --- a/src/peds/EmergencyPed.h +++ b/src/peds/EmergencyPed.h @@ -22,13 +22,12 @@ enum EmergencyPedState class CEmergencyPed : public CPed { public: - // 0x53C CPed *m_pRevivedPed; EmergencyPedState m_nEmergencyPedState; CAccident *m_pAttendedAccident; CFire *m_pAttendedFire; - bool m_bStartedToCPR; // set but unused(?) - int32 field_1360; // also something for medics, unused(?) + bool m_bStartedToCPR; // set but unused + int32 field_1360; // set to 0 but unused CEmergencyPed(uint32); ~CEmergencyPed() { } @@ -37,4 +36,6 @@ public: void FiremanAI(void); void MedicAI(void); }; +#ifndef PED_SKIN static_assert(sizeof(CEmergencyPed) == 0x554, "CEmergencyPed: error"); +#endif diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp index c67fe599..8859e61e 100644 --- a/src/peds/Gangs.cpp +++ b/src/peds/Gangs.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "ModelIndices.h" #include "Gangs.h" #include "Weapon.h" @@ -75,13 +75,3 @@ INITSAVEBUF Gang[i] = ReadSaveBuf<CGangInfo>(buf); VALIDATESAVEBUF(size); } - -STARTPATCHES - InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP); - InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP); - InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP); - InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP); - InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP); - InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP); - InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP); -ENDPATCHES diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index cee2b323..dcb167f0 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1,11 +1,12 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "Pools.h" #include "Particle.h" #include "Stats.h" #include "World.h" #include "RpAnimBlend.h" +#include "Bones.h" #include "Ped.h" #include "Wanted.h" #include "PlayerPed.h" @@ -62,7 +63,7 @@ CPed *gapTempPedList[50]; uint16 gnNumTempPedList; -CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14; +CColPoint aTempPedColPts[MAX_COLLISION_POINTS]; // Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL) PedAudioData CommentWaitTime[39] = { @@ -106,8 +107,6 @@ PedAudioData CommentWaitTime[39] = { {1000, 1000, 1000, 1000}, {1000, 1000, 5000, 5000}, }; -// *(CPedAudioData(*)[39]) * (uintptr*)0x5F94C4; - uint16 nPlayerInComboMove; RpClump *flyingClumpTemp; @@ -139,10 +138,9 @@ FightMove tFightMoves[NUM_FIGHTMOVES] = { {ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, {ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0}, }; -// *(FightMove(*)[NUM_FIGHTMOVES])* (uintptr*)0x5F9844; -uint16 &CPed::nThreatReactionRangeMultiplier = *(uint16*)0x5F8C98; -uint16 &CPed::nEnterCarRangeMultiplier = *(uint16*)0x5F8C94; +uint16 CPed::nThreatReactionRangeMultiplier = 1; +uint16 CPed::nEnterCarRangeMultiplier = 1; CVector vecPedCarDoorAnimOffset; CVector vecPedCarDoorLoAnimOffset; @@ -151,9 +149,9 @@ CVector vecPedQuickDraggedOutCarAnimOffset; CVector vecPedDraggedOutCarAnimOffset; CVector vecPedTrainDoorAnimOffset; -bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44; -bool &CPed::bPedCheat2 = *(bool*)0x95CD5A; -bool &CPed::bPedCheat3 = *(bool*)0x95CD59; +bool CPed::bNastyLimbsCheat; +bool CPed::bPedCheat2; +bool CPed::bPedCheat3; CVector2D CPed::ms_vec2DFleePosition; void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } @@ -347,15 +345,15 @@ CPed::DebugRenderOnePedText(void) bitAbove.z += 2.0f; if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) { - float lineHeight = SCREEN_SCALE_Y(min(height/100.0f, 0.7f) * 22.0f); + float lineHeight = SCREEN_SCALE_Y(Min(height/100.0f, 0.7f) * 22.0f); DefinedState(); CFont::SetPropOn(); CFont::SetBackgroundOn(); // Originally both of them were being divided by 60.0f. - float xScale = min(width / 240.0f, 0.7f); - float yScale = min(height / 80.0f, 0.7f); + float xScale = Min(width / 240.0f, 0.7f); + float yScale = Min(height / 80.0f, 0.7f); CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale)); CFont::SetCentreOn(); @@ -645,6 +643,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_collPoly.valid = false; m_fCollisionSpeed = 0.0f; m_wepModelID = -1; +#ifdef PED_SKIN + m_pWeaponModel = nil; +#endif CPopulation::UpdatePedCount((ePedType)m_nPedType, false); } @@ -821,10 +822,17 @@ CPed::AddWeaponModel(int id) RpAtomic *atm; if (id != -1) { - atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); - RwFrameDestroy(RpAtomicGetFrame(atm)); - RpAtomicSetFrame(atm, GetNodeFrame(PED_HANDR)); - RpClumpAddAtomic(GetClump(), atm); +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())) + m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); + else +#endif + { + atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance(); + RwFrameDestroy(RpAtomicGetFrame(atm)); + RpAtomicSetFrame(atm, m_pFrames[PED_HANDR]->frame); + RpClumpAddAtomic(GetClump(), atm); + } m_wepModelID = id; } } @@ -918,25 +926,28 @@ void CPed::RemoveBodyPart(PedNode nodeId, int8 direction) { RwFrame *frame; - RwV3d pos; + CVector pos; - frame = GetNodeFrame(nodeId); + frame = m_pFrames[nodeId]->frame; if (frame) { if (CGame::nastyGame) { +#ifdef PED_SKIN + if(!IsClumpSkinned(GetClump())) +#endif + { #ifdef TOGGLEABLE_BETA_FEATURES - if (bPopHeadsOnHeadshot || nodeId != PED_HEAD) + if (bPopHeadsOnHeadshot || nodeId != PED_HEAD) #else - if (nodeId != PED_HEAD) + if (nodeId != PED_HEAD) #endif - SpawnFlyingComponent(nodeId, direction); + SpawnFlyingComponent(nodeId, direction); - RecurseFrameChildrenVisibilityCB(frame, nil); + RecurseFrameChildrenVisibilityCB(frame, nil); + } pos.x = 0.0f; pos.y = 0.0f; pos.z = 0.0f; - - for (; frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame)); + TransformToNode(pos, PED_HEAD); if (CEntity::GetIsOnScreen()) { CParticle::AddParticle(PARTICLE_TEST, pos, @@ -1105,10 +1116,7 @@ CPed::ClearLookFlag(void) { bool CPed::IsPedHeadAbovePos(float zOffset) { - RwMatrix mat; - - CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &mat); - return zOffset + GetPosition().z < RwMatrixGetPos(&mat)->z; + return zOffset + GetPosition().z < GetNodePosition(PED_HEAD).z; } void @@ -1161,7 +1169,6 @@ CPed::Attack(void) CAnimBlendAssociation *weaponAnimAssoc; int32 weaponAnim; float animStart; - RwFrame *frame; eWeaponType ourWeaponType; float weaponAnimTime; eWeaponFire ourWeaponFire; @@ -1231,7 +1238,7 @@ CPed::Attack(void) weaponAnimAssoc->SetCurrentTime(0.0f); if (IsPlayer()) { - ((CPlayerPed*)this)->field_1376 = 0.0f; + ((CPlayerPed*)this)->m_fAttackButtonCounter = 0.0f; ((CPlayerPed*)this)->m_bHaveTargetSelected = false; } } @@ -1263,13 +1270,7 @@ CPed::Attack(void) firePos = GetMatrix() * firePos; } else if (ourWeaponType != WEAPONTYPE_UNARMED) { - if (weaponAnimAssoc->animId == ANIM_KICK_FLOOR) - frame = GetNodeFrame(PED_FOOTR); - else - frame = GetNodeFrame(PED_HANDR); - - for (; frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints((RwV3d*)firePos, (RwV3d*)firePos, 1, RwFrameGetMatrix(frame)); + TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_KICK_FLOOR ? PED_FOOTR : PED_HANDR); } else { firePos = GetMatrix() * firePos; } @@ -1317,8 +1318,7 @@ CPed::Attack(void) firePos = ourWeapon->m_vecFireOffset; if (weaponAnimTime > 1.0f && weaponAnimTime - weaponAnimAssoc->timeStep <= 1.0f && weaponAnimAssoc->IsRunning()) { - for (frame = GetNodeFrame(PED_HANDR); frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints((RwV3d*)firePos, (RwV3d*)firePos, 1, RwFrameGetMatrix(frame)); + TransformToNode(firePos, PED_HANDR); CVector gunshellPos( firePos.x - 0.6f * GetForward().x, @@ -1418,7 +1418,17 @@ void CPed::RemoveWeaponModel(int modelId) { // modelId is not used!! This function just removes the current weapon. - RwFrameForAllObjects(GetNodeFrame(PED_HANDR),RemoveAllModelCB,nil); +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + if(m_pWeaponModel){ + RwFrame *frm = RpAtomicGetFrame(m_pWeaponModel); + RpAtomicDestroy(m_pWeaponModel); + RwFrameDestroy(frm); + m_pWeaponModel = nil; + } + }else +#endif + RwFrameForAllObjects(m_pFrames[PED_HANDR]->frame,RemoveAllModelCB,nil); m_wepModelID = -1; } @@ -1626,6 +1636,15 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) if (ped->IsPlayer()) AudioManager.PlayerJustLeftCar(); +#ifdef VC_PED_PORTS + if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { + dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); + ped->m_fHealth = 0.0f; + ped->SetDie(ANIM_FLOOR_HIT, 1000.0f, 0.5f); + return; + } +#endif + if (quickJackedAssoc) { dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped); } else { @@ -1831,7 +1850,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) case ANIM_VAN_GETIN: #ifdef VC_PED_PORTS multExtractedFromAnim = true; - zBlend = max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f); + zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f); // fall through #endif case ANIM_CAR_QJACKED: @@ -1842,7 +1861,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) #ifdef VC_PED_PORTS if (!multExtractedFromAnim) { multExtractedFromAnim = true; - zBlend = max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f); + zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f); } // fall through #endif @@ -1857,7 +1876,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) #ifdef VC_PED_PORTS if (veh && veh->IsCar() && veh->bIsBus) { multExtractedFromAnimBus = true; - zBlend = min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f; + zBlend = Min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f; } // fall through #endif @@ -1937,7 +1956,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) neededPos.z = autoZPos.z; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) { - adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); @@ -1959,12 +1978,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (m_pVehicleAnim && (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { - adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f); + adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f); // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; } else if (EnteringCar()) { - neededPos.z = max(currentZ, autoZPos.z); + neededPos.z = Max(currentZ, autoZPos.z); } #ifdef VC_PED_PORTS } @@ -2013,7 +2032,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } static void -particleProduceFootDust(CPed *ped, CVector *pos, float size, int times) +particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times) { switch (ped->m_nSurfaceTouched) { @@ -2022,7 +2041,7 @@ particleProduceFootDust(CPed *ped, CVector *pos, float size, int times) case SURFACE_PAVEMENT: case SURFACE_SAND: for (int i = 0; i < times; ++i) { - CVector adjustedPos = *pos; + CVector adjustedPos = pos; adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0); @@ -2034,16 +2053,27 @@ particleProduceFootDust(CPed *ped, CVector *pos, float size, int times) } static void -particleProduceFootSplash(CPed *ped, CVector *pos, float size, int times) +particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times) { +#ifdef PC_PARTICLE for (int i = 0; i < times; i++) { - CVector adjustedPos = *pos; + CVector adjustedPos = pos; adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); CVector direction = ped->GetForward() * -0.05f; CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200); } +#else + for ( int32 i = 0; i < times; i++ ) + { + CVector adjustedPos = pos; + adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); + + CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 200); + } +#endif } void @@ -2074,6 +2104,40 @@ CPed::PlayFootSteps(void) } } +#ifdef GTA_PS2_STUFF + CAnimBlendAssociation *runStopAsoc = NULL; + + if ( IsPlayer() ) + { + runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP); + + if ( runStopAsoc == NULL ) + runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R); + } + + if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f ) + { + { + CVector pos(0.0f, 0.0f, 0.0f); + TransformToNode(pos, PED_FOOTL); + + pos.z -= 0.1f; + pos += GetForward()*0.2f; + particleProduceFootDust(this, pos, 0.02f, 1); + } + + { + CVector pos(0.0f, 0.0f, 0.0f); + TransformToNode(pos, PED_FOOTR); + + pos.z -= 0.1f; + pos += GetForward()*0.2f; + particleProduceFootDust(this, pos, 0.02f, 1); + } + } +#endif + + if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) { float stepStart = 1 / 15.0f; float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart; @@ -2088,9 +2152,7 @@ CPed::PlayFootSteps(void) if (stepPart != 0) { DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f); CVector footPos(0.0f, 0.0f, 0.0f); - - for (RwFrame *frame = GetNodeFrame(stepPart == 1 ? PED_FOOTL : PED_FOOTR); frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints(footPos, footPos, 1, RwFrameGetMatrix(frame)); + TransformToNode(footPos, stepPart == 1 ? PED_FOOTL : PED_FOOTR); CVector forward = GetForward(); @@ -2115,9 +2177,15 @@ CPed::PlayFootSteps(void) } if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) { if(IsPlayer()) - particleProduceFootDust(this, &footPos, 0.0f, 4); - } else if(stepPart == 2) { - particleProduceFootSplash(this, &footPos, 0.15f, 4); + particleProduceFootDust(this, footPos, 0.0f, 4); + } +#ifdef PC_PARTICLE + else if(stepPart == 2) +#else + else +#endif + { + particleProduceFootSplash(this, footPos, 0.15f, 4); } } } @@ -2125,6 +2193,7 @@ CPed::PlayFootSteps(void) if (m_nSurfaceTouched == SURFACE_PUDDLE) { float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude(); if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) { +#ifdef PC_PARTICLE float particleSize = pedSpeed * 2.0f; if (particleSize < 0.25f) @@ -2143,6 +2212,12 @@ CPed::PlayFootSteps(void) particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0); +#else + CVector particlePos = (GetPosition() - 0.3f * GetUp()) + GetForward()*0.3f; + CVector particleDir = m_vecMoveSpeed * 0.45f; + particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos-CVector(0.0f, 0.0f, 1.2f), particleDir, nil, 0.0f, CRGBA(155, 185, 155, 255)); +#endif } } } @@ -2244,7 +2319,7 @@ CPed::BuildPedLists(void) if (nThreatReactionRangeMultiplier * 30.0f > dist) { gapTempPedList[gnNumTempPedList] = ped; gnNumTempPedList++; - assert(gnNumTempPedList < ARRAYSIZE(gapTempPedList)); + assert(gnNumTempPedList < ARRAY_SIZE(gapTempPedList)); } } } @@ -2284,6 +2359,11 @@ CPed::SetModelIndex(uint32 mi) // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D. (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta; + +#ifdef PED_SKIN + if(modelInfo->GetHitColModel() == nil) + modelInfo->CreateHitColModelSkinned(GetClump()); +#endif } void @@ -2443,9 +2523,31 @@ CPed::CalculateNewVelocity(void) } if (newUpperLegs.phi > -DEGTORAD(50.0f) && newUpperLegs.phi < DEGTORAD(50.0f)) { - newUpperLegs.theta = 0.0f; - m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false); - m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false); +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ +/* + // this looks shit + newUpperLegs.theta = 0.0f; + RwV3d axis = { -1.0f, 0.0f, 0.0f }; + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.phi), rwCOMBINEPRECONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.phi), rwCOMBINEPRECONCAT); +*/ + newUpperLegs.theta = 0.1f; + RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + RwV3d Zaxis = { 0.0f, 0.0f, 1.0f }; + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.theta), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.phi), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.theta), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.phi), rwCOMBINEPOSTCONCAT); + + bDontAcceptIKLookAts = true; + }else +#endif + { + newUpperLegs.theta = 0.0f; + m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false); + m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false); + } } } } @@ -2505,7 +2607,7 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil) CVector invDamageNormal(-damageNormal->x, -damageNormal->y, 0.0f); invDamageNormal *= 1.0f / collPower; CVector estimatedJumpDist = invDamageNormal + collPower * invDamageNormal * ourCol->spheres->radius; - forwardOffset = estimatedJumpDist * min(2.0f / collPower, 4.0f); + forwardOffset = estimatedJumpDist * Min(2.0f / collPower, 4.0f); } } else { pos.z -= 0.15f; @@ -3032,7 +3134,6 @@ CPed::QuitEnteringCar(void) if (animAssoc) { animAssoc->blendDelta = -4.0f; animAssoc->flags |= ASSOC_DELETEFADEDOUT; - animAssoc = m_pVehicleAnim; animAssoc->flags &= ~ASSOC_RUNNING; } } else @@ -3041,7 +3142,11 @@ CPed::QuitEnteringCar(void) m_pVehicleAnim = nil; if (veh) { +#ifdef VC_PED_PORTS + if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE) +#else if (veh->AutoPilot.m_nCruiseSpeed == 0) +#endif veh->AutoPilot.m_nCruiseSpeed = 17; } } @@ -4140,10 +4245,10 @@ CPed::SetGetUp(void) CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition()); if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE || collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE - && ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8 + && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 || CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(), collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(), - &aTempPedColPts, nil, nil) > 0)) { + aTempPedColPts, nil, nil) > 0)) { bGetUpAnimStarted = false; if (IsPlayer()) @@ -5041,6 +5146,12 @@ CPed::FightStrike(CVector &touchedNodePos) // He can beat us if (sq(maxDistanceToBeBeaten) > potentialAttackDistance.MagnitudeSqr()) { +#ifdef PED_SKIN + // Have to animate a skinned clump because the initial col model is useless + if(IsClumpSkinned(GetClump())) + ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->AnimatePedColModelSkinned(GetClump()); + else +#endif if (nearPed->m_nPedState == PED_FALL || nearPed->m_nPedState == PED_DEAD || nearPed->m_nPedState == PED_DIE || !nearPed->IsPedHeadAbovePos(-0.3f)) { @@ -5146,12 +5257,12 @@ CPed::FightStrike(CVector &touchedNodePos) float moveMult; if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) { - moveMult = min(damageMult * 0.6f, 4.0f); + moveMult = Min(damageMult * 0.6f, 4.0f); } else { if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) { moveMult = damageMult; } else { - moveMult = min(damageMult * 2.0f, 14.0f); + moveMult = Min(damageMult * 2.0f, 14.0f); } } @@ -5189,7 +5300,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) } if (extraTime == -1) { - m_getUpTimer = -1; + m_getUpTimer = UINT32_MAX; } else if (fallAssoc) { if (IsPlayer()) { m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength @@ -5875,7 +5986,7 @@ CPed::CreateDeadPedWeaponPickups(void) pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; } if (found) - CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); } ClearWeapons(); } @@ -5884,7 +5995,7 @@ void CPed::SetAttackTimer(uint32 time) { if (CTimer::GetTimeInMilliseconds() > m_attackTimer) - m_attackTimer = max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time; + m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time; } void @@ -6076,11 +6187,9 @@ CPed::Die(void) uint8 CPed::DoesLOSBulletHitPed(CColPoint &colPoint) { - RwMatrix mat; uint8 retVal = 2; - CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &mat); - float headZ = RwMatrixGetPos(&mat)->z; + float headZ = GetNodePosition(PED_HEAD).z; if (m_nPedState == PED_FALL) retVal = 1; @@ -6451,7 +6560,7 @@ CPed::ExitCar(void) void CPed::Fall(void) { - if (m_getUpTimer != -1 && CTimer::GetTimeInMilliseconds() > m_getUpTimer + if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer #ifdef VC_PED_PORTS && bIsStanding #endif @@ -6502,37 +6611,32 @@ CPed::Fight(void) if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) { CVector touchingNodePos(0.0f, 0.0f, 0.0f); - RwFrame *touchingFrame = nil; switch (m_lastFightMove) { case FIGHTMOVE_STDPUNCH: case FIGHTMOVE_PUNCHHOOK: case FIGHTMOVE_BODYBLOW: - touchingFrame = GetNodeFrame(PED_HANDR); + TransformToNode(touchingNodePos, PED_HANDR); break; case FIGHTMOVE_IDLE: case FIGHTMOVE_SHUFFLE_F: break; case FIGHTMOVE_KNEE: - touchingFrame = GetNodeFrame(PED_LOWERLEGR); + TransformToNode(touchingNodePos, PED_LOWERLEGR); break; case FIGHTMOVE_HEADBUTT: - touchingFrame = GetNodeFrame(PED_HEAD); + TransformToNode(touchingNodePos, PED_HEAD); break; case FIGHTMOVE_PUNCHJAB: - touchingFrame = GetNodeFrame(PED_HANDL); + TransformToNode(touchingNodePos, PED_HANDL); break; case FIGHTMOVE_KICK: case FIGHTMOVE_LONGKICK: case FIGHTMOVE_ROUNDHOUSE: case FIGHTMOVE_GROUNDKICK: - touchingFrame = GetNodeFrame(PED_FOOTR); + TransformToNode(touchingNodePos, PED_FOOTR); break; } - while (touchingFrame) { - RwV3dTransformPoints(touchingNodePos, touchingNodePos, 1, RwFrameGetMatrix(touchingFrame)); - touchingFrame = RwFrameGetParent(touchingFrame); - } if (m_lastFightMove == FIGHTMOVE_PUNCHJAB) { touchingNodePos += 0.1f * GetForward(); @@ -7014,8 +7118,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->bDoBloodyFootprints) { CVector bloodPos(0.0f, 0.0f, 0.0f); - for (RwFrame *i = ped->GetNodeFrame(PED_FOOTL); i; i = RwFrameGetParent(i)) - RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(i)); + ped->TransformToNode(bloodPos, PED_FOOTL); bloodPos.z -= 0.1f; bloodPos += 0.2f * ped->GetForward(); @@ -7028,8 +7131,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) 255, 255, 0, 0, 4.0f, 3000, 1.0f); bloodPos = CVector(0.0f, 0.0f, 0.0f); - for (RwFrame *j = ped->GetNodeFrame(PED_FOOTR); j; j = RwFrameGetParent(j)) - RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(j)); + ped->TransformToNode(bloodPos, PED_FOOTR); bloodPos.z -= 0.1f; bloodPos += 0.2f * ped->GetForward(); @@ -8667,7 +8769,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) distVec.Normalise(); #ifdef VC_PED_PORTS - distVec *= min(car->m_fMass / 1400.0f, 1.0f); + distVec *= Min(car->m_fMass / 1400.0f, 1.0f); #endif car->ApplyMoveForce(distVec * -100.0f); Say(SOUND_PED_DEFEND); @@ -8700,7 +8802,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) m_vecMoveSpeed.z = 0.0f; distVec.Normalise(); #ifdef VC_PED_PORTS - distVec *= min(car->m_fMass / 1400.0f, 1.0f); + distVec *= Min(car->m_fMass / 1400.0f, 1.0f); #endif car->ApplyMoveForce(distVec * -60.0f); Say(SOUND_PED_DEFEND); @@ -9182,8 +9284,11 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) ped->QuitEnteringCar(); return; } - bool itsVan = veh->bIsVan; - bool itsBus = veh->bIsBus; + bool itsVan = !!veh->bIsVan; + bool itsBus = !!veh->bIsBus; +#ifdef FIX_BUGS + bool itsLow = !!veh->bLowVehicle; +#endif eDoors enterDoor; AnimationId enterAnim; @@ -9218,6 +9323,10 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) enterAnim = ANIM_VAN_GETIN; } else if (itsBus) { enterAnim = ANIM_COACH_IN_R; +#ifdef FIX_BUGS + } else if (itsLow) { + enterAnim = ANIM_CAR_GETIN_LOW_RHS; +#endif } else { enterAnim = ANIM_CAR_GETIN_RHS; } @@ -9225,6 +9334,10 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) enterAnim = ANIM_VAN_GETIN_L; } else if (itsBus) { enterAnim = ANIM_COACH_IN_L; +#ifdef FIX_BUGS + } else if (itsLow) { + enterAnim = ANIM_CAR_GETIN_LOW_LHS; +#endif } else { enterAnim = ANIM_CAR_GETIN_LHS; } @@ -10007,7 +10120,7 @@ CPed::ProcessControl(void) CVector offsetToCheck; m_nPedStateTimer++; - float adjustedTs = max(CTimer::GetTimeStep(), 0.01f); + float adjustedTs = Max(CTimer::GetTimeStep(), 0.01f); CPad *pad0 = CPad::GetPad(0); if ((m_nPedStateTimer <= 50.0f / (4.0f * adjustedTs) || m_nPedStateTimer * 0.01f <= forceDir.MagnitudeSqr()) @@ -10031,7 +10144,7 @@ CPed::ProcessControl(void) CColPoint obstacleForFlying, obstacleForFlyingOtherDir; // Check is there any room for being knocked up in reverse direction of force - if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlying, foundEnt, true, false, false, false, false, false, false)) { + if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlying, foundEnt, true, false, false, false, false, false, nil)) { obstacleForFlyingZ = obstacleForFlying.point.z; } else { obstacleForFlyingZ = 500.0f; @@ -10040,7 +10153,7 @@ CPed::ProcessControl(void) posToCheck = GetPosition() - offsetToCheck; // Now check for direction of force this time - if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlyingOtherDir, foundEnt, true, false, false, false, false, false, false)) { + if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlyingOtherDir, foundEnt, true, false, false, false, false, false, nil)) { obstacleForFlyingOtherDirZ = obstacleForFlyingOtherDir.point.z; } else { obstacleForFlyingOtherDirZ = 501.0f; @@ -10160,7 +10273,7 @@ CPed::ProcessControl(void) offsetToCheck = GetPosition(); offsetToCheck.z += 0.5f; - if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, false)) { + if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { #ifdef VC_PED_PORTS if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { GetPosition().z = FEET_OFFSET + foundCol.point.z; @@ -10666,7 +10779,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) return; if (ped->EnteringCar()) { - bool isLow = veh->bLowVehicle; + bool isLow = !!veh->bLowVehicle; if (!veh->bIsBus) veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); @@ -10694,7 +10807,11 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) #endif || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) { - if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER +#ifdef VC_PED_PORTS + || ped->m_nPedState == PED_CARJACK +#endif + ) veh->bIsBeingCarJacked = false; ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; @@ -10719,7 +10836,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped); } } else { - ped->QuitEnteringCar(); +#ifdef VC_PED_PORTS + if (ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); } } @@ -10790,6 +10910,11 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } } } +#ifdef CANCELLABLE_CAR_ENTER + if (!veh->IsDoorMissing(door) && veh->CanPedOpenLocks(ped) && veh->IsCar()) { + ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); + } +#endif ped->QuitEnteringCar(); ped->RestorePreviousObjective(); ped->bCancelEnteringCar = false; @@ -11004,7 +11129,10 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) return; if (!ped->EnteringCar()) { - ped->QuitEnteringCar(); +#ifdef VC_PED_PORTS + if(ped->m_nPedState != PED_DRIVING) +#endif + ped->QuitEnteringCar(); return; } @@ -11030,9 +11158,9 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) PedSetInCarCB(nil, ped); return; } - bool isVan = veh->bIsVan; - bool isBus = veh->bIsBus; - bool isLow = veh->bLowVehicle; + bool isVan = !!veh->bIsVan; + bool isBus = !!veh->bIsBus; + bool isLow = !!veh->bLowVehicle; eDoors enterDoor; switch (ped->m_vehEnterType) { case CAR_DOOR_RF: @@ -11147,7 +11275,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) if (!ped->IsNotInWreckedVehicle()) return; - bool isLow = veh->bLowVehicle; + bool isLow = !!veh->bLowVehicle; int padNo; if (ped->IsPlayer()) { @@ -11429,7 +11557,9 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) CMatrix pedMat(ped->GetMatrix()); CVector posAfterBeingDragged = Multiply3x3(pedMat, (itsRearDoor ? -vecPedDraggedOutCarAnimOffset : vecPedDraggedOutCarAnimOffset)); posAfterBeingDragged += ped->GetPosition(); +#ifndef VC_PED_PORTS posAfterBeingDragged.z += 1.0f; +#endif CPedPlacement::FindZCoorForPed(&posAfterBeingDragged); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); ped->GetPosition() = posAfterBeingDragged; @@ -11479,17 +11609,26 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver && driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) { +#ifndef VC_PED_PORTS if (CGeneral::GetRandomNumber() & 1) ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver); else +#endif ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); } else { - ped->m_nPedState = PED_NONE; - ped->m_nLastPedState = PED_NONE; - ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 10000); - ped->bUsePedNodeSeek = true; - ped->m_pNextPathNode = nil; +#ifdef VC_PED_PORTS + if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR + && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !driver + && FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); + else +#endif + { + ped->m_nPedState = PED_NONE; + ped->m_nLastPedState = PED_NONE; + ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000); + } } ped->SetGetUp(); } @@ -12199,7 +12338,7 @@ CPed::PlacePedOnDryLand(void) CVector posToCheck = 0.5f * potentialGroundDist + gaTempSphereColPoints[0].point; posToCheck.z = 3.0f + waterLevel; - if (CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, false)) { + if (CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, nil)) { foundColZ = foundCol.point.z; if (foundColZ >= waterLevel) { posToCheck.z = 0.8f + foundColZ; @@ -12213,7 +12352,7 @@ CPed::PlacePedOnDryLand(void) posToCheck = 5.0f * potentialGroundDist + GetPosition(); posToCheck.z = 3.0f + waterLevel; - if (!CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, false)) + if (!CWorld::ProcessVerticalLine(posToCheck, waterLevel - 1.0f, foundCol, foundEnt, true, true, false, true, false, false, nil)) return false; foundColZ = foundCol.point.z; @@ -12292,24 +12431,36 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->Say(SOUND_PED_FLEE_RUN); } } else { - if (ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear - || ped->CharCreatedBy == MISSION_CHAR || veh->VehicleCreatedBy == MISSION_VEHICLE - || !veh->pDriver || !veh->pDriver->IsPlayer() - || CTheScripts::IsPlayerOnAMission()) { + if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear + && ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE + && veh->pDriver && veh->pDriver->IsPlayer() + && !CTheScripts::IsPlayerOnAMission()) { - ped->SetFlee(veh->GetPosition(), 10000); - ped->bUsePedNodeSeek = true; - ped->m_pNextPathNode = nil; - if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) { - ped->SetMoveState(PEDMOVE_SPRINT); - ped->Say(SOUND_PED_FLEE_SPRINT); - } else { - ped->Say(SOUND_PED_FLEE_RUN); +#ifndef VC_PED_PORTS + if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) { + ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver); + } else +#endif + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); + + } else { +#ifdef VC_PED_PORTS + if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR + && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !veh->pDriver + && FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission()) + ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); + else +#endif + { + ped->SetFindPathAndFlee(veh->GetPosition(), 10000); + if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) { + ped->SetMoveState(PEDMOVE_SPRINT); + ped->Say(SOUND_PED_FLEE_SPRINT); + } else { + ped->Say(SOUND_PED_FLEE_RUN); + } } - } else if (CGeneral::GetRandomNumber() < 0x3FFF) { - ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver); - } else - ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); + } } } if (ped->m_nLastPedState == PED_IDLE) @@ -12521,8 +12672,66 @@ CPed::Render(void) if (!bInVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR || bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) { CEntity::Render(); + +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + renderLimb(PED_HEAD); + renderLimb(PED_HANDL); + renderLimb(PED_HANDR); + } + if(m_pWeaponModel && IsClumpSkinned(GetClump())){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwFrame *frame = RpAtomicGetFrame(m_pWeaponModel); + *RwFrameGetMatrix(frame) = *mat; + RwFrameUpdateObjects(frame); + RpAtomicRender(m_pWeaponModel); + } +#endif + } +} + +#ifdef PED_SKIN +static RpMaterial* +SetLimbAlphaCB(RpMaterial *material, void *data) +{ + ((RwRGBA*)RpMaterialGetColor(material))->alpha = *(uint8*)data; + return material; +} + +void +CPed::renderLimb(int node) +{ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); + RpAtomic *atomic; + switch(node){ + case PED_HEAD: + atomic = mi->getHead(); + break; + case PED_HANDL: + atomic = mi->getLeftHand(); + break; + case PED_HANDR: + atomic = mi->getRightHand(); + break; + default: + return; } + if(atomic == nil) + return; + + RwFrame *frame = RpAtomicGetFrame(atomic); + *RwFrameGetMatrix(frame) = *mat; + RwFrameUpdateObjects(frame); + int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetLimbAlphaCB, &alpha); + RpAtomicRender(atomic); } +#endif void CPed::ProcessObjective(void) @@ -13700,7 +13909,12 @@ CPed::ProcessObjective(void) // fall through case OBJECTIVE_LEAVE_VEHICLE: if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) { - if (InVehicle()) { + if (InVehicle() +#ifdef VC_PED_PORTS + && (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() + || bBusJacked) +#endif + ) { if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN && (m_nPedType != PEDTYPE_COP #ifdef VC_PED_PORTS @@ -13912,9 +14126,9 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f); CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f); - checkIntervalInDist = max(checkIntervalInDist, 0.5f); - checkIntervalInDist = min(checkIntervalInDist, (objColMax.z - objColMin.z) / 2.0f); - checkIntervalInDist = min(checkIntervalInDist, (adjustedColMax.x - adjustedColMin.x) / 2.0f); + checkIntervalInDist = Max(checkIntervalInDist, 0.5f); + checkIntervalInDist = Min(checkIntervalInDist, (objColMax.z - objColMin.z) / 2.0f); + checkIntervalInDist = Min(checkIntervalInDist, (adjustedColMax.x - adjustedColMin.x) / 2.0f); if (objMat.GetUp().z < 0.0f) objUpsideDown = true; @@ -14445,7 +14659,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) collidedWithBoat = true; - if (!field_EF && !m_phy_flagA80 + // ofc we're not vehicle + if (!m_bIsVehicleBeingShifted && !m_phy_flagA80 #ifdef VC_PED_PORTS && !collidingEnt->IsPed() #endif @@ -14585,7 +14800,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2); } } else { - float damage = 100.0f * max(speed - 0.25f, 0.0f); + float damage = 100.0f * Max(speed - 0.25f, 0.0f); float damage2 = damage; if (m_vecMoveSpeed.z < -0.25f) damage += (-0.25f - m_vecMoveSpeed.z) * 150.0f; @@ -14663,8 +14878,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) #ifdef VC_PED_PORTS } else { float speed = m_vecMoveSpeed.Magnitude2D(); - sphereNormal.x = -m_vecMoveSpeed.x / max(0.001f, speed); - sphereNormal.y = -m_vecMoveSpeed.y / max(0.001f, speed); + sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); + sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); GetPosition().z -= 0.05f; bSomeVCflag1 = true; } @@ -14933,12 +15148,26 @@ CPed::PreRender(void) CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + UpdateRpHAnim(); + + if(bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD){ + // scale head to 0 if shot off + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3d zero = { 0.0f, 0.0f, 0.0f }; + RwMatrixScale(head, &zero, rwCOMBINEPRECONCAT); + } + } +#endif + if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { CVector bloodDir(0.0f, 0.0f, 0.0f); CVector bloodPos(0.0f, 0.0f, 0.0f); - for (RwFrame *frame = GetNodeFrame(m_bodyPartBleeding); frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(frame)); + TransformToNode(bloodPos, m_bodyPartBleeding); switch (m_bodyPartBleeding) { case PED_HEAD: @@ -15029,7 +15258,7 @@ CPed::ProcessBuoyancy(void) bTouchingWater = true; CEntity *entity; CColPoint point; - if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false) + if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, nil) && entity->IsVehicle() && ((CVehicle*)entity)->IsBoat()) { bIsInWater = false; return; @@ -15050,7 +15279,11 @@ CPed::ProcessBuoyancy(void) bIsInTheAir = false; } pos.z = pos.z - 0.8f; +#ifdef PC_PARTICLE CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true); +#else + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true); +#endif m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_nPedState = PED_IDLE; return; @@ -15079,6 +15312,7 @@ CPed::ProcessBuoyancy(void) } else { m_vecMoveSpeed.z = -0.01f; DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f); +#ifdef PC_PARTICLE CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition(); float level = 0.0f; if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) @@ -15087,6 +15321,18 @@ CPed::ProcessBuoyancy(void) CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true); nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80; nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100; +#else + CVector aBitForward = 1.6f * m_vecMoveSpeed + GetPosition(); + float level = 0.0f; + if (CWaterLevel::GetWaterLevel(aBitForward, &level, false)) + aBitForward.z = level + 0.5f; + + CVector vel = m_vecMoveSpeed * 0.1f; + vel.z = 0.18f; + CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, vel, 0.0f, 350, CRGBA(0, 0, 0, 0), true); + nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300; + nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60; +#endif } } } else @@ -15103,9 +15349,15 @@ CPed::ProcessBuoyancy(void) if (pos.z != 0.0f) { nGenerateWaterCircles = 0; for(int i = 0; i < 4; i++) { +#ifdef PC_PARTICLE pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f); CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0); +#else + pos.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + pos.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f); + CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos+CVector(0.0f, 0.0f, 1.0f), CVector(0.0f, 0.0f, 0.0f)); +#endif } } } @@ -15117,9 +15369,17 @@ CPed::ProcessBuoyancy(void) pos.z = level; if (pos.z >= 0.0f) { +#ifdef PC_PARTICLE pos.z += 0.25f; +#else + pos.z += 0.5f; +#endif nGenerateRaindrops = 0; +#ifdef PC_PARTICLE CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true); +#else + CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 2500, CRGBA(0,0,0,0), true); +#endif } } } @@ -15212,7 +15472,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) { uint32 optedDoorNode = wantedDoorNode; bool teleportNeeded = false; - bool isLow = veh->bLowVehicle; + bool isLow = !!veh->bLowVehicle; if (!veh->CanPedExitCar()) { if (veh->pDriver && !veh->pDriver->IsPlayer()) { veh->AutoPilot.m_nCruiseSpeed = 0; @@ -15406,7 +15666,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil)) foundColZ2 = foundCol.point.z; - zForPed = max(foundColZ, foundColZ2); + zForPed = Max(foundColZ, foundColZ2); if (zForPed > -99.0f) GetPosition().z = FEET_OFFSET + zForPed; @@ -16053,11 +16313,10 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } } if (CGame::nastyGame) { - RwMatrix headMat; - CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &headMat); + CVector headPos = GetNodePosition(PED_HEAD); for(int i = 0; i < 4; ++i) { CVector bloodDir(0.0f, 0.0f, 0.1f); - CVector bloodPos = headMat.pos - 0.2f * GetForward(); + CVector bloodPos = headPos - 0.2f * GetForward(); CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0); } } @@ -16629,6 +16888,10 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction) if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) return nil; +#ifdef PED_SKIN + assert(!IsClumpSkinned(GetClump())); +#endif + CObject *obj = new CObject(); if (!obj) return nil; @@ -16636,12 +16899,12 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction) RwFrame *frame = RwFrameCreate(); RpClump *clump = RpClumpCreate(); RpClumpSetFrame(clump, frame); - RwMatrix *matrix = RwFrameGetLTM(GetNodeFrame(pedNode)); + RwMatrix *matrix = RwFrameGetLTM(m_pFrames[pedNode]->frame); *RwFrameGetMatrix(frame) = *matrix; flyingClumpTemp = clump; - RwFrameForAllObjects(GetNodeFrame(pedNode), CloneAtomicToFrameCB, frame); - RwFrameForAllChildren(GetNodeFrame(pedNode), RecurseFrameChildrenToCloneCB, frame); + RwFrameForAllObjects(m_pFrames[pedNode]->frame, CloneAtomicToFrameCB, frame); + RwFrameForAllChildren(m_pFrames[pedNode]->frame, RecurseFrameChildrenToCloneCB, frame); flyingClumpTemp = nil; switch (pedNode) { case PED_HEAD: @@ -17005,7 +17268,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) // Because buses have stairs if (!m_pMyVehicle->bIsBus) - zDiff = max(0.0f, doorOpenPos.z - GetPosition().z); + zDiff = Max(0.0f, doorOpenPos.z - GetPosition().z); m_vecOffsetSeek = doorOpenPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; @@ -17156,7 +17419,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) CVector appropriatePos = GetPosition(); CVector zCorrectedPos = appropriatePos; - int tryCount = min(10, halfOfDist); + int tryCount = Min(10, halfOfDist); for (int i = 0; i < tryCount; ++i) { appropriatePos += halfNormalizedDist; CPedPlacement::FindZCoorForPed(&zCorrectedPos); @@ -17190,7 +17453,7 @@ CPed::WarpPedToNearLeaderOffScreen(void) CVector appropriatePos = GetPosition(); CVector zCorrectedPos = appropriatePos; - int tryCount = min(10, halfOfDist); + int tryCount = Min(10, halfOfDist); for (int i = 0; i < tryCount; ++i) { appropriatePos += halfNormalizedDist; CPedPlacement::FindZCoorForPed(&zCorrectedPos); @@ -17232,7 +17495,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) car->m_nGettingInFlags |= doorFlag; m_vecOffsetSeek = carEnterPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; - float zDiff = max(0.0f, carEnterPos.z - GetPosition().z); + float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); bUsesCollision = false; if (zDiff > 4.4f) { @@ -17469,240 +17732,3 @@ CPed::SetExitBoat(CVehicle *boat) // Not there in VC. CWaterLevel::FreeBoatWakeArray(); } - -#include <new> - -class CPed_ : public CPed -{ -public: - CPed *ctor(uint32 pedType) { return ::new (this) CPed(pedType); } - void dtor(void) { CPed::~CPed(); } - - void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); } - void FlagToDestroyWhenNextProcessed_(void) { CPed::FlagToDestroyWhenNextProcessed(); } - bool SetupLighting_(void) { return CPed::SetupLighting(); } - void RemoveLighting_(bool reset) { CPed::RemoveLighting(reset); } - void Teleport_(CVector pos) { CPed::Teleport(pos); } - void ProcessControl_(void) { CPed::ProcessControl(); } - void Render_(void) { CPed::Render(); } - void PreRender_(void) { CPed::PreRender(); } - int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); } - void SetMoveAnim_(void) { CPed::SetMoveAnim(); } -}; - -STARTPATCHES - InjectHook(0x4C41C0, &CPed_::ctor, PATCH_JUMP); - InjectHook(0x4C50D0, &CPed_::dtor, PATCH_JUMP); - InjectHook(0x4C52A0, &CPed_::SetModelIndex_, PATCH_JUMP); - InjectHook(0x4D6570, &CPed_::FlagToDestroyWhenNextProcessed_, PATCH_JUMP); - InjectHook(0x4A7D30, &CPed_::SetupLighting_, PATCH_JUMP); - InjectHook(0x4A7DC0, &CPed_::RemoveLighting_, PATCH_JUMP); - InjectHook(0x4D3E70, &CPed_::Teleport_, PATCH_JUMP); - InjectHook(0x4C8910, &CPed_::ProcessControl_, PATCH_JUMP); - InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP); - InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP); - InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP); - InjectHook(0x4C5A40, &CPed_::SetMoveAnim_, PATCH_JUMP); - - InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP); - InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP); - InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP); - InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP); - InjectHook(0x4C6460, (void (CPed::*)(CEntity*, bool)) &CPed::SetLookFlag, PATCH_JUMP); - InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP); - InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP); - InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP); - InjectHook(0x4D2BB0, &CPed::Avoid, PATCH_JUMP); - InjectHook(0x4C6A50, &CPed::ClearAimFlag, PATCH_JUMP); - InjectHook(0x4C64F0, &CPed::ClearLookFlag, PATCH_JUMP); - InjectHook(0x4EB670, &CPed::IsPedHeadAbovePos, PATCH_JUMP); - InjectHook(0x4E68A0, &CPed::FinishedAttackCB, PATCH_JUMP); - InjectHook(0x4E5BD0, &CheckForPedsOnGroundToAttack, PATCH_JUMP); - InjectHook(0x4E6BA0, &CPed::Attack, PATCH_JUMP); - InjectHook(0x4CF980, &CPed::RemoveWeaponModel, PATCH_JUMP); - InjectHook(0x4CFA60, &CPed::SetCurrentWeapon, PATCH_JUMP); - InjectHook(0x4E4A10, &CPed::Duck, PATCH_JUMP); - InjectHook(0x4E4A30, &CPed::ClearDuck, PATCH_JUMP); - InjectHook(0x4E6180, &CPed::ClearPointGunAt, PATCH_JUMP); - InjectHook(0x4E07D0, &CPed::BeingDraggedFromCar, PATCH_JUMP); - InjectHook(0x4CF000, &CPed::PedSetDraggedOutCarCB, PATCH_JUMP); - InjectHook(0x4C5D80, &CPed::RestartNonPartialAnims, PATCH_JUMP); - InjectHook(0x4E4730, &CPed::GetLocalPositionToOpenCarDoor, PATCH_JUMP); - InjectHook(0x4E4660, (CVector (*)(CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP); - InjectHook(0x4E1A30, (CVector (*)(CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP); - InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP); - InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP); - InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP); - InjectHook(0x4CF9B0, &CPed::GiveWeapon, PATCH_JUMP); - InjectHook(0x4C7EA0, &CPed::CalculateNewOrientation, PATCH_JUMP); - InjectHook(0x4C78F0, &CPed::WorkOutHeadingForMovingFirstPerson, PATCH_JUMP); - InjectHook(0x4C73F0, &CPed::CalculateNewVelocity, PATCH_JUMP); - InjectHook(0x4DD820, &CPed::CanSeeEntity, PATCH_JUMP); - InjectHook(0x4D9460, &CPed::RestorePreviousObjective, PATCH_JUMP); - InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP); - InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP); - InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP); - InjectHook(0x4D8A90, (void (CPed::*)(eObjective, CVector)) &CPed::SetObjective, PATCH_JUMP); - InjectHook(0x4D8770, (void (CPed::*)(eObjective, CVector, float)) &CPed::SetObjective, PATCH_JUMP); - InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP); - InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP); - InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP); - InjectHook(0x4E4AD0, &CPed::InformMyGangOfAttack, PATCH_JUMP); - InjectHook(0x4D3C80, &CPed::ClearChat, PATCH_JUMP); - InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP); - InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP); - InjectHook(0x4D0490, &CPed::CheckAroundForPossibleCollisions, PATCH_JUMP); - InjectHook(0x4D3E20, &CPed::MakePhonecall, PATCH_JUMP); - InjectHook(0x4D3CC0, &CPed::FacePhone, PATCH_JUMP); - InjectHook(0x4D4860, &CPed::CheckForDeadPeds, PATCH_JUMP); - InjectHook(0x4D4650, &CPed::CheckForExplosions, PATCH_JUMP); - InjectHook(0x4D47D0, &CPed::CheckForGunShots, PATCH_JUMP); - InjectHook(0x4E6990, &CPed::CheckForPointBlankPeds, PATCH_JUMP); - InjectHook(0x4D0BE0, &CPed::CheckIfInTheAir, PATCH_JUMP); - InjectHook(0x4C7F20, &CPed::ClearAll, PATCH_JUMP); - InjectHook(0x4E6790, &CPed::ClearAttack, PATCH_JUMP); - InjectHook(0x4E67F0, &CPed::ClearAttackByRemovingAnim, PATCH_JUMP); - InjectHook(0x4D37D0, &CPed::SetDie, PATCH_JUMP); - InjectHook(0x4C5D50, &CPed::StopNonPartialAnims, PATCH_JUMP); - InjectHook(0x4C5DB0, &CPed::SetStoredState, PATCH_JUMP); - InjectHook(0x4EA420, &CPed::InflictDamage, PATCH_JUMP); - InjectHook(0x4D1EA0, &CPed::ClearFlee, PATCH_JUMP); - InjectHook(0x4D0BB0, &CPed::ClearFall, PATCH_JUMP); - InjectHook(0x4D0F20, &CPed::SetGetUp, PATCH_JUMP); - InjectHook(0x4D6550, &CPed::RestoreHeadingRateCB, PATCH_JUMP); - InjectHook(0x4C5E30, &CPed::RestorePreviousState, PATCH_JUMP); - InjectHook(0x4E5F70, &CPed::SetPointGunAt, PATCH_JUMP); - InjectHook(0x4D2750, &CPed::SetWanderPath, PATCH_JUMP); - InjectHook(0x4D30C0, &CPed::SetEvasiveStep, PATCH_JUMP); - InjectHook(0x4EA360, &CPed::ClearInvestigateEvent, PATCH_JUMP); - InjectHook(0x4D8E80, &CPed::ClearLeader, PATCH_JUMP); - InjectHook(0x4D1360, &CPed::ClearLook, PATCH_JUMP); - InjectHook(0x4D8DF0, &CPed::ClearObjective, PATCH_JUMP); - InjectHook(0x4D0970, &CPed::ClearPause, PATCH_JUMP); - InjectHook(0x4D1620, &CPed::ClearSeek, PATCH_JUMP); - InjectHook(0x4CFB70, &CPed::ClearWeapons, PATCH_JUMP); - InjectHook(0x4C6BB0, &CPed::RestoreGunPosition, PATCH_JUMP); - InjectHook(0x4D6540, &CPed::RestoreHeadingRate, PATCH_JUMP); - InjectHook(0x4C69E0, (void (CPed::*)(CEntity*)) &CPed::SetAimFlag, PATCH_JUMP); - InjectHook(0x4C6960, (void (CPed::*)(float)) &CPed::SetAimFlag, PATCH_JUMP); - InjectHook(0x4CFAD0, &CPed::GrantAmmo, PATCH_JUMP); - InjectHook(0x4CFB20, &CPed::SetAmmo, PATCH_JUMP); - InjectHook(0x4D33A0, &CPed::SetEvasiveDive, PATCH_JUMP); - InjectHook(0x4D09B0, &CPed::SetFall, PATCH_JUMP); - InjectHook(0x4E6220, &CPed::SetAttack, PATCH_JUMP); - InjectHook(0x4E7530, &CPed::StartFightAttack, PATCH_JUMP); - InjectHook(0x4E8EC0, &CPed::FightStrike, PATCH_JUMP); - InjectHook(0x4CCE20, &CPed::GetLocalDirection, PATCH_JUMP); - InjectHook(0x4E8E20, &CPed::PlayHitSound, PATCH_JUMP); - InjectHook(0x4E5A10, &CPed::Say, PATCH_JUMP); - InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP); - InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP); - InjectHook(0x4D1C40, (void (CPed::*)(CVector2D const &, int)) &CPed::SetFlee, PATCH_JUMP); - InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP); - InjectHook(0x433490, &CPed::CreateDeadPedMoney, PATCH_JUMP); - InjectHook(0x433660, &CPed::CreateDeadPedWeaponPickups, PATCH_JUMP); - InjectHook(0x4D3970, &CPed::SetDead, PATCH_JUMP); - InjectHook(0x53CDF0, &CPed::DeadPedMakesTyresBloody, PATCH_JUMP); - InjectHook(0x4E0640, &CPed::SetBeingDraggedFromCar, PATCH_JUMP); - InjectHook(0x4D1300, &CPed::SetAttackTimer, PATCH_JUMP); - InjectHook(0x4D6950, &CPed::SetBuyIceCream, PATCH_JUMP); - InjectHook(0x4D3A60, &CPed::SetChat, PATCH_JUMP); - InjectHook(0x4D14B0, (void (CPed::*)(CVector, float)) &CPed::SetSeek, PATCH_JUMP); - InjectHook(0x4D15A0, (void (CPed::*)(CEntity*, float)) &CPed::SetSeek, PATCH_JUMP); - InjectHook(0x4EB5C0, &CPed::DoesLOSBulletHitPed, PATCH_JUMP); - InjectHook(0x4E3EC0, &CPed::DuckAndCover, PATCH_JUMP); - InjectHook(0x4E8D30, &CPed::EndFight, PATCH_JUMP); - InjectHook(0x4E0D30, &CPed::EnterCar, PATCH_JUMP); - InjectHook(0x4E2E50, &CPed::GetNearestTrainPedPosition, PATCH_JUMP); - InjectHook(0x4E2D70, &CPed::GetNearestTrainDoor, PATCH_JUMP); - InjectHook(0x4E33D0, &CPed::LineUpPedWithTrain, PATCH_JUMP); - InjectHook(0x4E18D0, &CPed::ExitCar, PATCH_JUMP); - InjectHook(0x4E7EE0, &CPed::Fight, PATCH_JUMP); - InjectHook(0x4D3950, &CPed::FinishDieAnimCB, PATCH_JUMP); - InjectHook(0x4E9830, &CPed::FinishFightMoveCB, PATCH_JUMP); - InjectHook(0x4D7A80, &CPed::FinishHitHeadCB, PATCH_JUMP); - InjectHook(0x4D7A50, &CPed::FinishJumpCB, PATCH_JUMP); - InjectHook(0x4D7490, &CPed::FinishLaunchCB, PATCH_JUMP); - InjectHook(0x4D6520, &CPed::FinishedWaitCB, PATCH_JUMP); - InjectHook(0x4D5D80, &CPed::Wait, PATCH_JUMP); - InjectHook(0x4E3A90, &CPed::FindBestCoordsFromNodes, PATCH_JUMP); - InjectHook(0x4D2E70, &CPed::SeekFollowingPath, PATCH_JUMP); - InjectHook(0x4D1640, &CPed::Seek, PATCH_JUMP); - InjectHook(0x4D3020, &CPed::FollowPath, PATCH_JUMP); - InjectHook(0x4D1ED0, &CPed::Flee, PATCH_JUMP); - InjectHook(0x4E1CF0, &CPed::GetNearestDoor, PATCH_JUMP); - InjectHook(0x4DF420, &CPed::GetFormationPosition, PATCH_JUMP); - InjectHook(0x4E1F30, &CPed::GetNearestPassengerDoor, PATCH_JUMP); - InjectHook(0x4D0690, &CPed::Idle, PATCH_JUMP); - InjectHook(0x4DD720, &CPed::GetNextPointOnRoute, PATCH_JUMP); - InjectHook(0x4D7B50, &CPed::GetPedRadioCategory, PATCH_JUMP); - InjectHook(0x4CFA40, &CPed::GetWeaponSlot, PATCH_JUMP); - InjectHook(0x4E2220, &CPed::GoToNearestDoor, PATCH_JUMP); - InjectHook(0x4DD7B0, &CPed::HaveReachedNextPointOnRoute, PATCH_JUMP); - InjectHook(0x4D0D10, &CPed::InTheAir, PATCH_JUMP); - InjectHook(0x4C5270, &CPed::Initialise, PATCH_JUMP); - InjectHook(0x4D0E40, &CPed::SetLanding, PATCH_JUMP); - InjectHook(0x4E9B50, &CPed::InvestigateEvent, PATCH_JUMP); - InjectHook(0x564BB0, &CPed::IsPedDoingDriveByShooting, PATCH_JUMP); - InjectHook(0x4E4D90, &CPed::IsRoomToBeCarJacked, PATCH_JUMP); - InjectHook(0x4EC430, &CPed::KillPedWithCar, PATCH_JUMP); - InjectHook(0x4E9A80, &CPed::SetInvestigateEvent, PATCH_JUMP); - InjectHook(0x4D5040, &CPed::LookForInterestingNodes, PATCH_JUMP); - InjectHook(0x4D4F50, &CPed::LookForSexyCars, PATCH_JUMP); - InjectHook(0x4D4DF0, &CPed::LookForSexyPeds, PATCH_JUMP); - InjectHook(0x53CFD0, &CPed::MakeTyresMuddySectorList, PATCH_JUMP); - InjectHook(0x4C6580, &FinishFuckUCB, PATCH_JUMP); - InjectHook(0x4D11D0, &CPed::Mug, PATCH_JUMP); - InjectHook(0x4DE130, &CPed::PedAnimAlignCB, PATCH_JUMP); - InjectHook(0x4D0980, &CPed::Pause, PATCH_JUMP); - InjectHook(0x4C65B0, &CPed::MoveHeadToLook, PATCH_JUMP); - InjectHook(0x4DF1B0, &CPed::PedAnimDoorCloseCB, PATCH_JUMP); - InjectHook(0x4E4B90, &CPed::PedAnimDoorCloseRollingCB, PATCH_JUMP); - InjectHook(0x4DE500, &CPed::PedAnimDoorOpenCB, PATCH_JUMP); - InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP); - InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP); - InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP); - InjectHook(0x4DEAF0, &CPed::PedAnimPullPedOutCB, PATCH_JUMP); - InjectHook(0x4DF5C0, &CPed::PedAnimStepOutCarCB, PATCH_JUMP); - InjectHook(0x4D36E0, &CPed::PedEvadeCB, PATCH_JUMP); - InjectHook(0x4CE810, &CPed::PedGetupCB, PATCH_JUMP); - InjectHook(0x4CE8A0, &CPed::PedLandCB, PATCH_JUMP); - InjectHook(0x4E2920, &CPed::PedSetDraggedOutCarPositionCB, PATCH_JUMP); - InjectHook(0x4CF220, &CPed::PedSetInCarCB, PATCH_JUMP); - InjectHook(0x4E3290, &CPed::PedSetInTrainCB, PATCH_JUMP); - InjectHook(0x4C10C0, &CPed::RunToReportCrime, PATCH_JUMP); - InjectHook(0x4E3870, &CPed::RegisterThreatWithGangPeds, PATCH_JUMP); - InjectHook(0x4DD980, &CPed::ReactToPointGun, PATCH_JUMP); - InjectHook(0x4CE8F0, &CPed::PedSetOutCarCB, PATCH_JUMP); - InjectHook(0x4E36E0, &CPed::PedSetOutTrainCB, PATCH_JUMP); - InjectHook(0x4EB6E0, &CPed::PlacePedOnDryLand, PATCH_JUMP); - InjectHook(0x4E2480, &CPed::PedSetQuickDraggedOutCarPositionCB, PATCH_JUMP); - InjectHook(0x4E4F30, &CPed::PositionPedOutOfCollision, PATCH_JUMP); - InjectHook(0x4D6A00, &CPed::PossiblyFindBetterPosToSeekCar, PATCH_JUMP); - InjectHook(0x4D94E0, &CPed::ProcessObjective, PATCH_JUMP); - InjectHook(0x4CCEB0, &CPed::SetDirectionToWalkAroundObject, PATCH_JUMP); - InjectHook(0x4DF3E0, &CPed::SetFormation, PATCH_JUMP); - InjectHook(0x4C7340, &CPed::WillChat, PATCH_JUMP); - InjectHook(0x4E32D0, &CPed::SetEnterTrain, PATCH_JUMP); - InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP); - InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP); - InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP); - InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP); - InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP); - InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP); - InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP); - InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP); - InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP); - InjectHook(0x4D3F90, &CPed::SeekCar, PATCH_JUMP); - InjectHook(0x4E5870, &CPed::ServiceTalking, PATCH_JUMP); - InjectHook(0x4E7780, &CPed::StartFightDefend, PATCH_JUMP); - InjectHook(0x4D8F30, &CPed::UpdateFromLeader, PATCH_JUMP); - InjectHook(0x4D4970, &CPed::SetPedPositionInCar, PATCH_JUMP); - InjectHook(0x4D7D20, &CPed::WarpPedIntoCar, PATCH_JUMP); - InjectHook(0x4E0A40, &CPed::SetEnterCar_AllClear, PATCH_JUMP); - InjectHook(0x4D28D0, &CPed::WanderPath, PATCH_JUMP); - InjectHook(0x4E5570, &CPed::WarpPedToNearEntityOffScreen, PATCH_JUMP); - InjectHook(0x4E52A0, &CPed::WarpPedToNearLeaderOffScreen, PATCH_JUMP); - InjectHook(0x4E0220, &CPed::SetCarJack, PATCH_JUMP); - InjectHook(0x4D6780, &CPed::Solicit, PATCH_JUMP); -ENDPATCHES diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 2edd5d68..f4caafd8 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -1,12 +1,14 @@ #pragma once +#include "RwHelper.h" +#include "AnimManager.h" +#include "Crime.h" +#include "EventList.h" +#include "PedIK.h" +#include "PedStats.h" #include "Physical.h" #include "Weapon.h" -#include "PedStats.h" -#include "PedIK.h" -#include "AnimManager.h" #include "WeaponInfo.h" -#include "EventList.h" #define FEET_OFFSET 1.04f #define CHECK_NEARBY_THINGS_MAX_DIST 15.0f @@ -17,7 +19,6 @@ class CObject; class CFire; struct AnimBlendFrameData; class CAnimBlendAssociation; -enum eCrimeType; struct PedAudioData { @@ -301,95 +302,94 @@ public: float m_fCollisionSpeed; // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R* - uint8 bIsStanding : 1; - uint8 m_ped_flagA2 : 1; // bWasStanding? - uint8 bIsAttacking : 1; // doesn't reset after fist fight - uint8 bIsPointingGunAt : 1; - uint8 bIsLooking : 1; - uint8 bKeepTryingToLook : 1; // if we can't look somewhere due to unreachable angles - uint8 bIsRestoringLook : 1; - uint8 bIsAimingGun : 1; - - uint8 bIsRestoringGun : 1; - uint8 bCanPointGunAtTarget : 1; - uint8 bIsTalking : 1; - uint8 bIsInTheAir : 1; - uint8 bIsLanding : 1; - uint8 bIsRunning : 1; // on some conditions - uint8 bHitSomethingLastFrame : 1; - uint8 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there - - uint8 bCanPedEnterSeekedCar : 1; - uint8 bRespondsToThreats : 1; - uint8 bRenderPedInCar : 1; - uint8 bChangedSeat : 1; - uint8 bUpdateAnimHeading : 1; - uint8 bBodyPartJustCameOff : 1; - uint8 bIsShooting : 1; - uint8 bFindNewNodeAfterStateRestore : 1; - - uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion - uint8 bGonnaInvestigateEvent : 1; - uint8 bPedIsBleeding : 1; - uint8 bStopAndShoot : 1; // Ped cannot reach target to attack with fist, need to use gun - uint8 bIsPedDieAnimPlaying : 1; - uint8 bUsePedNodeSeek : 1; - uint8 bObjectiveCompleted : 1; - uint8 bScriptObjectiveCompleted : 1; - - uint8 bKindaStayInSamePlace : 1; - uint8 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members - uint8 bNotAllowedToDuck : 1; - uint8 bCrouchWhenShooting : 1; - uint8 bIsDucking : 1; - uint8 bGetUpAnimStarted : 1; - uint8 bDoBloodyFootprints : 1; - uint8 bFleeAfterExitingCar : 1; - - uint8 bWanderPathAfterExitingCar : 1; - uint8 bIsLeader : 1; - uint8 bDontDragMeOutCar : 1; // unfinished feature - uint8 m_ped_flagF8 : 1; - uint8 bWillBeQuickJacked : 1; - uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked - uint8 bObstacleShowedUpDuringKillObjective : 1; - uint8 bDuckAndCover : 1; - - uint8 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision - uint8 bAllowMedicsToReviveMe : 1; - uint8 bResetWalkAnims : 1; - uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found - uint8 bOnBoat : 1; // not just driver, may be just standing - uint8 bBusJacked : 1; - uint8 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door and when arrested by police - uint8 bFadeOut : 1; - - uint8 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision - uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type) - uint8 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks) - uint8 bClearObjective : 1; - uint8 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land - uint8 bCollidedWithMyVehicle : 1; - uint8 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people - uint8 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such) - - uint8 bShakeFist : 1; // test shake hand at look entity - uint8 bNoCriticalHits : 1; // if set, limbs won't came off - uint8 bVehExitWillBeInstant : 1; - uint8 bHasAlreadyBeenRecorded : 1; - uint8 bFallenDown : 1; + uint32 bIsStanding : 1; + uint32 m_ped_flagA2 : 1; // bWasStanding? + uint32 bIsAttacking : 1; // doesn't reset after fist fight + uint32 bIsPointingGunAt : 1; + uint32 bIsLooking : 1; + uint32 bKeepTryingToLook : 1; // if we can't look somewhere due to unreachable angles + uint32 bIsRestoringLook : 1; + uint32 bIsAimingGun : 1; + + uint32 bIsRestoringGun : 1; + uint32 bCanPointGunAtTarget : 1; + uint32 bIsTalking : 1; + uint32 bIsInTheAir : 1; + uint32 bIsLanding : 1; + uint32 bIsRunning : 1; // on some conditions + uint32 bHitSomethingLastFrame : 1; + uint32 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there + + uint32 bCanPedEnterSeekedCar : 1; + uint32 bRespondsToThreats : 1; + uint32 bRenderPedInCar : 1; + uint32 bChangedSeat : 1; + uint32 bUpdateAnimHeading : 1; + uint32 bBodyPartJustCameOff : 1; + uint32 bIsShooting : 1; + uint32 bFindNewNodeAfterStateRestore : 1; + + uint32 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion + uint32 bGonnaInvestigateEvent : 1; + uint32 bPedIsBleeding : 1; + uint32 bStopAndShoot : 1; // Ped cannot reach target to attack with fist, need to use gun + uint32 bIsPedDieAnimPlaying : 1; + uint32 bUsePedNodeSeek : 1; + uint32 bObjectiveCompleted : 1; + uint32 bScriptObjectiveCompleted : 1; + + uint32 bKindaStayInSamePlace : 1; + uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members + uint32 bNotAllowedToDuck : 1; + uint32 bCrouchWhenShooting : 1; + uint32 bIsDucking : 1; + uint32 bGetUpAnimStarted : 1; + uint32 bDoBloodyFootprints : 1; + uint32 bFleeAfterExitingCar : 1; + + uint32 bWanderPathAfterExitingCar : 1; + uint32 bIsLeader : 1; + uint32 bDontDragMeOutCar : 1; // unfinished feature + uint32 m_ped_flagF8 : 1; + uint32 bWillBeQuickJacked : 1; + uint32 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked + uint32 bObstacleShowedUpDuringKillObjective : 1; + uint32 bDuckAndCover : 1; + + uint32 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision + uint32 bAllowMedicsToReviveMe : 1; + uint32 bResetWalkAnims : 1; + uint32 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found + uint32 bOnBoat : 1; // not just driver, may be just standing + uint32 bBusJacked : 1; + uint32 bGonnaKillTheCarJacker : 1; // only set when car is jacked from right door and when arrested by police + uint32 bFadeOut : 1; + + uint32 bKnockedUpIntoAir : 1; // has ped been knocked up into the air by a car collision + uint32 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type) + uint32 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks) + uint32 bClearObjective : 1; + uint32 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land + uint32 bCollidedWithMyVehicle : 1; + uint32 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people + uint32 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such) + + uint32 bShakeFist : 1; // test shake hand at look entity + uint32 bNoCriticalHits : 1; // if set, limbs won't came off + uint32 bVehExitWillBeInstant : 1; + uint32 bHasAlreadyBeenRecorded : 1; + uint32 bFallenDown : 1; #ifdef VC_PED_PORTS - uint8 bSomeVCflag1 : 1; -#else - uint8 m_ped_flagI20 : 1; + uint32 bSomeVCflag1 : 1; #endif - uint8 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator - uint8 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle +#ifdef PED_SKIN + uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this +#endif + // our own flags + uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator + uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle - uint8 stuff10[3]; uint8 CharCreatedBy; - uint8 field_161; - uint8 pad_162[2]; eObjective m_objective; eObjective m_prevObjective; CPed *m_pedInObjective; @@ -404,6 +404,10 @@ public: CEntity* m_pEventEntity; float m_fAngleToEvent; AnimBlendFrameData *m_pFrames[PED_NODE_MAX]; +#ifdef PED_SKIN + // stored inside the clump with non-skin ped + RpAtomic *m_pWeaponModel; +#endif AssocGroupId m_animGroup; CAnimBlendAssociation *m_pVehicleAnim; CVector2D m_vecAnimMoveDelta; @@ -424,8 +428,6 @@ public: uint16 m_nPathNodes; int16 m_nCurPathNode; int8 m_nPathDir; -private: - int8 _pad2B5[3]; public: CPathNode *m_pLastPathNode; CPathNode *m_pNextPathNode; @@ -436,12 +438,11 @@ public: int16 m_routePointsPassed; int16 m_routeType; // See PedRouteType int16 m_routePointsBeingPassed; - uint16 field_2D2; CVector2D m_moved; float m_fRotationCur; float m_fRotationDest; float m_headingRate; - uint16 m_vehEnterType; // TODO: this is more like a door, not a type + uint16 m_vehEnterType; int16 m_walkAroundType; CPhysical *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; @@ -450,10 +451,8 @@ public: CEntity *m_pSeekTarget; CVehicle *m_pMyVehicle; bool bInVehicle; - uint8 pad_315[3]; float m_distanceToCountSeekDone; bool bRunningToPhone; - uint8 field_31D; int16 m_phoneId; eCrimeType m_crimeToReportOnPhone; uint32 m_phoneTalkTimer; @@ -468,7 +467,6 @@ public: uint32 m_collidingThingTimer; CEntity *m_pCollidingEntity; uint8 m_stateUnused; - uint8 pad_351[3]; uint32 m_timerUnused; CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS]; @@ -483,7 +481,6 @@ public: uint8 m_fightButtonPressure; FightState m_fightState; bool m_takeAStepAfterAttack; - uint8 pad_4B3; CFire *m_pFire; CEntity *m_pLookTarget; float m_fLookDirection; @@ -502,11 +499,9 @@ public: uint8 m_panicCounter; bool m_deadBleeding; int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't - uint8 m_field_4F3; CPed *m_nearPeds[10]; uint16 m_numNearPeds; int8 m_lastWepDam; - uint8 pad_51F; uint32 m_lastSoundStart; uint32 m_soundStart; uint16 m_lastQueuedSound; @@ -742,7 +737,6 @@ public: static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg); static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg); - // functions that I see unnecessary to hook bool IsPlayer(void); bool UseGroundColModel(void); bool CanSetPedState(void); @@ -792,11 +786,15 @@ public: bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } - RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } PedState GetPedState(void) { return m_nPedState; } void SetPedState(PedState state) { m_nPedState = state; } + bool Dead(void) { return m_nPedState == PED_DEAD; } + bool Dying(void) { return m_nPedState == PED_DIE; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } + bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } + + bool Driving(void) { return m_nPedState == PED_DRIVING; } bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state. bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; } @@ -822,15 +820,53 @@ public: SetMoveState(PEDMOVE_WALK); } + // Using this to abstract nodes of skinned and non-skinned meshes + CVector GetNodePosition(int32 node) + { +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + // this is just stupid + //RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); + pos = mats[idx].pos; + return pos; + }else +#endif + { + RwMatrix mat; + CPedIK::GetWorldMatrix(m_pFrames[node]->frame, &mat); + return mat.pos; + } + } + void TransformToNode(CVector &pos, int32 node) + { +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]); + }else +#endif + { + RwFrame *frame; + for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame)) + RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame)); + } + } + // set by 0482:set_threat_reaction_range_multiplier opcode - static uint16 &nThreatReactionRangeMultiplier; + static uint16 nThreatReactionRangeMultiplier; // set by 0481:set_enter_car_range_multiplier opcode - static uint16 &nEnterCarRangeMultiplier; + static uint16 nEnterCarRangeMultiplier; - static bool &bNastyLimbsCheat; - static bool &bPedCheat2; - static bool &bPedCheat3; + static bool bNastyLimbsCheat; + static bool bPedCheat2; + static bool bPedCheat3; static CVector2D ms_vec2DFleePosition; #ifdef TOGGLEABLE_BETA_FEATURES @@ -843,6 +879,10 @@ public: static void SwitchDebugDisplay(void); void DebugRenderOnePedText(void); #endif + +#ifdef PED_SKIN + void renderLimb(int node); +#endif }; class cPedParams @@ -856,6 +896,7 @@ public: void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); +#ifndef PED_SKIN static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error"); static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error"); static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error"); @@ -868,3 +909,4 @@ static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error"); static_assert(offsetof(CPed, m_pedInObjective) == 0x16C, "CPed: error"); static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error"); static_assert(sizeof(CPed) == 0x53C, "CPed: error"); +#endif diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 8e450ee6..3db3dc0f 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -1,5 +1,6 @@ #include "common.h" -#include "patcher.h" + +#include "Bones.h" #include "Camera.h" #include "PedIK.h" #include "Ped.h" @@ -12,6 +13,10 @@ LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(20.0f), DEGTORAD(-100.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(10.0f) }; LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(80.0f), DEGTORAD(0.0f), DEGTORAD(20.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(5.0f) }; +const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f}; +const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f}; +const RwV3d ZaxisIK = { 0.0f, 0.0f, 1.0f}; + CPedIK::CPedIK(CPed *ped) { m_ped = ped; @@ -26,57 +31,104 @@ CPedIK::CPedIK(CPed *ped) m_lowerArmOrient.theta = 0.0f; } +#ifdef PED_SKIN +inline RwMatrix* +GetComponentMatrix(CPed *ped, int32 node) +{ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(ped->GetClump()); + int idx = RpHAnimIDGetIndex(hier, ped->m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + return &mats[idx]; +} +#endif + void -CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool changeRoll) +CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool changeRoll) { - RwFrame *f = animBlend->frame; - RwMatrix *mat = CPedIK::GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate()); - - RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z }; - RwV3d rightVector; - RwV3d pos = RwFrameGetMatrix(f)->pos; - - // rotation == 0 -> looking in y direction - // left? vector - float c = Cos(m_ped->m_fRotationCur); - float s = Sin(m_ped->m_fRotationCur); - rightVector.x = -(c*mat->right.x + s*mat->right.y); - rightVector.y = -(c*mat->up.x + s*mat->up.y); - rightVector.z = -(c*mat->at.x + s*mat->at.y); - - if(changeRoll){ - // Used when aiming only involves over the legs.(canAimWithArm) - // Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs. - // Not noticeable in normal conditions... - - RwV3d forwardVector; - CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up); - inversedForward.Normalise(); - float dotProduct = DotProduct(mat->at, inversedForward); - if(dotProduct > 1.0f) dotProduct = 1.0f; - if(dotProduct < -1.0f) dotProduct = -1.0f; - float alpha = Acos(dotProduct); - - if(mat->at.z < 0.0f) - alpha = -alpha; - - forwardVector.x = s * mat->right.x - c * mat->right.y; - forwardVector.y = s * mat->up.x - c * mat->up.y; - forwardVector.z = s * mat->at.x - c * mat->at.y; - - float curYaw, curPitch; - CPedIK::ExtractYawAndPitchWorld(mat, &curYaw, &curPitch); - RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT); - }else{ - // pitch - RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT); - // yaw - RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi), rwCOMBINEPOSTCONCAT); +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + RtQuat *q = &node->hanimFrame->q; +#ifndef FIX_BUGS + // this is what the game does (also VC), but it does not look great + RtQuatRotate(q, &XaxisIK, RADTODEG(limb->phi), rwCOMBINEPRECONCAT); + RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->theta), rwCOMBINEPRECONCAT); // pitch +#else + // copied the code from the non-skinned case + // this seems to work ok + + // We can't get the parent matrix of an hanim frame but + // this function is always called with PED_MID, so we know the parent frame. + // Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox... + // so this doesn't exactly do what we'd like anyway + RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID); + + RwV3d vec1, vec2; + vec1.x = mat->right.z; + vec1.y = mat->up.z; + vec1.z = mat->at.z; + float c = Cos(m_ped->m_fRotationCur); + float s = Sin(m_ped->m_fRotationCur); + vec2.x = -(c*mat->right.x + s*mat->right.y); + vec2.y = -(c*mat->up.x + s*mat->up.y); + vec2.z = -(c*mat->at.x + s*mat->at.y); + + // Not sure what exactly to do here + RtQuatRotate(q, &vec1, RADTODEG(limb->phi), rwCOMBINEPRECONCAT); + RtQuatRotate(q, &vec2, RADTODEG(limb->theta), rwCOMBINEPRECONCAT); +#endif + m_ped->bDontAcceptIKLookAts = true; + }else +#endif + { + RwFrame *f = node->frame; + RwMatrix *mat = GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate()); + + RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z }; + RwV3d rightVector; + RwV3d pos = RwFrameGetMatrix(f)->pos; + + // rotation == 0 -> looking in y direction + // left? vector + float c = Cos(m_ped->m_fRotationCur); + float s = Sin(m_ped->m_fRotationCur); + rightVector.x = -(c*mat->right.x + s*mat->right.y); + rightVector.y = -(c*mat->up.x + s*mat->up.y); + rightVector.z = -(c*mat->at.x + s*mat->at.y); + + if(changeRoll){ + // Used when aiming only involves over the legs.(canAimWithArm) + // Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs. + // Not noticeable in normal conditions... + + RwV3d forwardVector; + CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up); + inversedForward.Normalise(); + float dotProduct = DotProduct(mat->at, inversedForward); + if(dotProduct > 1.0f) dotProduct = 1.0f; + if(dotProduct < -1.0f) dotProduct = -1.0f; + float alpha = Acos(dotProduct); + + if(mat->at.z < 0.0f) + alpha = -alpha; + + forwardVector.x = s * mat->right.x - c * mat->right.y; + forwardVector.y = s * mat->up.x - c * mat->up.y; + forwardVector.z = s * mat->at.x - c * mat->at.y; + + float curYaw, curPitch; + ExtractYawAndPitchWorld(mat, &curYaw, &curPitch); + RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT); + RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT); + RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT); + }else{ + // pitch + RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT); + // yaw + RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi), rwCOMBINEPOSTCONCAT); + } + RwFrameGetMatrix(f)->pos = pos; + RwMatrixDestroy(mat); } - RwFrameGetMatrix(f)->pos = pos; - RwMatrixDestroy(mat); } void @@ -85,12 +137,24 @@ CPedIK::GetComponentPosition(RwV3d *pos, uint32 node) RwFrame *f; RwMatrix *mat; - f = m_ped->GetNodeFrame(node); - mat = RwFrameGetMatrix(f); - *pos = mat->pos; - - for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) - RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f)); +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + pos->x = 0.0f; + pos->y = 0.0f; + pos->z = 0.0f; + mat = GetComponentMatrix(m_ped, node); + // could just copy the position out of the matrix... + RwV3dTransformPoints(pos, pos, 1, mat); + }else +#endif + { + f = m_ped->m_pFrames[node]->frame; + mat = RwFrameGetMatrix(f); + *pos = mat->pos; + + for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) + RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f)); + } } RwMatrix* @@ -157,50 +221,94 @@ CPedIK::RestoreGunPosn(void) return limbStatus == ANGLES_SET_EXACTLY; } +#ifdef PED_SKIN +void +CPedIK::RotateHead(void) +{ + RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.phi), rwCOMBINEREPLACE); + RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.theta), rwCOMBINEPOSTCONCAT); + m_ped->bDontAcceptIKLookAts = true; +} +#endif + bool CPedIK::LookInDirection(float phi, float theta) { bool success = true; - RwFrame *frame = m_ped->GetNodeFrame(PED_HEAD); - RwMatrix *frameMat = RwFrameGetMatrix(frame); + float yaw, pitch; +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { + m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; + ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &m_headOrient.phi, &m_headOrient.theta); + } - if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { - m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; - CPedIK::ExtractYawAndPitchLocal(frameMat, &m_headOrient.phi, &m_headOrient.theta); - } + // parent of head is torso + RwMatrix worldMat = *GetComponentMatrix(m_ped, BONE_torso); + ExtractYawAndPitchWorld(&worldMat, &yaw, &pitch); + + LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(phi - yaw), + CGeneral::LimitRadianAngle(DEGTORAD(10.0f)), ms_headInfo); + if (headStatus == ANGLES_SET_TO_MAX) + success = false; + + if (headStatus != ANGLES_SET_EXACTLY){ + if (!(m_flags & LOOKAROUND_HEAD_ONLY)){ + if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(phi), theta, ms_torsoInfo)) + success = true; + }else{ + RotateHead(); + return success; + } + } - RwMatrix *worldMat = RwMatrixCreate(); - worldMat = CPedIK::GetWorldMatrix(RwFrameGetParent(frame), worldMat); + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + RotateHead(); + }else +#endif + { + RwFrame *frame = m_ped->m_pFrames[PED_HEAD]->frame; + RwMatrix *frameMat = RwFrameGetMatrix(frame); + + if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) { + m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION; + ExtractYawAndPitchLocal(frameMat, &m_headOrient.phi, &m_headOrient.theta); + } - float alpha, beta; - CPedIK::ExtractYawAndPitchWorld(worldMat, &alpha, &beta); - RwMatrixDestroy(worldMat); + RwMatrix *worldMat = RwMatrixCreate(); + worldMat = GetWorldMatrix(RwFrameGetParent(frame), worldMat); - alpha += m_torsoOrient.phi; - float neededPhiTurn = CGeneral::LimitRadianAngle(phi - alpha); - beta *= cos(neededPhiTurn); + ExtractYawAndPitchWorld(worldMat, &yaw, &pitch); + RwMatrixDestroy(worldMat); - float neededThetaTurn = CGeneral::LimitRadianAngle(theta - beta); - LimbMoveStatus headStatus = CPedIK::MoveLimb(m_headOrient, neededPhiTurn, neededThetaTurn, ms_headInfo); - if (headStatus == ANGLES_SET_TO_MAX) - success = false; + yaw += m_torsoOrient.phi; + float neededPhiTurn = CGeneral::LimitRadianAngle(phi - yaw); + pitch *= Cos(neededPhiTurn); - if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) { - float remainingTurn = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur); - if (CPedIK::MoveLimb(m_torsoOrient, remainingTurn, theta, ms_torsoInfo)) - success = true; - } - CMatrix nextFrame = CMatrix(frameMat); - CVector framePos = nextFrame.GetPosition(); + float neededThetaTurn = CGeneral::LimitRadianAngle(theta - pitch); + LimbMoveStatus headStatus = MoveLimb(m_headOrient, neededPhiTurn, neededThetaTurn, ms_headInfo); + if (headStatus == ANGLES_SET_TO_MAX) + success = false; - nextFrame.SetRotateZ(m_headOrient.theta); - nextFrame.RotateX(m_headOrient.phi); - nextFrame.GetPosition() += framePos; - nextFrame.UpdateRW(); + if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) { + float remainingTurn = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur); + if (MoveLimb(m_torsoOrient, remainingTurn, theta, ms_torsoInfo)) + success = true; + } + CMatrix nextFrame = CMatrix(frameMat); + CVector framePos = nextFrame.GetPosition(); - if (!(m_flags & LOOKAROUND_HEAD_ONLY)) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + nextFrame.SetRotateZ(m_headOrient.theta); + nextFrame.RotateX(m_headOrient.phi); + nextFrame.GetPosition() += framePos; + nextFrame.UpdateRW(); + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + + } return success; } @@ -234,10 +342,24 @@ CPedIK::PointGunInDirection(float phi, float theta) if (m_flags & AIMS_WITH_ARM && m_torsoOrient.phi * m_upperArmOrient.phi < 0.0f) MoveLimb(m_torsoOrient, 0.0f, m_torsoOrient.theta, ms_torsoInfo); } else { - RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(m_ped->GetNodeFrame(PED_UPPERARMR)), RwMatrixCreate()); + // Unused code + RwMatrix *matrix; float yaw, pitch; - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + matrix = RwMatrixCreate(); + *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR); + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + }else +#endif + { + matrix = GetWorldMatrix(RwFrameGetParent(m_ped->m_pFrames[PED_UPPERARMR]->frame), RwMatrixCreate()); + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + } + // + LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, theta, ms_torsoInfo); if (status == ANGLES_SET_TO_MAX) result = false; @@ -255,24 +377,56 @@ bool CPedIK::PointGunInDirectionUsingArm(float phi, float theta) { bool result = false; - RwFrame *frame = m_ped->GetNodeFrame(PED_UPPERARMR); - RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate()); - - RwV3d upVector = { matrix->right.z, matrix->up.z, matrix->at.z }; + RwV3d upVector; // only for non-skinned + RwMatrix *matrix; float yaw, pitch; - ExtractYawAndPitchWorld(matrix, &yaw, &pitch); - RwMatrixDestroy(matrix); +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + matrix = RwMatrixCreate(); + *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR); + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + }else +#endif + { + RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame; + matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate()); + + // with PED_SKIN this is actually done below (with a memory leak) + upVector.x = matrix->right.z; + upVector.y = matrix->up.z; + upVector.z = matrix->at.z; + + ExtractYawAndPitchWorld(matrix, &yaw, &pitch); + RwMatrixDestroy(matrix); + } RwV3d rightVector = { 0.0f, 0.0f, 1.0f }; RwV3d forwardVector = { 1.0f, 0.0f, 0.0f }; - float uaPhi = phi - m_torsoOrient.phi - DEGTORAD(15.0f); - LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaPhi, CGeneral::LimitRadianAngle(theta - pitch), ms_upperArmInfo); + float uaPhi, uaTheta; +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + uaPhi = phi; + uaTheta = theta + DEGTORAD(10.0f); + }else +#endif + { + uaPhi = phi - m_torsoOrient.phi - DEGTORAD(15.0f); + uaTheta = CGeneral::LimitRadianAngle(theta - pitch); + } + LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaPhi, uaTheta, ms_upperArmInfo); if (uaStatus == ANGLES_SET_EXACTLY) { m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } + +#ifdef PED_SKIN + // this code is completely missing on xbox & android, but we can keep it with the check + // TODO? implement it for skinned geometry? + if(!IsClumpSkinned(m_ped->GetClump())) +#endif if (uaStatus == ANGLES_SET_TO_MAX) { float laPhi = uaPhi - m_upperArmOrient.phi; @@ -286,17 +440,29 @@ CPedIK::PointGunInDirectionUsingArm(float phi, float theta) m_flags |= GUN_POINTED_SUCCESSFULLY; result = true; } - RwFrame *child = GetFirstChild(frame); + RwFrame *child = GetFirstChild(m_ped->m_pFrames[PED_UPPERARMR]->frame); RwV3d pos = RwFrameGetMatrix(child)->pos; RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.theta), rwCOMBINEPOSTCONCAT); RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.phi), rwCOMBINEPOSTCONCAT); RwFrameGetMatrix(child)->pos = pos; } - RwV3d pos = RwFrameGetMatrix(frame)->pos; - RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.theta), rwCOMBINEPOSTCONCAT); - RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.phi), rwCOMBINEPOSTCONCAT); - RwFrameGetMatrix(frame)->pos = pos; +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + RtQuat *q = &m_ped->m_pFrames[PED_UPPERARMR]->hanimFrame->q; + RtQuatRotate(q, &XaxisIK, RADTODEG(m_upperArmOrient.phi), rwCOMBINEPOSTCONCAT); + RtQuatRotate(q, &ZaxisIK, RADTODEG(m_upperArmOrient.theta), rwCOMBINEPOSTCONCAT); + m_ped->bDontAcceptIKLookAts = true; + }else +#endif + { + RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame; + // with PED_SKIN we're also getting upVector here + RwV3d pos = RwFrameGetMatrix(frame)->pos; + RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.theta), rwCOMBINEPOSTCONCAT); + RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.phi), rwCOMBINEPOSTCONCAT); + RwFrameGetMatrix(frame)->pos = pos; + } return result; } @@ -314,28 +480,42 @@ bool CPedIK::RestoreLookAt(void) { bool result = false; - RwMatrix *mat = RwFrameGetMatrix(m_ped->GetNodeFrame(PED_HEAD)); - if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { - m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); - } else { - float yaw, pitch; - ExtractYawAndPitchLocal(mat, &yaw, &pitch); - if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) - result = true; - } + float yaw, pitch; - CMatrix matrix(mat); - CVector pos = matrix.GetPosition(); - matrix.SetRotateZ(m_headOrient.theta); - matrix.RotateX(m_headOrient.phi); - matrix.Translate(pos); - matrix.UpdateRW(); +#ifdef PED_SKIN + if(IsClumpSkinned(m_ped->GetClump())){ + if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { + m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); + } else { + ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &yaw, &pitch); + if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) + result = true; + } + RotateHead(); + }else +#endif + { + RwMatrix *mat = RwFrameGetMatrix(m_ped->m_pFrames[PED_HEAD]->frame); + if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) { + m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION); + } else { + ExtractYawAndPitchLocal(mat, &yaw, &pitch); + if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY) + result = true; + } - if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + CMatrix matrix(mat); + CVector pos = matrix.GetPosition(); + matrix.SetRotateZ(m_headOrient.theta); + matrix.RotateX(m_headOrient.phi); + matrix.Translate(pos); + matrix.UpdateRW(); + } + if (!(m_flags & LOOKAROUND_HEAD_ONLY)){ MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo); - if (!(m_flags & LOOKAROUND_HEAD_ONLY)) - RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); - + if (!(m_flags & LOOKAROUND_HEAD_ONLY)) + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + } return result; } @@ -363,18 +543,13 @@ CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch) if (mat->up.x > 0.0f) *pitch = -*pitch; } -STARTPATCHES - InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP); - InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP); - InjectHook(0x4EDDB0, &CPedIK::RotateTorso, PATCH_JUMP); - InjectHook(0x4ED440, &CPedIK::MoveLimb, PATCH_JUMP); - InjectHook(0x4EDD70, &CPedIK::RestoreGunPosn, PATCH_JUMP); - InjectHook(0x4ED620, &CPedIK::LookInDirection, PATCH_JUMP); - InjectHook(0x4ED590, &CPedIK::LookAtPosition, PATCH_JUMP); - InjectHook(0x4ED9B0, &CPedIK::PointGunInDirection, PATCH_JUMP); - InjectHook(0x4EDB20, &CPedIK::PointGunInDirectionUsingArm, PATCH_JUMP); - InjectHook(0x4ED920, &CPedIK::PointGunAtPosition, PATCH_JUMP); - InjectHook(0x4ED810, &CPedIK::RestoreLookAt, PATCH_JUMP); - InjectHook(0x4ED140, &CPedIK::ExtractYawAndPitchWorld, PATCH_JUMP); - InjectHook(0x4ED2C0, &CPedIK::ExtractYawAndPitchLocal, PATCH_JUMP); -ENDPATCHES
\ No newline at end of file +#ifdef PED_SKIN +void +CPedIK::ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch) +{ + RwMatrix *mat = RwMatrixCreate(); + RtQuatConvertToMatrix(&node->hanimFrame->q, mat); + ExtractYawAndPitchLocal(mat, yaw, pitch); + RwMatrixDestroy(mat); +} +#endif diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index 7b82d1ac..fd9e4702 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -55,9 +55,11 @@ public: static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); + void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch); LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo); bool RestoreGunPosn(void); + void RotateHead(void); bool LookInDirection(float phi, float theta); bool LookAtPosition(CVector const& pos); bool RestoreLookAt(void); diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index e5f6a077..8b8b3dfa 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Ped.h" #include "PedPlacement.h" #include "World.h" @@ -30,7 +30,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos) if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil)) foundColZ2 = foundCol.point.z; - zForPed = max(foundColZ, foundColZ2); + zForPed = Max(foundColZ, foundColZ2); if (zForPed > -99.0f) pos->z = FEET_OFFSET + zForPed; @@ -49,8 +49,3 @@ CPedPlacement::IsPositionClearForPed(CVector* pos) CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false); return count == 0; } - -STARTPATCHES - InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP); - InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP); -ENDPATCHES diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp index 3bc17002..3ff080e6 100644 --- a/src/peds/PedRoutes.cpp +++ b/src/peds/PedRoutes.cpp @@ -1,9 +1,9 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "PedRoutes.h" -CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090; +CRouteNode gaRoutes[NUMPEDROUTES]; void CRouteNode::Initialise() diff --git a/src/peds/PedStats.cpp b/src/peds/PedStats.cpp index 147f11e2..06e39039 100644 --- a/src/peds/PedStats.cpp +++ b/src/peds/PedStats.cpp @@ -1,10 +1,9 @@ #include "common.h" -#include "patcher.h" + #include "General.h" #include "FileMgr.h" #include "PedStats.h" -//CPedStats *(&CPedStats::ms_apPedStats)[NUM_PEDSTATS] = *(CPedStats *(*)[NUM_PEDSTATS]) *(uintptr*)0x9404D4; CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS]; void @@ -117,10 +116,3 @@ CPedStats::GetPedStatType(char *name) return NUM_PEDSTATS; } - -STARTPATCHES - InjectHook(0x4EF460, &CPedStats::Initialise, PATCH_JUMP); - InjectHook(0x4EF540, &CPedStats::Shutdown, PATCH_JUMP); - InjectHook(0x4EF580, &CPedStats::LoadPedStats, PATCH_JUMP); - InjectHook(0x4EF780, &CPedStats::GetPedStatType, PATCH_JUMP); -ENDPATCHES diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp index 4c9d6b3f..8bf4c6e1 100644 --- a/src/peds/PedType.cpp +++ b/src/peds/PedType.cpp @@ -1,9 +1,9 @@ #include "common.h" -#include "patcher.h" + #include "FileMgr.h" #include "PedType.h" -CPedType *(&CPedType::ms_apPedType)[NUM_PEDTYPES] = *(CPedType *(*)[NUM_PEDTYPES]) *(uintptr*)0x941594; +CPedType *CPedType::ms_apPedType[NUM_PEDTYPES]; void CPedType::Initialise(void) @@ -202,12 +202,3 @@ INITSAVEBUF *ms_apPedType[i] = ReadSaveBuf<CPedType>(buf); VALIDATESAVEBUF(size) } - -STARTPATCHES - InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP); - InjectHook(0x4EE890, &CPedType::Shutdown, PATCH_JUMP); - InjectHook(0x4EEC10, &CPedType::FindPedType, PATCH_JUMP); - InjectHook(0x4EEF40, &CPedType::FindPedFlag, PATCH_JUMP); - InjectHook(0x4EF320, &CPedType::Save, PATCH_JUMP); - InjectHook(0x4EF3D0, &CPedType::Load, PATCH_JUMP); -ENDPATCHES diff --git a/src/peds/PedType.h b/src/peds/PedType.h index 3d927df5..c0c72550 100644 --- a/src/peds/PedType.h +++ b/src/peds/PedType.h @@ -71,7 +71,7 @@ class CPedType uint32 m_threats; uint32 m_avoid; - static CPedType *(&ms_apPedType)[NUM_PEDTYPES]; + static CPedType *ms_apPedType[NUM_PEDTYPES]; public: static void Initialise(void); diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index ccc0a43a..664fff18 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1,5 +1,6 @@ #include "common.h" -#include "patcher.h" + +#include "RwHelper.h" #include "PlayerPed.h" #include "Wanted.h" #include "Fire.h" @@ -43,8 +44,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_fStaminaProgress = 0.0f; m_nEvadeAmount = 0; field_1367 = 0; - m_nShotDelay = 0; - field_1376 = 0.0f; + m_nHitAnimDelayTimer = 0; + m_fAttackButtonCounter = 0.0f; m_bHaveTargetSelected = false; m_bHasLockOnTarget = false; m_bCanBeDamaged = true; @@ -135,6 +136,9 @@ CPlayerPed::SetupPlayerPed(int32 index) { CPlayerPed *player = new CPlayerPed(); CWorld::Players[index].m_pPed = player; +#ifdef FIX_BUGS + player->RegisterReference((CEntity**)&CWorld::Players[index].m_pPed); +#endif player->SetOrientation(0.0f, 0.0f, 0.0f); @@ -179,7 +183,7 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon) } SetCurrentWeapon(weapon); - GetWeapon()->m_nAmmoInClip = min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim)) ClearWeaponTarget(); @@ -696,7 +700,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) #else m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); #endif - m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); + m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); } else { m_fMoveSpeed = 0.0f; } @@ -1024,10 +1028,10 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) if (padUsed->WeaponJustDown()) { m_bHaveTargetSelected = true; } else if (!m_bHaveTargetSelected) { - field_1376 += CTimer::GetTimeStepNonClipped(); + m_fAttackButtonCounter += CTimer::GetTimeStepNonClipped(); } } else { - field_1376 = 0.0f; + m_fAttackButtonCounter = 0.0f; m_bHaveTargetSelected = false; } SetAttack(nil); @@ -1183,7 +1187,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) } float maxAcc = 0.07f * CTimer::GetTimeStep(); - m_fMoveSpeed = min(padMoveInGameUnit, m_fMoveSpeed + maxAcc); + m_fMoveSpeed = Min(padMoveInGameUnit, m_fMoveSpeed + maxAcc); } else { m_fMoveSpeed = 0.0f; @@ -1403,7 +1407,7 @@ CPlayerPed::ProcessControl(void) if (bVehEnterDoorIsBlocked || bKindaStayInSamePlace) { m_fMoveSpeed = 0.0f; } else { - m_fMoveSpeed = min(2.0f, 2.0f * (m_vecSeekPos - GetPosition()).Magnitude2D()); + m_fMoveSpeed = Min(2.0f, 2.0f * (m_vecSeekPos - GetPosition()).Magnitude2D()); } if (padUsed && !padUsed->ArePlayerControlsDisabled()) { if (padUsed->GetTarget() || padUsed->GetLeftStickXJustDown() || padUsed->GetLeftStickYJustDown() || @@ -1494,42 +1498,9 @@ CPlayerPed::ProcessControl(void) m_nSpeedTimer = 0; m_bSpeedTimerFlag = false; } -} -#include <new> - -class CPlayerPed_ : public CPlayerPed -{ -public: - CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); } - void dtor(void) { CPlayerPed::~CPlayerPed(); } - void SetMoveAnim_(void) { CPlayerPed::SetMoveAnim(); } - void ProcessControl_(void) { CPlayerPed::ProcessControl(); } -}; - -STARTPATCHES - InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP); - InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP); - InjectHook(0x4F3760, &CPlayerPed_::SetMoveAnim_, PATCH_JUMP); - InjectHook(0x4EFD90, &CPlayerPed_::ProcessControl_, PATCH_JUMP); - InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP); - InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP); - InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP); - InjectHook(0x4F2560, &CPlayerPed::MakeChangesForNewWeapon, PATCH_JUMP); - InjectHook(0x4F07C0, &CPlayerPed::ReApplyMoveAnims, PATCH_JUMP); - InjectHook(0x4F0880, &CPlayerPed::SetRealMoveAnim, PATCH_JUMP); - InjectHook(0x4F1810, &CPlayerPed::PlayerControlFighter, PATCH_JUMP); - InjectHook(0x4F1340, &CPlayerPed::RestoreSprintEnergy, PATCH_JUMP); - InjectHook(0x4F1380, &CPlayerPed::DoWeaponSmoothSpray, PATCH_JUMP); - InjectHook(0x4F36E0, &CPlayerPed::DoStuffToGoOnFire, PATCH_JUMP); - InjectHook(0x4F3350, &CPlayerPed::DoesTargetHaveToBeBroken, PATCH_JUMP); - InjectHook(0x4F31D0, &CPlayerPed::RunningLand, PATCH_JUMP); - InjectHook(0x4F2D00, &CPlayerPed::IsThisPedAttackingPlayer, PATCH_JUMP); - InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP); - InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP); - InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP); - InjectHook(0x4F3460, &CPlayerPed::KeepAreaAroundPlayerClear, PATCH_JUMP); - InjectHook(0x4F1970, &CPlayerPed::PlayerControl1stPersonRunAround, PATCH_JUMP); - InjectHook(0x4F1EF0, &CPlayerPed::ProcessPlayerWeapon, PATCH_JUMP); - InjectHook(0x4F2640, &CPlayerPed::ProcessAnimGroups, PATCH_JUMP); -ENDPATCHES +#ifdef PED_SKIN + if (!bIsVisible && IsClumpSkinned(GetClump())) + UpdateRpHAnim(); +#endif +} diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index c139bbbc..b8bd57e4 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -20,23 +20,16 @@ public: uint8 m_nEvadeAmount; int8 field_1367; uint32 m_nSpeedTimer; - int32 m_nShotDelay; - float field_1376; // m_fAttackButtonCounter? + uint32 m_nHitAnimDelayTimer; + float m_fAttackButtonCounter; bool m_bHaveTargetSelected; // may have better name - int8 field_1381; - int8 field_1382; - int8 field_1383; CEntity *m_pEvadingFrom; // is this CPhysical? int32 m_nTargettableObjects[4]; bool m_bAdrenalineActive; bool m_bHasLockOnTarget; - int8 field_1406; - int8 field_1407; uint32 m_nAdrenalineTime; bool m_bCanBeDamaged; int8 field_1413; - int8 field_1414; - int8 field_1415; CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree CPed *m_pPedAtSafePos[6]; float m_fWalkAngle; @@ -84,4 +77,6 @@ public: static void ReactivatePlayerPed(int32); }; +#ifndef PED_SKIN static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error"); +#endif diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 6959487f..cd89a05d 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Game.h" #include "General.h" #include "World.h" @@ -35,48 +35,48 @@ const RegenerationPoint aSafeZones[] = { CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) }, { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f, CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f) }, - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 26.0f, 44.0f, 124.0f, 87.0f, 20.0f, 6.0f, + { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 626.0f, 744.0f, -124.0f, -87.0f, -20.0f, -6.0f, CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f) }, - { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 45.0f, 34.0f, 780.0f, 750.0f, 25.0f, 6.0f, + { LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 645.0f, 734.0f, -780.0f, -750.0f, -25.0f, -6.0f, CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 532.0f, 136.0f, 668.0f, 599.0f, 4.0f, 0.0f, + { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -532.0f, -136.0f, -668.0f, -599.0f, 34.0f, 60.0f, CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 325.0f, 175.0f, 7.0f, 5.0f, 30.0f, 10.0f, + { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -325.0f, -175.0f, 27.0f, 75.0f, -30.0f, -10.0f, CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 410.0f, 310.0f, 1055.0f, 1030.0f, 20.0f, 6.0f, + { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -410.0f, -310.0f, -1055.0f, -1030.0f, -20.0f, -6.0f, CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) }, - { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 425.0f, 280.0f, 471.0f, 447.0f, 20.0f, 5.0f, + { LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f, CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) } -}; // *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578; - -PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; // = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248; -bool CPopulation::ms_bGivePedsWeapons; // = *(bool*)0x95CCF6; -int32 CPopulation::m_AllRandomPedsThisType = -1; // = *(int32*)0x5FA570; -float CPopulation::PedDensityMultiplier = 1.0f; // = *(float*)0x5FA56C; -uint32 CPopulation::ms_nTotalMissionPeds; // = *(uint32*)0x8F5F70; -int32 CPopulation::MaxNumberOfPedsInUse = 25; // *(int32*)0x5FA574; -uint32 CPopulation::ms_nNumCivMale; // = *(uint32*)0x8F2548; -uint32 CPopulation::ms_nNumCivFemale; // = *(uint32*)0x8F5F44; -uint32 CPopulation::ms_nNumCop; // = *(uint32*)0x885AFC; -bool CPopulation::bZoneChangeHasHappened; // = *(bool*)0x95CD79; -uint32 CPopulation::ms_nNumEmergency; // = *(uint32*)0x94071C; -int8 CPopulation::m_CountDownToPedsAtStart; // = *(int8*)0x95CD4F; -uint32 CPopulation::ms_nNumGang1; // = *(uint32*)0x8F1B1C; -uint32 CPopulation::ms_nNumGang2; // = *(uint32*)0x8F1B14; -uint32 CPopulation::ms_nTotalPeds; // = *(uint32*)0x95CB50; -uint32 CPopulation::ms_nNumGang3; // = *(uint32*)0x8F2548; -uint32 CPopulation::ms_nTotalGangPeds; // = *(uint32*)0x885AF0; -uint32 CPopulation::ms_nNumGang4; // = *(uint32*)0x8F1B2C; -uint32 CPopulation::ms_nTotalCivPeds; // = *(uint32*)0x8F2C3C; -uint32 CPopulation::ms_nNumGang5; // = *(uint32*)0x8F1B30; -uint32 CPopulation::ms_nNumDummy; // = *(uint32*)0x8F1A98; -uint32 CPopulation::ms_nNumGang6; // = *(uint32*)0x8F1B20; -uint32 CPopulation::ms_nNumGang9; // = *(uint32*)0x8F1B10; -uint32 CPopulation::ms_nNumGang7; // = *(uint32*)0x8F1B28; -uint32 CPopulation::ms_nNumGang8; // = *(uint32*)0x8F1B0C; -CVector CPopulation::RegenerationPoint_a; // = *(CVector*)0x8E2AA4; -CVector CPopulation::RegenerationPoint_b; // = *(CVector*)0x8E2A98; -CVector CPopulation::RegenerationForward; // = *(CVector*)0x8F1AD4; +}; + +PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; +bool CPopulation::ms_bGivePedsWeapons; +int32 CPopulation::m_AllRandomPedsThisType = -1; +float CPopulation::PedDensityMultiplier = 1.0f; +uint32 CPopulation::ms_nTotalMissionPeds; +int32 CPopulation::MaxNumberOfPedsInUse = 25; +uint32 CPopulation::ms_nNumCivMale; +uint32 CPopulation::ms_nNumCivFemale; +uint32 CPopulation::ms_nNumCop; +bool CPopulation::bZoneChangeHasHappened; +uint32 CPopulation::ms_nNumEmergency; +int8 CPopulation::m_CountDownToPedsAtStart; +uint32 CPopulation::ms_nNumGang1; +uint32 CPopulation::ms_nNumGang2; +uint32 CPopulation::ms_nTotalPeds; +uint32 CPopulation::ms_nNumGang3; +uint32 CPopulation::ms_nTotalGangPeds; +uint32 CPopulation::ms_nNumGang4; +uint32 CPopulation::ms_nTotalCivPeds; +uint32 CPopulation::ms_nNumGang5; +uint32 CPopulation::ms_nNumDummy; +uint32 CPopulation::ms_nNumGang6; +uint32 CPopulation::ms_nNumGang9; +uint32 CPopulation::ms_nNumGang7; +uint32 CPopulation::ms_nNumGang8; +CVector CPopulation::RegenerationPoint_a; +CVector CPopulation::RegenerationPoint_b; +CVector CPopulation::RegenerationForward; void CPopulation::Initialise() @@ -595,7 +595,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } // Yeah, float float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier; - maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); + maxPossiblePedsForArea = Min(maxPossiblePedsForArea, MaxNumberOfPedsInUse); if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); @@ -703,7 +703,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (!foundGround) return; - generatedCoors.z = max(generatedCoors.z, groundZ); + generatedCoors.z = Max(generatedCoors.z, groundZ); } bool farEnoughToAdd = true; CMatrix mat(TheCamera.GetCameraMatrix()); @@ -1050,7 +1050,7 @@ CPopulation::TestSafeForRealObject(CDummyObject *dummy) if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; #endif - static CColPoint aTempColPoints; + static CColPoint aTempColPoints[MAX_COLLISION_POINTS]; for (int curY = minY; curY <= maxY; curY++) { for (int curX = minX; curX <= maxX; curX++) { @@ -1061,7 +1061,7 @@ CPopulation::TestSafeForRealObject(CDummyObject *dummy) if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { if (veh->GetIsTouching(colCentre, colRadius)) { veh->m_scanCode = CWorld::GetCurrentScanCode(); - if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), &aTempColPoints, nil, nil) > 0) + if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) return false; } } @@ -1072,7 +1072,7 @@ CPopulation::TestSafeForRealObject(CDummyObject *dummy) if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { if (veh->GetIsTouching(colCentre, colRadius)) { veh->m_scanCode = CWorld::GetCurrentScanCode(); - if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), &aTempColPoints, nil, nil) > 0) + if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) return false; } } @@ -1180,16 +1180,3 @@ CPopulation::ManagePopulation(void) } } } - -STARTPATCHES - InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP); - InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP); - InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP); - InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP); - InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP); - InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP); - InjectHook(0x4F4470, &CPopulation::ConvertToRealObject, PATCH_JUMP); - InjectHook(0x4F4690, &CPopulation::TestRoomForDummyObject, PATCH_JUMP); - InjectHook(0x4F45A0, &CPopulation::ConvertToDummyObject, PATCH_JUMP); - InjectHook(0x4F4410, &CPopulation::ConvertAllObjectsToDummyObjects, PATCH_JUMP); -ENDPATCHES |